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[Release] [ZM] ZOMBIES++

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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    replied to goodspaghetti21 on last edited by
    #110

    goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

    1 Reply Last reply
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    • ShadowslIMTundefined Offline
      ShadowslIMTundefined Offline
      ShadowslIMT
      replied to Cahz on last edited by
      #111

      Cahz buenas cuanto pesa el juego no se soy nuevo

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      0
      • thebx2undefined Offline
        thebx2undefined Offline
        thebx2
        wrote on last edited by
        #112

        I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

        also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

        However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

        Cahzundefined 1 Reply Last reply
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        • Cahzundefined Offline
          Cahzundefined Offline
          Cahz VIP
          replied to thebx2 on last edited by
          #113

          thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

          I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

          What issue are you having? You didn't seem to make it clear.

          also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

          Removed bank emulation for stability.
          Removed anti-kiting as nobody utilized it anyway.
          and I didn't "add in thousands of lines of code"
          I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
          No more main.gsc, zm_server_function.gsc, ect.

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          • thebx2undefined Offline
            thebx2undefined Offline
            thebx2
            wrote on last edited by thebx2
            #114

            Cahz
            Sorry I'll try to be more clear with the issue.

            During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

            This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

            I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

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            • INSANEMODEundefined Offline
              INSANEMODEundefined Offline
              INSANEMODE Contributor
              wrote on last edited by
              #115

              fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
              i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

              what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

              also removed the custom perks from the who's who ghost, to match how the perk works normally.

              i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

              1 Reply Last reply
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              • CuckMonsterundefined Offline
                CuckMonsterundefined Offline
                CuckMonster
                replied to Cahz on last edited by
                #116

                Cahz bhfikjdafhjlaidjh

                Fylebundefined 1 Reply Last reply
                0
                • Fylebundefined Offline
                  Fylebundefined Offline
                  Fyleb
                  replied to CuckMonster on last edited by
                  #117

                  CuckMonster oaisdfjvad

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                  • CosmicLilyundefined Offline
                    CosmicLilyundefined Offline
                    CosmicLily
                    wrote on last edited by
                    #118

                    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                    INSANEMODEundefined luigistyleundefined 2 Replies Last reply
                    0
                    • NEO_NoiseBombundefined Offline
                      NEO_NoiseBombundefined Offline
                      NEO_NoiseBomb
                      wrote on last edited by
                      #119

                      I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

                      1 Reply Last reply
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                      • INSANEMODEundefined Offline
                        INSANEMODEundefined Offline
                        INSANEMODE Contributor
                        replied to CosmicLily on last edited by
                        #120

                        @PrincessYoshi check the config. some of the values are different from vanilla.

                        1 Reply Last reply
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                        • CosmicLilyundefined Offline
                          CosmicLilyundefined Offline
                          CosmicLily
                          wrote on last edited by
                          #121

                          Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

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                          • VvWANABEEvVundefined Offline
                            VvWANABEEvVundefined Offline
                            VvWANABEEvV
                            replied to Cahz on last edited by
                            #122

                            Cahz I get this error every time I start zombies
                            Exception Code: 0xC0000005
                            Exception Address: 0x00624570

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                            • INSANEMODEundefined Offline
                              INSANEMODEundefined Offline
                              INSANEMODE Contributor
                              wrote on last edited by
                              #123

                              made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                              https://github.com/Paintball/BO2-GSC-Releases/pull/1

                              Cahzundefined 1 Reply Last reply
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                              • Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz VIP
                                replied to INSANEMODE on last edited by
                                #124

                                INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                                1 Reply Last reply
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                                • luigistyleundefined Offline
                                  luigistyleundefined Offline
                                  luigistyle Plutonium Staff
                                  replied to CosmicLily on last edited by
                                  #125

                                  @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                                  I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                  Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                                  1 Reply Last reply
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                                  • INSANEMODEundefined Offline
                                    INSANEMODEundefined Offline
                                    INSANEMODE Contributor
                                    wrote on last edited by INSANEMODE
                                    #126

                                    whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                                    made another pull request.

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                                    • PcJakeundefined Offline
                                      PcJakeundefined Offline
                                      PcJake Contributor
                                      wrote on last edited by
                                      #127

                                      so i fixed one out the 2 errors i have, now im getting this

                                      Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                                      not to sure on what i should do, i found the line i just dont know what i should do to it

                                      1 Reply Last reply
                                      0
                                      • Exile676undefined Offline
                                        Exile676undefined Offline
                                        Exile676
                                        wrote on last edited by
                                        #128

                                        What directory do you put the dedicated_zm.cfg in?

                                        1 Reply Last reply
                                        0
                                        • wxsifundefined Offline
                                          wxsifundefined Offline
                                          wxsif
                                          replied to Cahz on last edited by
                                          #129

                                          Cahz i get this error everytime i compile the source code

                                          **** 2 script error(s):
                                          **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                          **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                          Cahzundefined 1 Reply Last reply
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