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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Cahzundefined Cahz

    Jacobean
    blackbeard29
    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

    blackbeard29undefined Offline
    blackbeard29undefined Offline
    blackbeard29
    wrote on last edited by
    #7

    Cahz thanks

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    • Jacobeanundefined Offline
      Jacobeanundefined Offline
      Jacobean
      wrote on last edited by
      #8

      Cahz
      Now I get the error:

      **** 1 script error(s):
      **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

      Farzadundefined 3 Replies Last reply
      0
      • Jacobeanundefined Jacobean

        Cahz
        Now I get the error:

        **** 1 script error(s):
        **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #9

        Jacobean 👨🏻‍💻

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        • Jacobeanundefined Jacobean

          Cahz
          Now I get the error:

          **** 1 script error(s):
          **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

          Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          wrote on last edited by
          #10

          Jacobean bro you need to add things into scr1pt

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          • Vulture Aidundefined Vulture Aid

            I am for sure gonna play around with this

            Farzadundefined Offline
            Farzadundefined Offline
            Farzad
            wrote on last edited by
            #11
            This post is deleted!
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            • Jacobeanundefined Jacobean

              Cahz
              Now I get the error:

              **** 1 script error(s):
              **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

              Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              wrote on last edited by
              #12

              Jacobean send the way your script looks like

              Jacobeanundefined 1 Reply Last reply
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              • Farzadundefined Farzad

                Jacobean send the way your script looks like

                Jacobeanundefined Offline
                Jacobeanundefined Offline
                Jacobean
                wrote on last edited by
                #13

                Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                And put the config in t6r/data.
                Do I need to do more than this?
                https://prnt.sc/s3m9iz

                Cahzundefined _KimboSlice_undefined 2 Replies Last reply
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                • Jacobeanundefined Jacobean

                  Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                  And put the config in t6r/data.
                  Do I need to do more than this?
                  https://prnt.sc/s3m9iz

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #14

                  Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                  Updated:https://github.com/Paintball/BO2-Zombies-Mod

                  Jacobeanundefined 1 Reply Last reply
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                  • Cahzundefined Cahz

                    Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                    Updated:https://github.com/Paintball/BO2-Zombies-Mod

                    Jacobeanundefined Offline
                    Jacobeanundefined Offline
                    Jacobean
                    wrote on last edited by
                    #15

                    Cahz Works great now, thanks

                    1 Reply Last reply
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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #16

                      Cahz Nice work man, thats really cool 👍
                      To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                      But is really cool mods.
                      For exemple u can make

                      perksExemple(){
                      	self endon("disconnect");
                      	self endon("stop_perks"); //Solution 1: end thread when player lose it
                      	level endon("end_game");
                      	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                      		/*Something happen there*/
                      
                      	}
                      }
                      

                      Nice gamemode, u can make it more, just do it 🙂

                      Farzadundefined 1 Reply Last reply
                      1
                      • Sorexundefined Sorex

                        Cahz Nice work man, thats really cool 👍
                        To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                        But is really cool mods.
                        For exemple u can make

                        perksExemple(){
                        	self endon("disconnect");
                        	self endon("stop_perks"); //Solution 1: end thread when player lose it
                        	level endon("end_game");
                        	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                        		/*Something happen there*/
                        
                        	}
                        }
                        

                        Nice gamemode, u can make it more, just do it 🙂

                        Farzadundefined Offline
                        Farzadundefined Offline
                        Farzad
                        wrote on last edited by
                        #17

                        Sorex what do you mean make it more?

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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #18

                          Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                          Farzadundefined 1 Reply Last reply
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                          • Sorexundefined Sorex

                            Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                            Farzadundefined Offline
                            Farzadundefined Offline
                            Farzad
                            wrote on last edited by
                            #19

                            Sorex ohh alright

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                            • PlzReviveMeundefined Offline
                              PlzReviveMeundefined Offline
                              PlzReviveMe
                              Contributor
                              wrote on last edited by
                              #20

                              Just tried it out on Die Rise.

                              1. Do not hold a grenade or else you will die.

                              2. Going down with PHD and Who’s Who glitches out your game and crashes.

                              Other than that, this is a great mod.

                              Cahzundefined 1 Reply Last reply
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                              • PlzReviveMeundefined PlzReviveMe

                                Just tried it out on Die Rise.

                                1. Do not hold a grenade or else you will die.

                                2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                Other than that, this is a great mod.

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #21

                                PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                Vulture Aidundefined 1 Reply Last reply
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                                • MiguelitoS2undefined Offline
                                  MiguelitoS2undefined Offline
                                  MiguelitoS2
                                  wrote on last edited by
                                  #22

                                  Hey,

                                  I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                  Don't suppose you could lend me a hand here Cahz

                                  Cheers.

                                  SlyJFundefined 1 Reply Last reply
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                                  • Cahzundefined Cahz

                                    PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                    And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                    Vulture Aidundefined Offline
                                    Vulture Aidundefined Offline
                                    Vulture Aid
                                    Contributor
                                    wrote on last edited by Vulture Aid
                                    #23
                                    This post is deleted!
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                                    • Vulture Aidundefined Offline
                                      Vulture Aidundefined Offline
                                      Vulture Aid
                                      Contributor
                                      wrote on last edited by
                                      #24

                                      Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                      Cahzundefined 1 Reply Last reply
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                                      • Fryundefined Offline
                                        Fryundefined Offline
                                        Fry
                                        Plutonium Staff
                                        wrote on last edited by
                                        #25

                                        Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                        Did you use compiler.exe or GSC studio?

                                        I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                        Cahzundefined 1 Reply Last reply
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                                        • Vulture Aidundefined Vulture Aid

                                          Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #26

                                          Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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