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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Baofuundefined Offline
    Baofuundefined Offline
    Baofu
    wrote on last edited by
    #162

    Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

    1 Reply Last reply
    0
    • kyemel_personundefined Offline
      kyemel_personundefined Offline
      kyemel_person
      wrote on last edited by
      #163

      does this work on lan?

      1 Reply Last reply
      0
      • Pinkyandbudsundefined Offline
        Pinkyandbudsundefined Offline
        Pinkyandbuds
        wrote on last edited by
        #164

        None of the maps work beside die rise.
        every time I try another map I get an error code.
        Exception Code: 0xC0000005
        Exception Address: 0x008F4412
        Help?

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          Artoria00undefined Offline
          Artoria00undefined Offline
          Artoria00
          wrote on last edited by
          #165

          Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

          1 Reply Last reply
          0
          • iburnthesunundefined Offline
            iburnthesunundefined Offline
            iburnthesun
            Contributor
            wrote on last edited by iburnthesun
            #166

            i get this while starting

            Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
            Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
            Parsing "maps/mp/zombies/_zm_powerups.gsc"...
            [DW][Lobby] Handling hello request...
            Setting net_port to "4976" from command line.
            bound socket to localhost:4976
            scanning "t6r/data\plugins" for plugins...
            Rotating to map "zm_transit"!
            server is changing maps, resetting stored team states...
            Sending heartbeat...
            Heartbeat successful.
            =====================================================================
            A critical exception occured!
            Exception Code: 0xC0000005
            Exception Address: 0x006242B0
            =====================================================================
            an exception occured! writing minidump...~~~~
            1 Reply Last reply
            0
            • kyemel_personundefined Offline
              kyemel_personundefined Offline
              kyemel_person
              wrote on last edited by
              #167

              i got the mod but nothing works

              1 Reply Last reply
              0
              • iburnthesunundefined Offline
                iburnthesunundefined Offline
                iburnthesun
                Contributor
                wrote on last edited by
                #168

                managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

                1 Reply Last reply
                1
                • YoggSaronundefined Offline
                  YoggSaronundefined Offline
                  YoggSaron
                  Contributor
                  wrote on last edited by YoggSaron
                  #169

                  Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                  Cahzundefined 1 Reply Last reply
                  0
                  • YoggSaronundefined YoggSaron

                    Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #170

                    Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                    Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                    iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                    1 Reply Last reply
                    0
                    • Barnseundefined Offline
                      Barnseundefined Offline
                      Barnse
                      wrote on last edited by
                      #171

                      Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                      Any idea why? It's only started since installing Zombies++

                      Cahzundefined 1 Reply Last reply
                      0
                      • Barnseundefined Barnse

                        Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                        Any idea why? It's only started since installing Zombies++

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #172

                        Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                        If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                        Barnseundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                          If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                          Barnseundefined Offline
                          Barnseundefined Offline
                          Barnse
                          wrote on last edited by
                          #173

                          Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                          1 Reply Last reply
                          0
                          • Darkiosundefined Offline
                            Darkiosundefined Offline
                            Darkios
                            wrote on last edited by
                            #174

                            hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                            what are the modifications to be made in the cfg?

                            Cahzundefined 1 Reply Last reply
                            0
                            • Darkiosundefined Darkios

                              hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                              what are the modifications to be made in the cfg?

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #175

                              Darkios First off, you can find all the DVARs in the source code if you know where to look.

                              Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                              Please READ it's not that hard if you follow all the directions

                              Darkiosundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                Darkios First off, you can find all the DVARs in the source code if you know where to look.

                                Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                                Please READ it's not that hard if you follow all the directions

                                Darkiosundefined Offline
                                Darkiosundefined Offline
                                Darkios
                                wrote on last edited by
                                #176

                                Cahz thank you everything is working fine now

                                1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  reyalPPlayerundefined Offline
                                  reyalPPlayerundefined Offline
                                  reyalPPlayer
                                  wrote on last edited by
                                  #177

                                  Cahz are these mods enabled on the -TOWN- map?

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • reyalPPlayerundefined reyalPPlayer

                                    Cahz are these mods enabled on the -TOWN- map?

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #178

                                    reyalPPlayer No

                                    1 Reply Last reply
                                    0
                                    • Fire Iceundefined Offline
                                      Fire Iceundefined Offline
                                      Fire Ice
                                      wrote on last edited by
                                      #179

                                      it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Fire Iceundefined Fire Ice

                                        it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #180

                                        Fire Ice Follow the directions

                                        Fire Iceundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          EzPz69undefined Offline
                                          EzPz69undefined Offline
                                          EzPz69
                                          wrote on last edited by
                                          #181

                                          Cahz im am very lost can you make a short turtorial vid or something please

                                          1 Reply Last reply
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