[Release] [ZM] ZOMBIES++
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Thecodzombiesgod Read This First, Then follow the directions found on the github....
This isn't rocket science and there's a big part that says DIRECTIONS -
Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator
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Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.
Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.
Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.
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Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.
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I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.
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Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick
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Ragnarok2187 you only need that for if you want to apply it to a dedicated sever
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.cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.
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Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.
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NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD
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Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.
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NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.
You have 2 options:
- Disable Staminup to stop the crash
- Fix the bug with Staminup and afterlife causing crashes
If you don't know how to script GSC, then maybe you should follow the first recommendation.
Or start learning so you can fix it yourself. -
Cahz can someone help me i've only had plutonium for about 2 days now and haven't done much but when I tried doing the directions for this mod I basically had nothing required to use this mod, like the maps folder in the t6r/data folder all I have there is "demo" and images", and I also did not have the "dedicated_zm.cfg" file. Someone please help?
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Vulture Aid adding a friend sorry
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I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.
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AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha
If you are still having trouble, let me know, I'll send you my config that's been working for like a year now
Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later
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thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.
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AutomaticWaffle Sorry for the delay!
no worries, ill send it all over after work today.
Keep in mind conflicts can sometimes happen between gsc mods. I only have the 1 gsc, but if you've got others that can be a contributing factor.I did change some other things as well so maybe go through it once you confirm its working ok on your end. for example I made it so you can join in the middle of any round, and I also added custom intro text, just small stuff that would be easy to edit.
EDIT: most likely you changed the only part of the machine locations, I bet if you walked up to the spot where the machine originally was, it would play the drinking animation and allow you to change weapons again. I didn't play around with that, but I did change some of the prices ex. mystery box is 750 and phd is 2000
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AutomaticWaffle not sure how to pm you the link? should I just upload to here?
re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.Files are zipped and ready for you whenever!
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thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.