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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • azzychyundefined Offline
    azzychyundefined Offline
    azzychy
    wrote on last edited by azzychy
    #234

    CustomPowerups.jpg

    I'm using the pre-compiled v1.3, without editing anything.
    So far on all maps I have seen PhD flopper which works great and as expected and I'm loving the zombie counter!

    However, which maps have the custom powerups and how many of them are pre-enabled to spawn in? (as aforementioned not edited anything, just using as pre-compiled)

    On Die Rise, the Perk Bottle spawned in (shown in screenshot) which works great as perk list shows, but the other powerups e.g. fast feet, random money, unlimited ammo did not spawn.
    On Mob of the Dead and Town, nothing appeared

    Are the custom powerups on a toggle before hand basis? But if that were the case then the perk bottle should not have spawned

    Your help would be greatly appreciated. Thanks for this awesome script!!

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      @DragonMaverick Link still works
      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

      AdrX003undefined Online
      AdrX003undefined Online
      AdrX003
      wrote on last edited by
      #235

      Cahz thanks

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        RevengeWRLD999
        Z++ doesn't use tell so that is being caused by another mod you have loaded.

        Lish
        You can disable certain powerups by setting whichever Dvar values to 0

        zmPowerupsFastFeetEnabled
        zmPowerupsUnlimitedAmmoEnabled
        zmPowerupsPackAPunchEnabled
        zmPowerupsMoneyDropEnabled
        zmPowerupsNukeEnabled
        zmPowerupsInstaKillEnabled
        zmPowerupsMaxAmmoEnabled
        zmPowerupsDoublePointsEnabled
        zmPowerupsFireSaleEnabled
        zmPowerupsPerkBottleEnabled
        zmPowerupsCarpenterEnabled
        zmPowerupsZombieBloodEnabled
        

        For Custom Games:
        Open console and type set <dvar> <value>
        Example: set zmPowerupsZombieBloodEnabled 0

        For Dedicated Servers:
        You can edit your dedicated_zm.cfg file to add the DVARs

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #236

        azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

        TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

        azzychyundefined 1 Reply Last reply
        1
        • Cahzundefined Cahz

          azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

          TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

          azzychyundefined Offline
          azzychyundefined Offline
          azzychy
          wrote on last edited by
          #237

          Cahz said in [Release] [ZM] ZOMBIES++ (Updated 6/10/2021):

          azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

          TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

          Thank you for your clarification!! Cheers for making zombies interesting!

          1 Reply Last reply
          1
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            DROGOC0Pundefined Offline
            DROGOC0Pundefined Offline
            DROGOC0P
            wrote on last edited by
            #238

            Cahz Hi, I'm getting this message when trying to load the script. It is the precompiled version, so I haven't changed the code or anything. Thanks in advance.534964e3-c46d-498f-8c8f-27c3fc024daf-image.png

            1 Reply Last reply
            0
            • DROGOC0Pundefined Offline
              DROGOC0Pundefined Offline
              DROGOC0P
              wrote on last edited by
              #239

              Hey
              I've been running this mod for a while and it runs great, however custom powerups don't seem to work, they just don't spawn at all. Could this be that they are extremely rare? I've played around 5 games with the mod and 0 powerups have been dropped.
              I can provide a screenshot of the source code I used (the same one that you published). Thanks in advance.

              Cahzundefined 1 Reply Last reply
              0
              • DROGOC0Pundefined DROGOC0P

                Hey
                I've been running this mod for a while and it runs great, however custom powerups don't seem to work, they just don't spawn at all. Could this be that they are extremely rare? I've played around 5 games with the mod and 0 powerups have been dropped.
                I can provide a screenshot of the source code I used (the same one that you published). Thanks in advance.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #240

                DROGOC0P Use version 1.2 files

                DROGOC0Pundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  DROGOC0P Use version 1.2 files

                  DROGOC0Pundefined Offline
                  DROGOC0Pundefined Offline
                  DROGOC0P
                  wrote on last edited by
                  #241

                  Cahz thanks, will do

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    PimpkinYTundefined Offline
                    PimpkinYTundefined Offline
                    PimpkinYT
                    wrote on last edited by
                    #242

                    Cahz Hey it says that the extra perks wont load when i try to load town

                    1 Reply Last reply
                    0
                    • R_Keyundefined Offline
                      R_Keyundefined Offline
                      R_Key
                      wrote on last edited by
                      #243

                      Hi guys, what are your thoughts about this mod ?

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        PimpkinYTundefined Offline
                        PimpkinYTundefined Offline
                        PimpkinYT
                        wrote on last edited by
                        #244

                        Cahz How do toggle the stuff

                        1 Reply Last reply
                        0
                        • LoveSeekerundefined Offline
                          LoveSeekerundefined Offline
                          LoveSeeker
                          Banned
                          wrote on last edited by
                          #245

                          Cahz

                          Does version 1.2 now work properly?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            WoollyHarborundefined Offline
                            WoollyHarborundefined Offline
                            WoollyHarbor
                            wrote on last edited by
                            #246

                            Cahz im confused on how to install this

                            1 Reply Last reply
                            0
                            • GrandmaDaycareundefined Offline
                              GrandmaDaycareundefined Offline
                              GrandmaDaycare
                              wrote on last edited by
                              #247

                              this is way too over complicated at this point i will pay you to make a youtube video tutorial for this i just want phd in die rise

                              1 Reply Last reply
                              1
                              • Bickylotheboistundefined Offline
                                Bickylotheboistundefined Offline
                                Bickylotheboist
                                wrote on last edited by
                                #248

                                how do i download it, there is no download link bruh

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  b24681undefined Offline
                                  b24681undefined Offline
                                  b24681
                                  wrote on last edited by
                                  #249

                                  Cahz 649a6cca-a556-485f-b501-3ed833177a35-image.png I get that when trying to launch into a map?

                                  1 Reply Last reply
                                  3
                                  • morekeys4srvsundefined Offline
                                    morekeys4srvsundefined Offline
                                    morekeys4srvs
                                    wrote on last edited by
                                    #250

                                    Same thing for me.

                                    **** 3 script error(s):
                                    **** Unresolved external : "give_afterlife_loadout" with 0 parameters in "zombies++" at line 1 ****
                                    **** Too many parameters: "vibrate" with 6 parameters in "zombies++"
                                    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "zombies++" at l

                                    I downloaded Version 1.2 since the URL to your 1.3 does not work anymore (404 not found).
                                    The precompiled version has those errors... The Version 1.3 in feds bundle works, but I do not want the bundle and for the bundle does no source code exist.

                                    Cahz would be coll if you could share the URL to your 1.3 Version again 🙂

                                    1 Reply Last reply
                                    1
                                    • Baofuundefined Offline
                                      Baofuundefined Offline
                                      Baofu
                                      wrote on last edited by
                                      #251

                                      I seem to have forgotten but where is the Deadshot perk machine in Buried on this mod, and how do I turn off the "restart_game" on end game option?

                                      1 Reply Last reply
                                      0
                                      • Jacobeanundefined Jacobean

                                        I am trying to install this but I am not sure what I am doing wrong. Is there a specific location I should be putting the compiled gsc files? I have installed other mods before through _clientids.gsc and they have worked.

                                        Kratamanundefined Offline
                                        Kratamanundefined Offline
                                        Krataman
                                        wrote on last edited by
                                        #252

                                        Jacobean .gsc scripts that are already compiled, these are ment to be in plutonium/storage/t6/zm i think its this directory(its located i AppData)

                                        1 Reply Last reply
                                        0
                                        • _KimboSlice_undefined Offline
                                          _KimboSlice_undefined Offline
                                          _KimboSlice_
                                          wrote on last edited by
                                          #253

                                          Hi! Have an error when try to compile the "dedicated_zm.cfg" error says "Bad syntax in line 29" i didnt touch anything i just download the file (copy what its inside the file bc cant download it directly), any help? A little noob on this lol

                                          1 Reply Last reply
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