[ BO2 TranZit 2.0 Reimagined Release ]
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Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it
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Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.
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InFeRniCaLHot he just didn't install the textures correctly. Its supposed to be snowy & icey everywhere.
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Froggyyy not released afaik, been only thrown around thru different scripters including me
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InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit
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Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help
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This post is deleted!
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Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.
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OwN Avenged where did you install the files at?
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Script_doctor7 would like to hear from it over at dc but I can't promise anything yet
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on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha
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Ultimateman u rock
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AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.
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maxzaster I appreciate it!
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Ultimateman
i think i made a mistake
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Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
but tnx anyway -
hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too.
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Ultimateman if u see the hands in the first screenshot im stuhlinger
I did use the t6r way but im pretty sure i put some files in the wrong place -
hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.