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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ultimatemanundefined Ultimateman

    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

    Updated August 18th, 2025

    • sun_zombie.iwi removed ( blocky sun on some users end )
      https://www.mediafire.com/file/289assdtl24jrn1/zm_tranzit_reimgained_2020_legacy_mod_18_08_25.zip/file

    Updated July 17th, 2025

    • Original 2020 Version to load from "mod list"

    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

    FEATURES

    • No fog
    • No denizens
    • Custom day & night cycle for each player
    • Rotating sky box
    • No lava / lava damage
    • Unlimited stamina
    • Player speed increased by 35 units per second
    • Jetgun has unlimited ammo ( lovely )
    • Jetgun can be used by everyone at the same time ( no jetgun limit )
    • Pack a Punch door stays open forever once players have turned on the power
    • Turbine doors stay open once players have turned on the power
    • Custom placed models ( +- 200 ) around the map to make the map look more believable
    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
    • Electric Trap & Turret no longer need Turbine
    • Electric Trap's health increased from 60 to 180
    • Unique player character looks
    • Custom Pack a Punch Camo
    • Over 190 custom textures

    Download links

    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

    Gzmorz: Helped with model array & log printing

    Thank you for checking out my mod! 🙂

    Amount of time that went into creating this mod: ~500 hours

    Image 1

    Image 2

    Image 3

    Image 4

    A Former User? Offline
    A Former User? Offline
    A Former User
    wrote on last edited by
    #162

    Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

    1 Reply Last reply
    1
    • Ultimatemanundefined Ultimateman

      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

      Updated August 18th, 2025

      • sun_zombie.iwi removed ( blocky sun on some users end )
        https://www.mediafire.com/file/289assdtl24jrn1/zm_tranzit_reimgained_2020_legacy_mod_18_08_25.zip/file

      Updated July 17th, 2025

      • Original 2020 Version to load from "mod list"

      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

      FEATURES

      • No fog
      • No denizens
      • Custom day & night cycle for each player
      • Rotating sky box
      • No lava / lava damage
      • Unlimited stamina
      • Player speed increased by 35 units per second
      • Jetgun has unlimited ammo ( lovely )
      • Jetgun can be used by everyone at the same time ( no jetgun limit )
      • Pack a Punch door stays open forever once players have turned on the power
      • Turbine doors stay open once players have turned on the power
      • Custom placed models ( +- 200 ) around the map to make the map look more believable
      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
      • Electric Trap & Turret no longer need Turbine
      • Electric Trap's health increased from 60 to 180
      • Unique player character looks
      • Custom Pack a Punch Camo
      • Over 190 custom textures

      Download links

      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

      Gzmorz: Helped with model array & log printing

      Thank you for checking out my mod! 🙂

      Amount of time that went into creating this mod: ~500 hours

      Image 1

      Image 2

      Image 3

      Image 4

      VicBoxxundefined Offline
      VicBoxxundefined Offline
      VicBoxx
      wrote on last edited by
      #163

      Ultimateman can the easter egg be done?

      Jack Dempseyundefined 1 Reply Last reply
      0
      • VicBoxxundefined VicBoxx

        Ultimateman can the easter egg be done?

        Jack Dempseyundefined Offline
        Jack Dempseyundefined Offline
        Jack Dempsey
        wrote on last edited by
        #164

        VicBoxx Yes, but only Maxis Side.

        1 Reply Last reply
        0
        • Sorexundefined Sorex

          @Espitiax you can use a public decompiler to get the source code

          Gera_exeundefined Offline
          Gera_exeundefined Offline
          Gera_exe
          wrote on last edited by
          #165

          Sorex x2

          1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

            Updated August 18th, 2025

            • sun_zombie.iwi removed ( blocky sun on some users end )
              https://www.mediafire.com/file/289assdtl24jrn1/zm_tranzit_reimgained_2020_legacy_mod_18_08_25.zip/file

            Updated July 17th, 2025

            • Original 2020 Version to load from "mod list"

            NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

            FEATURES

            • No fog
            • No denizens
            • Custom day & night cycle for each player
            • Rotating sky box
            • No lava / lava damage
            • Unlimited stamina
            • Player speed increased by 35 units per second
            • Jetgun has unlimited ammo ( lovely )
            • Jetgun can be used by everyone at the same time ( no jetgun limit )
            • Pack a Punch door stays open forever once players have turned on the power
            • Turbine doors stay open once players have turned on the power
            • Custom placed models ( +- 200 ) around the map to make the map look more believable
            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
            • Electric Trap & Turret no longer need Turbine
            • Electric Trap's health increased from 60 to 180
            • Unique player character looks
            • Custom Pack a Punch Camo
            • Over 190 custom textures

            Download links

            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

            Gzmorz: Helped with model array & log printing

            Thank you for checking out my mod! 🙂

            Amount of time that went into creating this mod: ~500 hours

            Image 1

            Image 2

            Image 3

            Image 4

            Itz_Felix63undefined Offline
            Itz_Felix63undefined Offline
            Itz_Felix63
            wrote on last edited by
            #166

            Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

            Ultimatemanundefined 1 Reply Last reply
            0
            • Itz_Felix63undefined Itz_Felix63

              Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #167

              Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

              1 Reply Last reply
              0
              • Chunkychungaundefined Offline
                Chunkychungaundefined Offline
                Chunkychunga
                wrote on last edited by Chunkychunga
                #168

                Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                1 Reply Last reply
                0
                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #169

                  Haha not a problem. Thanks tho I do appreciate the kind comment!
                  Here's a list of all the textures that I modified for menu view;

                  • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                  • menu_zm_title_screen / cod zombies logo in main menu
                  • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                  • menu_zm_map_transit_large / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                  • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                  • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                  • globe_map_zm / the spinning globe in main menu
                  • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                  • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                  • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                  • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                  • lui_bkg_zm_flare / flare line around the globe
                  • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                  • lui_bkg_zm / main background image behind every other element

                  I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                  Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                  Chunkychungaundefined 1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    Haha not a problem. Thanks tho I do appreciate the kind comment!
                    Here's a list of all the textures that I modified for menu view;

                    • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                    • menu_zm_title_screen / cod zombies logo in main menu
                    • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                    • menu_zm_map_transit_large / part of tranzit's menu selection
                    • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                    • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                    • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                    • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                    • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                    • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                    • globe_map_zm / the spinning globe in main menu
                    • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                    • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                    • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                    • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                    • lui_bkg_zm_flare / flare line around the globe
                    • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                    • lui_bkg_zm / main background image behind every other element

                    I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                    Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                    Chunkychungaundefined Offline
                    Chunkychungaundefined Offline
                    Chunkychunga
                    wrote on last edited by
                    #170

                    Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                    1 Reply Last reply
                    1
                    • Nakulemonade204undefined Offline
                      Nakulemonade204undefined Offline
                      Nakulemonade204
                      wrote on last edited by
                      #171

                      yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                      1 Reply Last reply
                      0
                      • dodger944undefined Offline
                        dodger944undefined Offline
                        dodger944
                        wrote on last edited by
                        #172

                        Is there any way to make the portals under the lampposts without the denizens in this mod?

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • dodger944undefined dodger944

                          Is there any way to make the portals under the lampposts without the denizens in this mod?

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #173

                          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                          dodger944undefined 2 Replies Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                            dodger944undefined Offline
                            dodger944undefined Offline
                            dodger944
                            wrote on last edited by
                            #174

                            Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                            The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                            1 Reply Last reply
                            1
                            • Ultimatemanundefined Ultimateman

                              dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                              dodger944undefined Offline
                              dodger944undefined Offline
                              dodger944
                              wrote on last edited by
                              #175

                              Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

                              1 Reply Last reply
                              1
                              • jellyfishiXDundefined Offline
                                jellyfishiXDundefined Offline
                                jellyfishiXD
                                wrote on last edited by
                                #176

                                fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • jellyfishiXDundefined jellyfishiXD

                                  fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                                  hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #177

                                  jellyfishiXD check the comment #169

                                  jellyfishiXDundefined 1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    jellyfishiXD check the comment #169

                                    jellyfishiXDundefined Offline
                                    jellyfishiXDundefined Offline
                                    jellyfishiXD
                                    wrote on last edited by
                                    #178

                                    Ultimateman ah,okey thx

                                    1 Reply Last reply
                                    0
                                    • Arthur-Ford150undefined Offline
                                      Arthur-Ford150undefined Offline
                                      Arthur-Ford150
                                      wrote on last edited by
                                      #179

                                      is there a way to revert the pap camo to the base game version?

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • Arthur-Ford150undefined Arthur-Ford150

                                        is there a way to revert the pap camo to the base game version?

                                        Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #180

                                        Arthur-Ford150 Ye, just delete the pap camo files.
                                        The V2 update will change the pap camo to a newer one upon release.

                                        1 Reply Last reply
                                        0
                                        • C0NFU510Nundefined Offline
                                          C0NFU510Nundefined Offline
                                          C0NFU510N
                                          wrote on last edited by
                                          #181

                                          i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                                          Ultimatemanundefined 1 Reply Last reply
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