"Server Disconnected - server script runtime error exceeded maximum number of child server script variables"
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Sorex here is a link to everything I compiled into _scoreboard.gsc, sorry it's a bit messy I am still sorta new to this. I can also put a screenshot of how I had it laid out just for the hell of it. Thanks btw
https://drive.google.com/drive/folders/1OPncVTaDdZOJAWNrLwR4PYex9EBLlCfY?usp=sharing

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- Why 200 files for one?
- GSC Studio have some issues with many files getting compiled, sometimes don't compile as intended
- Don't use scoreboard.gsc for that things there nothing about the scoreboard, if you overwrite a file that exist without adding the original code the game will not work
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- Why 200 files for one?
- GSC Studio have some issues with many files getting compiled, sometimes don't compile as intended
- Don't use scoreboard.gsc for that things there nothing about the scoreboard, if you overwrite a file that exist without adding the original code the game will not work
-
- Why 200 files for one?
- GSC Studio have some issues with many files getting compiled, sometimes don't compile as intended
- Don't use scoreboard.gsc for that things there nothing about the scoreboard, if you overwrite a file that exist without adding the original code the game will not work
- the "200 files" are for the QoL mod we were doing back in December. I recommended not using the mod as it is possibly unstable.
- GSC studio is just fine bro, its just the compiler has issues in general (Whether its gsc studio or not)
- scoreboard.gsc is just fine????
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- the "200 files" are for the QoL mod we were doing back in December. I recommended not using the mod as it is possibly unstable.
- GSC studio is just fine bro, its just the compiler has issues in general (Whether its gsc studio or not)
- scoreboard.gsc is just fine????
mikey yeah at first I tried out your built in compiler and it was fine but I chose GSC Studio instead because I wanted to implement other mods as well. I only used specific parts of your QOL mod, not the entire build, as you had already stated in the release that it was unfinished and unstable, that is why I chose to do it piece by piece and not include all of your QOL mod
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going through this same problem as well it's getting annoying, have you found a fix yet?
Aswad69 The only fix for this error is to write good code. You are doing something wrong if you are encountering this error. You can try to debug this error using the dedicated server and https://github.com/fedddddd/t6-gsc-utils plugin. On ZM you can use the printallocations 100 command or wait for the error to occur and check the minidumps folder to see what is using all the child script variables.
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I had a problem on mine too, i play 8 players on zombies mode on every maps i got server script runtime error, is there a way to fix it?
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