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  3. [Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

[Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

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  • cpt.macpundefined cpt.macp

    sharing another cool zombie mod menu compatible with pluto

    you have to compile source code gsc and use it

    Mod owner and coder :- ZeiiKeN

    Source Code :- http://pastebin.com/2VWjAqxC

    to make other people use this mod edit here to give player / xuid host status( credits goes to Sorex )

    With name

    
    
    onplayerspawned()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self isHost() || self.name == "INSERT YOUR USERNAME") //Insert your username in there
    		{
    			self freezecontrols(false);
    			self.Verified=true;
    			self.VIP=true;
    			self.Admin=true;
    			self.CoHost=true;
    			self.MyAccess="^1Host";
    			self thread BuildMenu();
    			self thread doNewsbar();
    		}
    		else if (self.Verified==false)
    		{
    			self.MyAccess="";
    		}
    	}
    }
    
    

    With GUID

    onplayerspawned()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self isHost() || self getxuid() == "INSERT YOUR GUID") //Insert your guid in there
    		{
    			self freezecontrols(false);
    			self.Verified=true;
    			self.VIP=true;
    			self.Admin=true;
    			self.CoHost=true;
    			self.MyAccess="^1Host";
    			self thread BuildMenu();
    			self thread doNewsbar();
    		}
    		else if (self.Verified==false)
    		{
    			self.MyAccess="";
    		}
    	}
    }
    
    TNT070805undefined Offline
    TNT070805undefined Offline
    TNT070805
    wrote on last edited by
    #11

    @cpt-macp i cant get it to work

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    0
    • FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #12

      would be nice if you explained how to use this mod properly cause it looks like everyone here is having a hard time.

      1 Reply Last reply
      0
      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #13

        https://plutonium.pw/docs/modding/loading-mods/

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        • WhiteBMWundefined Offline
          WhiteBMWundefined Offline
          WhiteBMW
          wrote on last edited by WhiteBMW
          #14

          we need a video tutorial on how to use and compile this 😕

          (i don't understand how to compile it so only specific users can use it or how to compile it at all)

          edit: i figured it out i just wasnt thinking

          you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

          edit 2: seems like the menu just doesnt work so that sucks

          Resxtundefined 1 Reply Last reply
          0
          • WhiteBMWundefined WhiteBMW

            we need a video tutorial on how to use and compile this 😕

            (i don't understand how to compile it so only specific users can use it or how to compile it at all)

            edit: i figured it out i just wasnt thinking

            you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

            edit 2: seems like the menu just doesnt work so that sucks

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #15

            WhiteBMW you don't need to compile any script anymore and the menu does work

            WhiteBMWundefined 1 Reply Last reply
            0
            • Swifty8277undefined Offline
              Swifty8277undefined Offline
              Swifty8277
              wrote on last edited by Swifty8277
              #16

              as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time 😑 edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.😂

              Resxtundefined 1 Reply Last reply
              0
              • Swifty8277undefined Swifty8277

                as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time 😑 edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.😂

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by Resxt
                #17

                Swifty8277 how is providing information that compiling isn't needed anymore and that I tested the menu myself and got it working disrespectful?

                It requires minimum knowledge to get it working, with the information provided.
                But I would recommend just using any mod menu that comes out working out of the box, there are some on the forum. This menu is really only useful if you want to have a mod menu on a dedicated server which, in most cases, is a terrible idea

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                0
                • Resxtundefined Resxt

                  WhiteBMW you don't need to compile any script anymore and the menu does work

                  WhiteBMWundefined Offline
                  WhiteBMWundefined Offline
                  WhiteBMW
                  wrote on last edited by
                  #18

                  Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                  Doomsdayfrank56undefined 1 Reply Last reply
                  0
                  • WhiteBMWundefined WhiteBMW

                    Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                    Doomsdayfrank56undefined Offline
                    Doomsdayfrank56undefined Offline
                    Doomsdayfrank56
                    wrote on last edited by
                    #19

                    WhiteBMW what did you use to open the menu?
                    like what hotkey

                    1 Reply Last reply
                    0
                    • Tprocundefined Offline
                      Tprocundefined Offline
                      Tproc
                      wrote on last edited by
                      #20

                      Menu is quite buggy if you're not the first person in the lobby, I have a few members join and suddenly the menu gets all jank and skipping options in the menu, you press F to confirm the option, and it does something totally unexpected.

                      Personally, I'm looking for a way of interacting with players for administrative purposes.

                      Seems like there isn't too much in that department.

                      1 Reply Last reply
                      0
                      • Chr0ma_undefined Offline
                        Chr0ma_undefined Offline
                        Chr0ma_
                        wrote on last edited by
                        #21

                        how do i install this mod menu on my bo2 zombies?

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                        0
                        • GowtherS4Dundefined Offline
                          GowtherS4Dundefined Offline
                          GowtherS4D
                          wrote on last edited by
                          #22

                          working? 2025

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                          0
                          • StonedSquidzundefined Offline
                            StonedSquidzundefined Offline
                            StonedSquidz
                            wrote on last edited by
                            #23

                            Hi i got the menu working, but i was wondering if it's possible to change the action that's used to open the menu? It's currently set as "Throw Secondary" which is kind of a problem for normal gameplay. can't use monkey's/EMP's without the menu trying to open.

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                            • StonedSquidzundefined Offline
                              StonedSquidzundefined Offline
                              StonedSquidz
                              wrote on last edited by
                              #24

                              nevermind figured it out, it's on line 280 in the pastebin OP uploaded

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                              0
                              • StonedSquidzundefined Offline
                                StonedSquidzundefined Offline
                                StonedSquidz
                                wrote on last edited by
                                #25

                                I made an extra menu that can be added to this mod menu, Just solves the Easter Eggs steps in Origins. Mainly made this for testing purposes. Add this under Upgraded Weapons.

                                }
                                switch(GetDvar( "mapname" )){
                                case "zm_tomb": // Origins
                                self MainMenu("Easter Egg Menu","Mod Menu");
                                self MenuOption("Easter Egg Menu",0,"Step 1 Zone Captured ",::doEasterEggStep1);
                                self MenuOption("Easter Egg Menu",1,"Step 2 Upgraded",::doEasterEggStep2);
                                self MenuOption("Easter Egg Menu",2,"Step 3 Placed",::doEasterEggStep3);
                                self MenuOption("Easter Egg Menu",3,"Step 4 Crater Opened",::doEasterEggStep4);
                                self MenuOption("Easter Egg Menu",4,"Step 5 Mech Fight Over",::doEasterEggStep5);
                                self MenuOption("Easter Egg Menu",5,"Step 6 Upgraded Drone Received",::doEasterEggStep6);
                                self MenuOption("Easter Egg Menu",6,"Step 7 Punch Snow Zombies Over",::doEasterEggStep7);
                                self MenuOption("Easter Egg Menu",7,"Step 8 Kill 100 Zombies Complete",::doEasterEggStep8);
                                self MenuOption("Easter Egg Menu",8,"Step 9 Drone Sent End Game",::doEasterEggStep9);
                                self MenuOption("Easter Egg Menu",9,"Step 10 Beacon Granted",::doEasterEggStep10);
                                self MenuOption("Easter Egg Menu",10,"Turn On Power",::Turnonpowerlazy);
                                break;
                                }

                                // Origins added by StonedSquidz
                                doEasterEggStep1()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_0":
                                flag_set( "ee_all_staffs_crafted" );
                                flag_set( "all_zones_captured" );
                                }
                                self iPrintln("Step 1 Complete Staffs crafted, zones captured!");
                                }
                                doEasterEggStep2()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_1":
                                flag_set( "ee_all_staffs_upgraded" );
                                level waittill( "little_girl_lost_step_1_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_all_staffs_upgraded", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_1_over", 1 );
                                self iPrintln("Step 2 Complete Staffs Upgraded!");
                                }
                                doEasterEggStep3()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_2":
                                flag_set( "ee_all_staffs_placed" );
                                level waittill( "little_girl_lost_step_2_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_all_staffs_placed", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_2_over", 1 );
                                self iPrintln("Step 3 Complete Staffs Placed!");
                                }
                                doEasterEggStep4()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_3":
                                flag_set( "ee_mech_zombie_hole_opened" );
                                m_floor = getent( "easter_mechzombie_spawn", "targetname" );
                                if ( isDefined( m_floor ) )
                                {
                                m_floor delete();
                                }
                                level waittill( "little_girl_lost_step_3_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "fire_link_enabled", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_3_over", 1 );
                                playsoundatposition( "zmb_squest_robot_floor_collapse", t_hole.origin );
                                self iPrintln("Step 4 Complete Hole Opened!");
                                }
                                doEasterEggStep5()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_4":
                                flag_set( "ee_mech_zombie_fight_completed" );
                                flag_set( "ee_quadrotor_disabled" );
                                level waittill( "little_girl_lost_step_4_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_mech_zombie_fight_completed", 1 );
                                self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_4_over", 1 );
                                self iPrintln("Step 5 Complete Mech Fight Over!");
                                }
                                doEasterEggStep6()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_5":
                                flag_set( "ee_maxis_drone_retrieved" );
                                flag_clear( "ee_quadrotor_disabled" );
                                level waittill( "little_girl_lost_step_5_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_maxis_drone_retrieved", 1 );
                                self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_5_over", 1 );
                                self iPrintln("Step 6 Complete Upgrade Drone Recevied!");
                                }
                                doEasterEggStep7()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_6":
                                flag_set( "ee_all_players_upgraded_punch" );
                                level waittill( "little_girl_lost_step_6_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_all_players_upgraded_punch", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_6_over", 1 );
                                self iPrintln("Step 7 Complete Punch Snow Zombies Over!");
                                }
                                doEasterEggStep8()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_7":
                                flag_set( "ee_souls_absorbed" );
                                level waittill( "little_girl_lost_step_7_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_souls_absorbed", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_7_over", 1 );
                                self iPrintln("Step 8 Complete Kill 100 Zombies in Crazy Place DONE!");
                                }
                                doEasterEggStep9()
                                {
                                switch( level._cur_stage_name )
                                {
                                case "step_8":
                                flag_set( "ee_quadrotor_disabled" );
                                level waittill( "little_girl_lost_step_8_over" );
                                break;
                                default:
                                }
                                self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                self setclientfieldtoplayer( "little_girl_lost_step_8_over", 1 );
                                level setclientfield( "ee_sam_portal", 2 );
                                self iPrintln("Step 9 Completed Drone Sent! EASTER EGG COMPLETE!");
                                }
                                doEasterEggStep10()
                                {
                                if ( self istouching( volume ) )
                                {
                                volume_name = "oneinchpunch_bunker_volume";
                                volume = getent( volume_name, "targetname" );
                                }
                                self setclientfieldtoplayer( "ee_zombie_tablet_fx", 1 );
                                self endon( "disconnect" );
                                wait 2;
                                self setclientfieldtoplayer( "ee_beacon_reward", 1 );
                                wait 2;
                                self.beacon_ready = 1;
                                self.sq_one_inch_punch_stage = 6;
                                level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "side_sting_3" );
                                self iPrintln("Step 10 Complete Beacon Granted!");
                                }
                                //
                                Turnonpowerlazy()
                                {
                                self powero();
                                self turn_on_power();
                                self origins_debris();
                                self StargateSG1();
                                }

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                                • kleng1undefined Offline
                                  kleng1undefined Offline
                                  kleng1
                                  wrote last edited by
                                  #26

                                  image.png

                                  get error like this, how to solve this?

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • kleng1undefined kleng1

                                    image.png

                                    get error like this, how to solve this?

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote last edited by
                                    #27

                                    kleng1 replace / by \ in includes and direct function calls

                                    1 Reply Last reply
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