[Guide] [Debian] T6 Server on Linux VPS/Dedicated Server
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if you like, can you help me with that, friend, are you using ubuntu 20?
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debian 10
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Kratos_26000 I use Linux Ubuntu 20 if you want I can help you, it runs without any problem, the problem is the use of the cpu when using wine
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VZLAxSmoke Are you having cpu usage problem with wine? Here the usage is pretty high too. Just turning on the container already takes up 50% of a cpu core.
This on strong processors like Ryzen 7 5800X.
I think the way here will be to run on windows..
I wanted to avoid having to pay the license fee, but there's no way around it hehe
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Right, so I've gotten everything working, ports are forwarded in ufw, server is sending heartbeat and its succeeding but when i go into the game and try to launch it doesn't work. I'm using Contabo and have contacted them and they have told me that they do not block any ports.
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@Apex_1 it is not necessary to do that part of enabling ports in linux and I recommend you better use window 2019 server
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but you can use windows free or that your provider can put your own iso or you buy a license for 6 $ I can pass you a page where they sell cheap licenses
my discord
VZLAxSmoke#8458 -
VZLAxSmoke I understood. Thanks.
Did you manage to solve the CPU problem?
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no friend and you always when executing the server is already consuming 40 to 50% when it is full add more %
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This post is deleted!
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VZLAxSmoke I still haven't been able to solve it. But I did one thing that relieved the CPU which was to limit the amount of cores a container can use. Consumption has been greatly reduced.
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that's good my bro I'm a bit nob in linux but if it's with a series of commands you'll be great
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VZLAxSmoke I'm using pterodactyl, so just define that you will use 1 or two cores and you can configure if you will use 50~100$ of this core when creating the server.
But, you can see in docker how to constrain the container.
https://docs.docker.com/config/containers/resource_constraints/
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the truth is I don't use that panel I could never understand how to use another panel to run the game
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For those who try to use Ubuntu 20.04 / Ubuntu 20.04.1 LTS Here are the WINE Setup for you!
# Allow i386 Architecture dpkg --add-architecture i386 && \ apt-get update && \ apt-get install wget gnupg2 software-properties-common -y apt install -y apt-transport-https # We will now setup the winehq key and repository wget -nc https://dl.winehq.org/wine-builds/winehq.key apt-key add winehq.key && \ apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ focal main' # Setup key and repository for dependency of wine wget -nc https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/xUbuntu_20.04/Release.key apt-key add Release.key && \ apt-add-repository 'deb https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/xUbuntu_20.04 ./' # Update repository apt-get update ## Now we will install wine apt-get install -y --install-recommends winehq-stable # Remove key files rm winehq.key Release.key
Also remeber to use a BareMetal / Dedicated server. VPS Server are not good and may decrease some performance and stability issues!
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@NomexPlayZ Hey friend,
I will test with this configuration. I'm using docker and a container with only the server on (no players) easily consumes 70% of a CPU core (or 35% of two cores), probably some incompatibility of plutonium-bootstraper-win32.exe with wine, since it was probably written for windows.
I did a test on windows, the server on (without players) hardly consumes more than 5% of cpu.
I'm using a bare metal server with Ryzen 3600X + 500GB NVMe and 32gb ram
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I try to start the Sever and get this error:
./T6Server.sh
./T6Server.sh
Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
Server CelliXz | TDM | will load dedicated.cfg and listen on port 4976 UDP!
To shut down the server close this window first!
2022-05-22_17:39:18 CelliXz | TDM | server started.
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0050:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0050:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
0050:err:systray:initialize_systray Could not create tray window
Loading fastfile code_pre_gfx_mp
0024:err:system:NtUserChangeDisplaySettings Restoring all displays to their registry settings returned -1.
[DW][Auth] Handling authentication request...
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.And idea how i can fix this?
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CelliXz I am also getting this error, did you end up finding a way around it?
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nocat. Had the same problem
apt install xvfb echo -e 'export DISPLAY=:0' >> ~/.bashrc source ~/.bashrc Xvfb $DISPLAY -screen 0 1024x768x16 &
But im stuck here
Plutonium r3043> ^7Loading fastfile code_pre_gfx_mp ^7[STEAM] 1 calls ready, running... ^7[STEAM] running call 1 [DW][Auth] Handling authentication request...
There is no heartbeat send and i cant find my server online
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flopana Update
I've got it now running and sending heartbeats (I forgot to add the symlinks). But for some reason the server always tries to load a _rank.gsc which doesn't exist and throws an error
Setting net_port to "4976" from command line. bound socket to localhost:4976 Loading fastfile patch_ui_mp Loading fastfile ui_mp Loading fastfile ffotd_tu13_mp_147 Loading fastfile common_mp Loading fastfile common_patch_mp scanning for plugins... Rotating to map "mp_dockside"! server is changing maps, resetting stored team states... Sending heartbeat... Loading fastfile dlc0_load_mp Loading fastfile dlc1_load_mp Loading fastfile dlc2_load_mp Loading fastfile dlc3_load_mp Loading fastfile dlc4_load_mp Loading fastfile dlc0dd_load_mp Loading fastfile seasonpass_load_mp Loading fastfile mp_dockside Loading fastfile faction_seals_mp Loading fastfile faction_pla_mp Heartbeat successful. **** 1 script error(s): **** Unresolved external : "totalplayercount" with 0 parameters in "maps/mp/gametypes/_rank.gsc" at line 1 ****