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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

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  • dontknowletsplundefined dontknowletspl

    @Sklaxtik i fixed the nuketown crash issue when i updated the script

    Xeratoneundefined Offline
    Xeratoneundefined Offline
    Xeratone
    wrote on last edited by
    #22

    @dontknowletsplay Thank you!

    1 Reply Last reply
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    • mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #23

      https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
      😄

      dontknowletsplundefined 1 Reply Last reply
      1
      • mikzyundefined mikzy

        https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
        😄

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by
        #24

        mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

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        • qndaundefined Offline
          qndaundefined Offline
          qnda
          wrote on last edited by
          #25

          hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

          dontknowletsplundefined 1 Reply Last reply
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          • qndaundefined qnda

            hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #26

            @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

            qndaundefined 1 Reply Last reply
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            • dontknowletsplundefined dontknowletspl

              @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

              qndaundefined Offline
              qndaundefined Offline
              qnda
              wrote on last edited by
              #27

              @dontknowletsplay
              I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

              The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

              A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

              Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

              dontknowletsplundefined 1 Reply Last reply
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              • qndaundefined qnda

                @dontknowletsplay
                I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #28

                @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

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                • qndaundefined Offline
                  qndaundefined Offline
                  qnda
                  wrote on last edited by
                  #29

                  Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                  dontknowletsplundefined 1 Reply Last reply
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                  • qndaundefined qnda

                    Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #30

                    @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                    later on going to update the github page and add the auto compiler.

                    qndaundefined 1 Reply Last reply
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                    • dontknowletsplundefined dontknowletspl

                      @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                      later on going to update the github page and add the auto compiler.

                      qndaundefined Offline
                      qndaundefined Offline
                      qnda
                      wrote on last edited by
                      #31

                      @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                      dontknowletsplundefined 1 Reply Last reply
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                      • qndaundefined qnda

                        @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by dontknowletspl
                        #32

                        @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                        its not compiled tho but if needed i can add compiled file link.

                        thank you.

                        qndaundefined 1 Reply Last reply
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                        • Sorexundefined Sorex

                          @dontknowletsplay
                          0f3211c3-c324-4f32-9605-45637e025b3f-image.png
                          This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

                          soapmanWindows8undefined Offline
                          soapmanWindows8undefined Offline
                          soapmanWindows8
                          wrote on last edited by
                          #33

                          Sorex Ohya cunt uv got every gun in the game son

                          Sorexundefined 1 Reply Last reply
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                          • dontknowletsplundefined dontknowletspl

                            @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                            its not compiled tho but if needed i can add compiled file link.

                            thank you.

                            qndaundefined Offline
                            qndaundefined Offline
                            qnda
                            wrote on last edited by
                            #34

                            @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                            I will continue to test on other maps and with more players and will let you know if I run into any problems.
                            thanks again for making this mod better and better.

                            dontknowletsplundefined 1 Reply Last reply
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                            • soapmanWindows8undefined soapmanWindows8

                              Sorex Ohya cunt uv got every gun in the game son

                              Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by
                              #35

                              soapmanWindows8 What?

                              dontknowletsplundefined 1 Reply Last reply
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                              • qndaundefined qnda

                                @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                                I will continue to test on other maps and with more players and will let you know if I run into any problems.
                                thanks again for making this mod better and better.

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #36

                                @DR-qnda good to hear it works if you could also try this second version which doesnt use replacefunc to work. i like to know if there is any issues with it because this script should work outside of plutonium aswell.

                                https://github.com/whydoesanyonecare/shared_mysterybox/blob/main/T6_zombies_shared_magicbox.gsc

                                the installion link has compiler if you dont have one yet or i can add compiled file aswell if needed.

                                qndaundefined 1 Reply Last reply
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                                • Sorexundefined Sorex

                                  soapmanWindows8 What?

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #37

                                  Sorex haha some random kid pissed..

                                  soapmanWindows8undefined 1 Reply Last reply
                                  0
                                  • dontknowletsplundefined dontknowletspl

                                    @DR-qnda good to hear it works if you could also try this second version which doesnt use replacefunc to work. i like to know if there is any issues with it because this script should work outside of plutonium aswell.

                                    https://github.com/whydoesanyonecare/shared_mysterybox/blob/main/T6_zombies_shared_magicbox.gsc

                                    the installion link has compiler if you dont have one yet or i can add compiled file aswell if needed.

                                    qndaundefined Offline
                                    qndaundefined Offline
                                    qnda
                                    wrote on last edited by
                                    #38

                                    @dontknowletsplay
                                    I also tested this other version and it works just as well as the previous one.
                                    What changes between this and the one called Plutonium_T6_shared_magicbox.gsc?
                                    Which of the two do you suggest me to use?

                                    dontknowletsplundefined 1 Reply Last reply
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                                    • qndaundefined qnda

                                      @dontknowletsplay
                                      I also tested this other version and it works just as well as the previous one.
                                      What changes between this and the one called Plutonium_T6_shared_magicbox.gsc?
                                      Which of the two do you suggest me to use?

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by dontknowletspl
                                      #39

                                      @DR-qnda both are basically same but the new version doesnt use plutoniums replacefunc and because this it should work on any version of bo2 zombies. the first version only works only on plutonium.

                                      qndaundefined 1 Reply Last reply
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                                      • dontknowletsplundefined dontknowletspl

                                        @DR-qnda both are basically same but the new version doesnt use plutoniums replacefunc and because this it should work on any version of bo2 zombies. the first version only works only on plutonium.

                                        qndaundefined Offline
                                        qndaundefined Offline
                                        qnda
                                        wrote on last edited by
                                        #40

                                        @dontknowletsplay Perfect, my friends and I love this mod, and for that we wanted to thank you for making it work so well!

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                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #41

                                          UPDATE 2:

                                          i was bored this morning and got this done.

                                          Now player can get perks from mystery box aswell

                                          Kalitosundefined 1 Reply Last reply
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