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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • teh_banditundefined Offline
    teh_banditundefined Offline
    teh_bandit
    wrote on last edited by
    #10
    This post is deleted!
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    • teh_banditundefined Offline
      teh_banditundefined Offline
      teh_bandit
      wrote on last edited by
      #11

      First box patch added

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      • teh_banditundefined teh_bandit

        Scripts for Competitive Players

        First Box

        Download

        • Green Run: Ray Gun Mark 2, Monkey Bomb
        • Die Rise: Monkey Bomb
        • Mob of the Dead: Ray Gun Mark 2, Blundergat
        • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
        • Origins: Ray Gun Mark 2, Monkey Bomb

        High Round Fix

        Download

        • Jet Gun and traps now work past round 155
        • Player movement now matches console speed
        • Bank set to full
        • Upgraded AN-94 in locker
        • All persistent upgrades granted
        kronalosundefined Offline
        kronalosundefined Offline
        kronalos
        wrote on last edited by kronalos
        #12

        teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

        teh_banditundefined 1 Reply Last reply
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        • kronalosundefined kronalos

          teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

          teh_banditundefined Offline
          teh_banditundefined Offline
          teh_bandit
          wrote on last edited by
          #13

          kronalos You can add me on discord for help: Bandit#6081

          kronalosundefined 1 Reply Last reply
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          • teh_banditundefined teh_bandit

            kronalos You can add me on discord for help: Bandit#6081

            kronalosundefined Offline
            kronalosundefined Offline
            kronalos
            wrote on last edited by
            #14

            teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.

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            • b4suicideundefined Offline
              b4suicideundefined Offline
              b4suicide
              wrote on last edited by
              #15

              mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

              teh_banditundefined 1 Reply Last reply
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              • b4suicideundefined b4suicide

                mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

                teh_banditundefined Offline
                teh_banditundefined Offline
                teh_bandit
                wrote on last edited by
                #16
                This post is deleted!
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                • teh_banditundefined teh_bandit

                  Scripts for Competitive Players

                  First Box

                  Download

                  • Green Run: Ray Gun Mark 2, Monkey Bomb
                  • Die Rise: Monkey Bomb
                  • Mob of the Dead: Ray Gun Mark 2, Blundergat
                  • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                  • Origins: Ray Gun Mark 2, Monkey Bomb

                  High Round Fix

                  Download

                  • Jet Gun and traps now work past round 155
                  • Player movement now matches console speed
                  • Bank set to full
                  • Upgraded AN-94 in locker
                  • All persistent upgrades granted
                  Naomi_undefined Offline
                  Naomi_undefined Offline
                  Naomi_
                  wrote on last edited by
                  #17

                  teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

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                  • SpaceCadet49undefined Offline
                    SpaceCadet49undefined Offline
                    SpaceCadet49
                    wrote on last edited by
                    #18

                    doesnt work says "failed to load _zm_fix"

                    teh_banditundefined 1 Reply Last reply
                    0
                    • SpaceCadet49undefined SpaceCadet49

                      doesnt work says "failed to load _zm_fix"

                      teh_banditundefined Offline
                      teh_banditundefined Offline
                      teh_bandit
                      wrote on last edited by
                      #19
                      This post is deleted!
                      SpaceCadet49undefined 1 Reply Last reply
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                      • teh_banditundefined teh_bandit

                        This post is deleted!

                        SpaceCadet49undefined Offline
                        SpaceCadet49undefined Offline
                        SpaceCadet49
                        wrote on last edited by
                        #20

                        teh_bandit thank you it worked! 🙂 Great work

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                        • Huthundefined Offline
                          Huthundefined Offline
                          Huth
                          wrote on last edited by
                          #21

                          Few comments:

                          self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                          Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                          No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                          Can do something like this to restore default box

                          	keys = getarraykeys(level.zombie_include_weapons);
                          	foreach(weapon in keys)
                          	{
                          		if(level.zombie_include_weapons[weapon] == 1)
                          			level.zombie_weapons[weapon].is_in_box = 1;
                          	}
                          

                          might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                          teh_banditundefined 1 Reply Last reply
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                          • Huthundefined Huth

                            Few comments:

                            self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                            Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                            No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                            Can do something like this to restore default box

                            	keys = getarraykeys(level.zombie_include_weapons);
                            	foreach(weapon in keys)
                            	{
                            		if(level.zombie_include_weapons[weapon] == 1)
                            			level.zombie_weapons[weapon].is_in_box = 1;
                            	}
                            

                            might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                            teh_banditundefined Offline
                            teh_banditundefined Offline
                            teh_bandit
                            wrote on last edited by teh_bandit
                            #22

                            Huth I really appreciate the info! I have made corrections.

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                            1
                            • plasma266undefined Offline
                              plasma266undefined Offline
                              plasma266
                              wrote on last edited by
                              #23

                              I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                              teh_banditundefined 1 Reply Last reply
                              0
                              • plasma266undefined plasma266

                                I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                                teh_banditundefined Offline
                                teh_banditundefined Offline
                                teh_bandit
                                wrote on last edited by
                                #24

                                plasma266 Properly install my high round fix for it to work on any round

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                                • asherisisundefined Offline
                                  asherisisundefined Offline
                                  asherisis
                                  wrote on last edited by
                                  #25

                                  hello man i would like some help so i added you on discord my name is asher

                                  1 Reply Last reply
                                  0
                                  • teh_banditundefined teh_bandit

                                    Scripts for Competitive Players

                                    First Box

                                    Download

                                    • Green Run: Ray Gun Mark 2, Monkey Bomb
                                    • Die Rise: Monkey Bomb
                                    • Mob of the Dead: Ray Gun Mark 2, Blundergat
                                    • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                                    • Origins: Ray Gun Mark 2, Monkey Bomb

                                    High Round Fix

                                    Download

                                    • Jet Gun and traps now work past round 155
                                    • Player movement now matches console speed
                                    • Bank set to full
                                    • Upgraded AN-94 in locker
                                    • All persistent upgrades granted
                                    Echostarsundefined Offline
                                    Echostarsundefined Offline
                                    Echostars
                                    wrote on last edited by
                                    #26

                                    teh_bandit Can we get a link to the source?

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                                    • xRus2tikundefined xRus2tik referenced this topic on
                                    • D3S_undefined Offline
                                      D3S_undefined Offline
                                      D3S_
                                      wrote on last edited by D3S_
                                      #27

                                      Can you modify the weapons if I want a Paralyzer and a time bomb?

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