Nuketown Zombies Revamped | City Of Mars V2 | Updated July 26th, 2025
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Greffonxd A huge update is on it's way for this mod. Release for the mod is around the corner.. 
 new full sq easter egg
 2 new traps ( soul seekers & deathbuzz trap )
 New wonder weapon upon completing the ee
 2 new perks upon completing the ee
 perma perk reward
 perk heaven skipt to jugg option
 automatic checkpoint respawn for perk heaven
 some viewmodel changes
 something else?? can't remember Ultimateman I can't wait to try it out. And can I ask what tools did you use to make your custom map? 
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Ultimateman I can't wait to try it out. And can I ask what tools did you use to make your custom map? Greffonxd only gsc and custom textures  
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[ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025 Misc Update ( July 26th, 2025 ) - Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.
 Revamped Update ( July 8th, 2025 ) - Players now spawn in with 1 free quick revive perk in their "system".
- Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
- Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
- Quick Revive cost from 2000 -> 500 points.
- All soulbox soul caps reduced heavily.
- Improved perk heaven's jetpack functionality.
- Improved fx flickering across the map.
- Fixed several methods that froze in the back.
- Fixed end game challenge when player is in solo game.
- Few lighting changes.
- City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
- Added City Of Mars V1 soundpack into the mod.
- Players can no longer escape lockdown barriers while being quick on their foot.
- Bullet type upgrade model now displays ray gun mk2.
 Final Awakening Update: 
 Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:- All features from City Of Mars V1
- 2 new buyable traps
- Brand new easter egg sidequest
- Final Stand Endgame
- Perma Perk Reward
- PHD & Stamina Up Perk Rewards
- The DoomStick Wonder Weapon
- Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
- Automatic Respawn System Perk Heaven
- Overhauled ee_step 1
- Automatic Checkpoint System Perk Heaven
- And other small changes & features
 Support the work by donating: 
 https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4Download the mod from: https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file City Of Mars V1 Features - Perk Heaven map mod
- Custom Rocket Intro
- Upgradeable weapon tracers
- Mini Easter Egg that unlocks Teleportation to Perk Heaven
- Custom HUD
- Custom Textures
- Custom Audio files
- Try nading a dead zombie  
- Quality of life improvements
- Jetpacks in space?!
- Custom Placed Models & FXs all around the map & in perk heaven
 Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined Special thanks to: 
 Thenwhen for fixing up my broken English during storyteller parts ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat! ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers. 
 GeradS0406: https://forum.plutonium.pw/user/gerards0406Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels. 
 Unknown Love: https://forum.plutonium.pw/user/dontknowletsplayCity Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698 Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0 This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it! 
 ~ UltimatemanImages 
  Ultimateman Hey listen man I love what you did here but is there anyway you can make it to where quick revival spawn for us solo players so we don't have to go through the entirety of the Easter egg. To get perks again. 
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Ultimateman Hey listen man I love what you did here but is there anyway you can make it to where quick revival spawn for us solo players so we don't have to go through the entirety of the Easter egg. To get perks again. Not Important theres a huge v2 update coming soon with plenty of things and add ons  
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Not Important theres a huge v2 update coming soon with plenty of things and add ons  Ultimateman That doesn't answer my question but okay 
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Ultimateman That doesn't answer my question but okay Not Important it did, I meant that wait till v2 update  
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Not Important it did, I meant that wait till v2 update  Ultimateman cool bro. Can not wait. 
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[ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025 Misc Update ( July 26th, 2025 ) - Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.
 Revamped Update ( July 8th, 2025 ) - Players now spawn in with 1 free quick revive perk in their "system".
- Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
- Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
- Quick Revive cost from 2000 -> 500 points.
- All soulbox soul caps reduced heavily.
- Improved perk heaven's jetpack functionality.
- Improved fx flickering across the map.
- Fixed several methods that froze in the back.
- Fixed end game challenge when player is in solo game.
- Few lighting changes.
- City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
- Added City Of Mars V1 soundpack into the mod.
- Players can no longer escape lockdown barriers while being quick on their foot.
- Bullet type upgrade model now displays ray gun mk2.
 Final Awakening Update: 
 Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:- All features from City Of Mars V1
- 2 new buyable traps
- Brand new easter egg sidequest
- Final Stand Endgame
- Perma Perk Reward
- PHD & Stamina Up Perk Rewards
- The DoomStick Wonder Weapon
- Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
- Automatic Respawn System Perk Heaven
- Overhauled ee_step 1
- Automatic Checkpoint System Perk Heaven
- And other small changes & features
 Support the work by donating: 
 https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4Download the mod from: https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file City Of Mars V1 Features - Perk Heaven map mod
- Custom Rocket Intro
- Upgradeable weapon tracers
- Mini Easter Egg that unlocks Teleportation to Perk Heaven
- Custom HUD
- Custom Textures
- Custom Audio files
- Try nading a dead zombie  
- Quality of life improvements
- Jetpacks in space?!
- Custom Placed Models & FXs all around the map & in perk heaven
 Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined Special thanks to: 
 Thenwhen for fixing up my broken English during storyteller parts ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat! ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers. 
 GeradS0406: https://forum.plutonium.pw/user/gerards0406Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels. 
 Unknown Love: https://forum.plutonium.pw/user/dontknowletsplayCity Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698 Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0 This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it! 
 ~ UltimatemanImages 
  Ultimateman how do I connect to the servers? 
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i hope the next version drops soon the first time i played this was soo damm epic thanks for this mod 
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i hope the next version drops soon the first time i played this was soo damm epic thanks for this mod Sweetcolt764403 next version dropping soon, its plenty better then this! Glad you liked it.  
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Sweetcolt764403 next version dropping soon, its plenty better then this! Glad you liked it.  Ultimateman omg yes im so hyped 
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RedZombieAJ Thanks! And what do you mean by title screen? Could you specify it so I can give you a correct answer!  Ultimateman apologies for the late response, but my zombies menu screen changed after installing this mod, though I preferred the other screen. Is there a way I can revert this change? 
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Ultimateman apologies for the late response, but my zombies menu screen changed after installing this mod, though I preferred the other screen. Is there a way I can revert this change? RedZombieAJ just put the files you had for the first one back in 
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Ultimateman apologies for the late response, but my zombies menu screen changed after installing this mod, though I preferred the other screen. Is there a way I can revert this change? RedZombieAJ assuming you only want to remove the main menu background, these files has to go from your images folder: menu_zm_title_screen, lui_bkg_zm. 
 Hope this helps. 
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THE NEW UPDATE IS OUT! ENJOY!  
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THE NEW UPDATE IS OUT! ENJOY!  Ultimateman Nice 
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Can anyone list, one by one, the steps needed for complete EE?? I'm really lost once i rip off every dummy's head. I mean, I usually shoot all the heads that emit light, even the ones which not, but after that nothing happens. I also tried to feed the head with zombies (in the style of MOTD), and some other things 
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Can anyone list, one by one, the steps needed for complete EE?? I'm really lost once i rip off every dummy's head. I mean, I usually shoot all the heads that emit light, even the ones which not, but after that nothing happens. I also tried to feed the head with zombies (in the style of MOTD), and some other things Step 1. - Shoot off all the mannequin heads 
 Step 2. - Once T.E.D.D says that hes spawned a head, locate it ( it's a floating head )
 Step 3. - Bring the head to the bunker
 Step 4. - Feed the mannequin wiht zombie souls
 Step 5. - Visit perk heaven
 Step 6. - Knife the bunker's door
 Step 7. - Activate the radio signal where the tv is located at
 Step 8. - Nighttime
 Step 9. - 3 generators rise up from the ground, feed zombies to them once again
 Step 9b. - Once generators are filled you('r) team receives 2 buyable traps in the map
 Step 11. - Nade step. Find the floating mini nuke bombs and nade them in correct order ( green light is always spawned at the next nuke that you'll need to nade )
 Step 11. - Pick up the final bomb from perk heaven
 Step 12. - Place down the bomb at galvas
 Step 13. - At the sides of both houses, knife the electric boxes with galvas
 Step 14. - Daytime
 Step 15. - You can do two lockdowns now.
 Step 16. - Upon doing mp5 house lockdown you'll receive a permanent phd flopper, Upon doing m16 house lockdown you'll receive a permanent stamina up.
 Upon doing the both lockdowns players receive a health boost ( upto 7 hits till downed ) & all the perks in the map while keeping the perks upon downing or dying completely. Players also receive the doom stick wonder weapon reward and when wanting to end the game, players can enter into a last stand battle and launch the final rocket...
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[ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 26th, 2025 Misc Update ( July 26th, 2025 ) - Fixed a problem where player's were only able to collect the floating head when jumping. Players can now just hold the interact button at head's location to pick it up.
 Revamped Update ( July 8th, 2025 ) - Players now spawn in with 1 free quick revive perk in their "system".
- Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
- Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
- Quick Revive cost from 2000 -> 500 points.
- All soulbox soul caps reduced heavily.
- Improved perk heaven's jetpack functionality.
- Improved fx flickering across the map.
- Fixed several methods that froze in the back.
- Fixed end game challenge when player is in solo game.
- Few lighting changes.
- City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
- Added City Of Mars V1 soundpack into the mod.
- Players can no longer escape lockdown barriers while being quick on their foot.
- Bullet type upgrade model now displays ray gun mk2.
 Final Awakening Update: 
 Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:- All features from City Of Mars V1
- 2 new buyable traps
- Brand new easter egg sidequest
- Final Stand Endgame
- Perma Perk Reward
- PHD & Stamina Up Perk Rewards
- The DoomStick Wonder Weapon
- Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
- Automatic Respawn System Perk Heaven
- Overhauled ee_step 1
- Automatic Checkpoint System Perk Heaven
- And other small changes & features
 Support the work by donating: 
 https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4Download the mod from: https://www.mediafire.com/file/0hkivcgaoiwjog1/zm_nuked_city_of_mars_updated_july_26th_2025.zip/file City Of Mars V1 Features - Perk Heaven map mod
- Custom Rocket Intro
- Upgradeable weapon tracers
- Mini Easter Egg that unlocks Teleportation to Perk Heaven
- Custom HUD
- Custom Textures
- Custom Audio files
- Try nading a dead zombie  
- Quality of life improvements
- Jetpacks in space?!
- Custom Placed Models & FXs all around the map & in perk heaven
 Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined Special thanks to: 
 Thenwhen for fixing up my broken English during storyteller parts ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat! ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers. 
 GeradS0406: https://forum.plutonium.pw/user/gerards0406Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels. 
 Unknown Love: https://forum.plutonium.pw/user/dontknowletsplayCity Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698 Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0 This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it! 
 ~ UltimatemanImages 
  This post is deleted! This post is deleted!
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how do you get the wonderweapon 
 i already did all the steps but i didn't get it
 i tried doing the last stand too but i didnt get it








