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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #5

    xZymph don't edit anything and use this last version, i added a few things and i fixed a few issue. Now all work 100% on private, on server im testing

    1 Reply Last reply
    0
    • xZymphundefined Offline
      xZymphundefined Offline
      xZymph
      wrote on last edited by
      #6

      then it must be my problem, thank you very much anyway

      1 Reply Last reply
      0
      • hzaman22undefined Offline
        hzaman22undefined Offline
        hzaman22
        wrote on last edited by
        #7

        sorry guys i am new here big fan of gun games can someone tell me how to install or enable it
        thanks

        1 Reply Last reply
        3
        • Ray0189undefined Offline
          Ray0189undefined Offline
          Ray0189
          wrote on last edited by
          #8

          hey man I'm wondering how I can add this to my dedicated server I think i went in one of your gun game servers so can u help me, please

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #9

            Ray0189 i don't have any gungame server, how do you went in 1 of mine gungame servers?
            You have to take the code, converti the file with the code in a gsc file and put the file in gametypes_zm folder of your server

            1 Reply Last reply
            0
            • Marwurundefined Offline
              Marwurundefined Offline
              Marwur
              wrote on last edited by
              #10

              como hago para poder jugarlo ??
              que tengo que hacer??

              1 Reply Last reply
              0
              • CosmicLilyundefined Offline
                CosmicLilyundefined Offline
                CosmicLily
                wrote on last edited by
                #11

                I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

                Sorexundefined 1 Reply Last reply
                0
                • CosmicLilyundefined CosmicLily

                  I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

                  Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #12

                  @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

                  1 Reply Last reply
                  0
                  • Rasselundefined Offline
                    Rasselundefined Offline
                    Rassel
                    wrote on last edited by
                    #13

                    Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      Developed by @DotkorSAS
                      Updated the 24/05/2023

                      Instructions

                      How to play kill based or score based

                      In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                      How to add infinite rotation

                      In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                      How to add weapons

                      1. Open the .gsc file and look at the init function.
                      2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                      How to customize kills or score for the next gun

                      To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                      The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                      Exemple
                       switch(map)
                          {
                              case "town":
                                  insertWeapon("m1911_zm");
                                  insertWeapon("fiveseven_zm");
                                  insertWeapon("beretta93r_zm");
                                  insertWeapon("judge_zm");
                                  insertWeapon("fivesevendw_zm");
                                  insertWeapon("mp5k_zm");
                                  insertWeapon("870mcs_zm");
                                  insertWeapon("rottweil72_zm");
                                  insertWeapon("yourweapon_zm"); // I added this
                                  break;
                              ...
                          }
                      

                      0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                      Download & Source code

                      Download a available on my github page here

                      DualDarkundefined Offline
                      DualDarkundefined Offline
                      DualDark
                      wrote on last edited by
                      #14

                      Sorex hola una pregunta como instalo el mod

                      1 Reply Last reply
                      0
                      • Red_Moshe20undefined Offline
                        Red_Moshe20undefined Offline
                        Red_Moshe20
                        wrote on last edited by
                        #15

                        how do you turn it on idk how to do the var thingy

                        1 Reply Last reply
                        0
                        • FrostYRLundefined Offline
                          FrostYRLundefined Offline
                          FrostYRL
                          wrote on last edited by
                          #16

                          Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

                          1 Reply Last reply
                          1
                          • Sorexundefined Sorex

                            Developed by @DotkorSAS
                            Updated the 24/05/2023

                            Instructions

                            How to play kill based or score based

                            In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                            How to add infinite rotation

                            In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                            How to add weapons

                            1. Open the .gsc file and look at the init function.
                            2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                            How to customize kills or score for the next gun

                            To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                            The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                            Exemple
                             switch(map)
                                {
                                    case "town":
                                        insertWeapon("m1911_zm");
                                        insertWeapon("fiveseven_zm");
                                        insertWeapon("beretta93r_zm");
                                        insertWeapon("judge_zm");
                                        insertWeapon("fivesevendw_zm");
                                        insertWeapon("mp5k_zm");
                                        insertWeapon("870mcs_zm");
                                        insertWeapon("rottweil72_zm");
                                        insertWeapon("yourweapon_zm"); // I added this
                                        break;
                                    ...
                                }
                            

                            0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                            Download & Source code

                            Download a available on my github page here

                            bary1590undefined Offline
                            bary1590undefined Offline
                            bary1590
                            wrote on last edited by
                            #17

                            Sorex how do i use it?

                            1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              Developed by @DotkorSAS
                              Updated the 24/05/2023

                              Instructions

                              How to play kill based or score based

                              In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                              How to add infinite rotation

                              In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                              How to add weapons

                              1. Open the .gsc file and look at the init function.
                              2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                              How to customize kills or score for the next gun

                              To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                              The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                              Exemple
                               switch(map)
                                  {
                                      case "town":
                                          insertWeapon("m1911_zm");
                                          insertWeapon("fiveseven_zm");
                                          insertWeapon("beretta93r_zm");
                                          insertWeapon("judge_zm");
                                          insertWeapon("fivesevendw_zm");
                                          insertWeapon("mp5k_zm");
                                          insertWeapon("870mcs_zm");
                                          insertWeapon("rottweil72_zm");
                                          insertWeapon("yourweapon_zm"); // I added this
                                          break;
                                      ...
                                  }
                              

                              0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                              Download & Source code

                              Download a available on my github page here

                              xobryundefined Offline
                              xobryundefined Offline
                              xobry
                              wrote on last edited by
                              #18

                              Sorex wow thats sick. keep up the great work dude!

                              1 Reply Last reply
                              0
                              • Sorexundefined Sorex

                                Developed by @DotkorSAS
                                Updated the 24/05/2023

                                Instructions

                                How to play kill based or score based

                                In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                                How to add infinite rotation

                                In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                                How to add weapons

                                1. Open the .gsc file and look at the init function.
                                2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                                How to customize kills or score for the next gun

                                To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                                The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                                Exemple
                                 switch(map)
                                    {
                                        case "town":
                                            insertWeapon("m1911_zm");
                                            insertWeapon("fiveseven_zm");
                                            insertWeapon("beretta93r_zm");
                                            insertWeapon("judge_zm");
                                            insertWeapon("fivesevendw_zm");
                                            insertWeapon("mp5k_zm");
                                            insertWeapon("870mcs_zm");
                                            insertWeapon("rottweil72_zm");
                                            insertWeapon("yourweapon_zm"); // I added this
                                            break;
                                        ...
                                    }
                                

                                0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                                Download & Source code

                                Download a available on my github page here

                                zulikundefined Offline
                                zulikundefined Offline
                                zulik
                                wrote on last edited by
                                #19

                                Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                                1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                                  Ramon2212undefined Offline
                                  Ramon2212undefined Offline
                                  Ramon2212
                                  wrote on last edited by
                                  #20

                                  Sorex The download link is down. I would really appreciate it if you could fix it.

                                  Sorexundefined 1 Reply Last reply
                                  0
                                  • Ramon2212undefined Ramon2212

                                    Sorex The download link is down. I would really appreciate it if you could fix it.

                                    Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by
                                    #21

                                    Ramon2212 The code is on the post

                                    1 Reply Last reply
                                    0
                                    • Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex
                                      Contributor
                                      wrote on last edited by
                                      #22

                                      News

                                      The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                                      You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                                      The new code will add new features and will be more user firendly.

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by
                                        #23

                                        Update

                                        Code updated to work in two modes. Now its possible to play score based or kill based.
                                        We did not find any issue at the moment, but if you find any report it and i will patch it.

                                        8bit_sharkundefined 1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          Update

                                          Code updated to work in two modes. Now its possible to play score based or kill based.
                                          We did not find any issue at the moment, but if you find any report it and i will patch it.

                                          8bit_sharkundefined Offline
                                          8bit_sharkundefined Offline
                                          8bit_shark
                                          wrote on last edited by 8bit_shark
                                          #24

                                          Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                          :::
                                          aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                          :::

                                          Sorexundefined terrifyingspoonundefined 2 Replies Last reply
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