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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • Marwurundefined Offline
    Marwurundefined Offline
    Marwur
    wrote on last edited by
    #10

    como hago para poder jugarlo ??
    que tengo que hacer??

    1 Reply Last reply
    0
    • CosmicLilyundefined Offline
      CosmicLilyundefined Offline
      CosmicLily
      wrote on last edited by
      #11

      I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

      Sorexundefined 1 Reply Last reply
      0
      • CosmicLilyundefined CosmicLily

        I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

        Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #12

        @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

        1 Reply Last reply
        0
        • Rasselundefined Offline
          Rasselundefined Offline
          Rassel
          wrote on last edited by
          #13

          Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

          1 Reply Last reply
          0
          • Sorexundefined Sorex

            Developed by @DotkorSAS
            Updated the 24/05/2023

            Instructions

            How to play kill based or score based

            In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

            How to add infinite rotation

            In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

            How to add weapons

            1. Open the .gsc file and look at the init function.
            2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

            How to customize kills or score for the next gun

            To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
            The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

            Exemple
             switch(map)
                {
                    case "town":
                        insertWeapon("m1911_zm");
                        insertWeapon("fiveseven_zm");
                        insertWeapon("beretta93r_zm");
                        insertWeapon("judge_zm");
                        insertWeapon("fivesevendw_zm");
                        insertWeapon("mp5k_zm");
                        insertWeapon("870mcs_zm");
                        insertWeapon("rottweil72_zm");
                        insertWeapon("yourweapon_zm"); // I added this
                        break;
                    ...
                }
            

            0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

            Download & Source code

            Download a available on my github page here

            DualDarkundefined Offline
            DualDarkundefined Offline
            DualDark
            wrote on last edited by
            #14

            Sorex hola una pregunta como instalo el mod

            1 Reply Last reply
            0
            • Red_Moshe20undefined Offline
              Red_Moshe20undefined Offline
              Red_Moshe20
              wrote on last edited by
              #15

              how do you turn it on idk how to do the var thingy

              1 Reply Last reply
              0
              • FrostYRLundefined Offline
                FrostYRLundefined Offline
                FrostYRL
                wrote on last edited by
                #16

                Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

                1 Reply Last reply
                1
                • Sorexundefined Sorex

                  Developed by @DotkorSAS
                  Updated the 24/05/2023

                  Instructions

                  How to play kill based or score based

                  In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                  How to add infinite rotation

                  In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                  How to add weapons

                  1. Open the .gsc file and look at the init function.
                  2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                  How to customize kills or score for the next gun

                  To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                  The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                  Exemple
                   switch(map)
                      {
                          case "town":
                              insertWeapon("m1911_zm");
                              insertWeapon("fiveseven_zm");
                              insertWeapon("beretta93r_zm");
                              insertWeapon("judge_zm");
                              insertWeapon("fivesevendw_zm");
                              insertWeapon("mp5k_zm");
                              insertWeapon("870mcs_zm");
                              insertWeapon("rottweil72_zm");
                              insertWeapon("yourweapon_zm"); // I added this
                              break;
                          ...
                      }
                  

                  0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                  Download & Source code

                  Download a available on my github page here

                  bary1590undefined Offline
                  bary1590undefined Offline
                  bary1590
                  wrote on last edited by
                  #17

                  Sorex how do i use it?

                  1 Reply Last reply
                  0
                  • Sorexundefined Sorex

                    Developed by @DotkorSAS
                    Updated the 24/05/2023

                    Instructions

                    How to play kill based or score based

                    In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                    How to add infinite rotation

                    In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                    How to add weapons

                    1. Open the .gsc file and look at the init function.
                    2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                    How to customize kills or score for the next gun

                    To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                    The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                    Exemple
                     switch(map)
                        {
                            case "town":
                                insertWeapon("m1911_zm");
                                insertWeapon("fiveseven_zm");
                                insertWeapon("beretta93r_zm");
                                insertWeapon("judge_zm");
                                insertWeapon("fivesevendw_zm");
                                insertWeapon("mp5k_zm");
                                insertWeapon("870mcs_zm");
                                insertWeapon("rottweil72_zm");
                                insertWeapon("yourweapon_zm"); // I added this
                                break;
                            ...
                        }
                    

                    0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                    Download & Source code

                    Download a available on my github page here

                    xobryundefined Offline
                    xobryundefined Offline
                    xobry
                    wrote on last edited by
                    #18

                    Sorex wow thats sick. keep up the great work dude!

                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      Developed by @DotkorSAS
                      Updated the 24/05/2023

                      Instructions

                      How to play kill based or score based

                      In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                      How to add infinite rotation

                      In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                      How to add weapons

                      1. Open the .gsc file and look at the init function.
                      2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                      How to customize kills or score for the next gun

                      To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                      The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                      Exemple
                       switch(map)
                          {
                              case "town":
                                  insertWeapon("m1911_zm");
                                  insertWeapon("fiveseven_zm");
                                  insertWeapon("beretta93r_zm");
                                  insertWeapon("judge_zm");
                                  insertWeapon("fivesevendw_zm");
                                  insertWeapon("mp5k_zm");
                                  insertWeapon("870mcs_zm");
                                  insertWeapon("rottweil72_zm");
                                  insertWeapon("yourweapon_zm"); // I added this
                                  break;
                              ...
                          }
                      

                      0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                      Download & Source code

                      Download a available on my github page here

                      zulikundefined Offline
                      zulikundefined Offline
                      zulik
                      wrote on last edited by
                      #19

                      Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                      1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                        Ramon2212undefined Offline
                        Ramon2212undefined Offline
                        Ramon2212
                        wrote on last edited by
                        #20

                        Sorex The download link is down. I would really appreciate it if you could fix it.

                        Sorexundefined 1 Reply Last reply
                        0
                        • Ramon2212undefined Ramon2212

                          Sorex The download link is down. I would really appreciate it if you could fix it.

                          Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #21

                          Ramon2212 The code is on the post

                          1 Reply Last reply
                          0
                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #22

                            News

                            The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                            You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                            The new code will add new features and will be more user firendly.

                            1 Reply Last reply
                            0
                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by
                              #23

                              Update

                              Code updated to work in two modes. Now its possible to play score based or kill based.
                              We did not find any issue at the moment, but if you find any report it and i will patch it.

                              8bit_sharkundefined 1 Reply Last reply
                              0
                              • Sorexundefined Sorex

                                Update

                                Code updated to work in two modes. Now its possible to play score based or kill based.
                                We did not find any issue at the moment, but if you find any report it and i will patch it.

                                8bit_sharkundefined Offline
                                8bit_sharkundefined Offline
                                8bit_shark
                                wrote on last edited by 8bit_shark
                                #24

                                Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                :::
                                aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                :::

                                Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                                0
                                • 8bit_sharkundefined 8bit_shark

                                  Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                  :::
                                  aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                  :::

                                  Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by Sorex
                                  #25

                                  8bit_shark
                                  I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                                  Now i added that so it should load a list of guns at least.

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex referenced this topic on
                                  • 8bit_sharkundefined 8bit_shark

                                    Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                    :::
                                    aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                    :::

                                    terrifyingspoonundefined Offline
                                    terrifyingspoonundefined Offline
                                    terrifyingspoon
                                    wrote on last edited by
                                    #26

                                    8bit_shark Did you ever get this to work? I'm getting the same errors now

                                    mochithegoatedundefined 1 Reply Last reply
                                    0
                                    • terrifyingspoonundefined terrifyingspoon

                                      8bit_shark Did you ever get this to work? I'm getting the same errors now

                                      mochithegoatedundefined Offline
                                      mochithegoatedundefined Offline
                                      mochithegoated
                                      wrote on last edited by
                                      #27

                                      terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                                      1 Reply Last reply
                                      0
                                      • Slimercsundefined Offline
                                        Slimercsundefined Offline
                                        Slimercs
                                        wrote on last edited by
                                        #28

                                        in wich folder do i have to put the .gsc files?

                                        1 Reply Last reply
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