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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • PtoZorroundefined Offline
    PtoZorroundefined Offline
    PtoZorro
    wrote on last edited by
    #30

    How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

    1 Reply Last reply
    0
    • Gabbyxo97undefined Offline
      Gabbyxo97undefined Offline
      Gabbyxo97
      Contributor
      wrote on last edited by
      #31

      I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

      1 Reply Last reply
      0
      • 5and5undefined 5and5

        Call of Duty: Black Ops II Zombies - Remix

        This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

        Created by: 5and5

        YouTube - Twitch - Twitter

        badge-alt-text

        Download

        Download

        Leaderboards

        Leaderboards

        How to Install

        YouTube Video

        • Video Tutorial

        Automatic Installer

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix Installer
        • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Manual Installation

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix
        • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Custom Survival Maps Installation

        • Go here for more information
        • Download Remix Custom Survival Maps
        • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

        Change Notes

        General

        • Zombies start running at round 1
        • Walkers removed
        • Coop pause
        • Three weapon slots by default
        • Zombies health scales more linearly
        • Insta kill rounds start on round 115 on normal maps then happen every odd round after
        • Insta kill rounds start on round 75 on survival maps then happen every odd round after
        • 12 hour reset

        Visual

        • Tweaked graphics
        • Tweaked vision set
        • Rotating skybox
        • Fog disabled
        • Night mode option with night_mode 1
        • Change zombies eye color with eye_color 1

        Patches

        • Bank automatically full
        • Perma Perks given
        • Fridge has AN94 or War Machine depending on the map
        • Set box starting locations
        • First box
        • Round 255 round cap removed
        • In game fast ray rapid_fire 1
        • Characters can be selected with character

        HUD

        • Timer
        • Round timer
        • Health bar
        • SPH - appears after round 50
        • Zombies remaining counter
        • Current zone
        • Trap timer
        • All hud can be turned on with hud_all 1
        • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
        • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

        Player

        • Starting points set to 555
        • Max points set to 500005
        • Reduced fall damage

        Power Ups

        • Drop rate increased from 3% to 4%
        • Fire sales removed
        • Max ammos refill clip as well
        • Carpenters repair shields
        • Insta kill timer stacks
        • Double points timer stacks
        • Nukes kill zombies faster
        • Perk bottles give extra perk slot
        • Effect added to the first drop of a new powerup cycle

        Perks

        • Players can sprint while drinking perks
        • Perk bottles also increase players perk limit by 1
        • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
        • Deadshot increases head shot damage by x2
        • Who's who wont activate when player has quick revive
        • Electric cherry wont activate when a player goes down
        • Proning in front of perks gives you 100 points

        Mystery Box

        • Weapons can be shared by knifing the box
        • Box moves instantly now
        • Box perma perk guarantees a good weapon first hit
        • First box setup guaranteed
        • Mark 2 probability increased from 33% to 50%

        Buildables

        • All parts are given at the start of the game
        • Increased buildable buy distance
        • Buildables can be built without looking at them

        Weapons

        • Explosive damage scaling increased
        • Increased wall weapon buy distance
        • Buying wall weapon ammo fills clip

        Equipment

        • Claymores do 1/2 of zombies max health
        • Max claymores changed from 12 per player to 10 total on the map at a time

        Maps

        Survival

        • Dogs are enabled by default except on Nuketown
        • Dogs rounds always happen every 4 rounds

        Bus Depot

        • Pack-A-Punch added
        • Claymores added

        Farm

        • Pack-A-Punch added
        • Claymores added

        Town

        • Speed cola moved to tombstone location
        • Tombstone removed
        • Olympia wall buy replaced with an mp5
        • Claymores added

        Nuke Town

        • Pack-a-punch and jug will always land in the backyard that the box starts at
        • Set box starting location with nuked_box yellow or nuked_box green
        • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
        • Disabled zombies spawning in the middle while players are in either backyards
        • Limited M27

        Tranzit

        General

        • Denizens disabled
        • All light post portals are always active
        • Pap door is always open
        • Removed iron boards

        Zones

        • Farm barn zone acts the same as it does on Farm
        • Outside of Farm zone acts the same even if you open the door

        Buildables

        • Bus parts are prebuilt except cattle catcher
        • Dinner hatch is prebuilt
        • Turret does not need a turbine
        • Electric trap does not need a turbine

        Weapons

        • Jetgun recharges faster
        • Jetgun recharges while away
        • Jetgun returns to bench when over heated

        No Power

        • Enable no power game with no_power 1
        • This disables turbine workbench and jetgun

        Die Rise

        General

        • Leaper rounds always happen every 4 rounds
        • Perma phd flopper added

        Zones

        • Limited where players can camp while in the shaft
        • Zombies no longer jump across to trample steam zone
        • Disabled ground spawner in square room

        Elevators

        • Elevator wait time changed from 5-20 to 7-12 seconds
        • Standing on elevators make them move quicker
        • Key is given on spawn
        • Key is given 20 seconds after used
        • Key can lock elevators in a pre set position

        Weapons

        • Semtex wallbuy added by b23r
        • Sliquifier kills till round 255
        • Sliquifier continues to chain while put away
        • Sliquifier no longer drops extra goo
          <!-- - Sliquifier goo removed -->

        Mob of the Dead

        General

        • Blundergat spawns in wardens office without collecting 5 skulls
        • Set key to always spawn next to the cafeteria

        Buildables

        • All plane parts are given on spawn in solo only
        • Plane automatically refills
        • Zombie shield bench added inside wardens office
        • Zombie shield inside wardens has a 5 minute cooldown

        Traps

        • Fan trap no longer kills players instantly
        • Sniper trap does infinite damage
        • Acid trap player damage cool down increased from 1 to 1.5 seconds

        Zones

        • Opening double tap door does not cause zombies to spawn upstairs

        Weapons

        • Blundergat damage no longer falls off
        • Blundergat is no longer limited in the box
        • Blundergat ammo reduced by 1/3
        • Acidgat ammo reduced by 1/3
        • Tomahawk is upgraded when picked up
        • Tomahawk reduced cooldown from 5 to 4 seconds

        Buried

        General

        • Initial spawns changed to be closer to the slide
        • Vultureaid will always be the last perk given by the witches
        • Removed barricade in front of jug
        • Nerfed jug spawn zone

        Buildables

        • Spawned turbine workbench by candy shop
        • Subwoofer gives powerups
        • Subwoofer has increased range
        • Turbine starts dying at 17% instead of 50% power

        Weapons

        • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

        Leroy

        • Leroy runs 25% longer when meleed with a Bowie Knife
        • Leroy runs 50% longer when meleed with Galvaknuckles

        Origins

        General

        • Tank has instant cool down
        • Pack-a-punch is always on
        • First robot always comes over tank station
        • Reduced soul boxes zombie requirement from 30 to 15
        • Replace the 115 packed weapon reward with a Raygun Mark 2

        Buildables

        • All records and buildable parts are given on spawn
        • Gramophone is no longer needed

        Teleporters

        • Teleporters activate as soon as doors leading to them are opened
        • Teleporters in the crazy place can be used without first being used from the other side

        Special Rounds

        • Panzers will come every 4 rounds on solo and coop
        • Generator zombies can come every 4 rounds
        • Generator zombies will come the same round as you turn on 4 or more generators

        Weapons

        • Staffs can be upgraded without doing the easter egg steps
        • Upgraded lighting does infinite damage
        • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

        Crazy Place

        • Moving walls at disabled
        • All gems are spawned

        Shovel and Helmet

        • Shovels are given on spawn
        • Golden shovels are awarded after 5 digs
        • Golden helmet chance increased from 5% to 20%

        Dig spots

        • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
        • Dug powerups spawn in a cycle (4 main powerups)
        • Hidden perk bottle dig spots are visible without zombie blood
        • Hidden perk bottle dig spots respawn every round
        • Hidden perk bottles give all 9 perk slots

        Source Code

        • BO2-Remix - https://github.com/5and5/BO2-Remix
        • BO1-Remix - https://github.com/5and5/BO1-Remix

        Credits

        • JezuzLizard
        • JBleezy
        • ZECxR3ap3r
        • Bandit
        • TTS
        • Naomi
        • Chase
        • DoktorSAS
        • HuthTV
        thalesmo123undefined Offline
        thalesmo123undefined Offline
        thalesmo123
        wrote on last edited by
        #32

        5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

        1 Reply Last reply
        0
        • Swagmaster42undefined Swagmaster42

          iHarrow I tried this and the game just crashes on loading screen please be specific

          yoryuyaundefined Offline
          yoryuyaundefined Offline
          yoryuya
          wrote on last edited by
          #33

          Swagmaster42 Did you end up figuring it out? I'm having the same problem

          J1ggy_undefined 1 Reply Last reply
          0
          • Welstielundefined Offline
            Welstielundefined Offline
            Welstiel
            wrote on last edited by
            #34

            Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
            round_think_override( restart )
            {
            if( !(IsDefined( restart )) )
            {
            restart = 0;
            }
            level endon( "end_round_think" );
            if( !(is_true( restart )) )
            {
            if( IsDefined( level.initial_round_wait_func ) )
            {
            [ ]; <---
            }

            Is this array supposed to be blank?

            JezuzLizardundefined 1 Reply Last reply
            0
            • yoryuyaundefined yoryuya

              Swagmaster42 Did you end up figuring it out? I'm having the same problem

              J1ggy_undefined Offline
              J1ggy_undefined Offline
              J1ggy_
              wrote on last edited by
              #35

              yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

              1 Reply Last reply
              0
              • 5and5undefined 5and5

                Call of Duty: Black Ops II Zombies - Remix

                This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                Created by: 5and5

                YouTube - Twitch - Twitter

                badge-alt-text

                Download

                Download

                Leaderboards

                Leaderboards

                How to Install

                YouTube Video

                • Video Tutorial

                Automatic Installer

                • Download and install BO2 Plutonium Plutonium Download
                • Download the latest version of Remix Installer
                • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                • Launch the game and enjoy!

                Manual Installation

                • Download and install BO2 Plutonium Plutonium Download
                • Download the latest version of Remix
                • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                • Launch the game and enjoy!

                Custom Survival Maps Installation

                • Go here for more information
                • Download Remix Custom Survival Maps
                • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                Change Notes

                General

                • Zombies start running at round 1
                • Walkers removed
                • Coop pause
                • Three weapon slots by default
                • Zombies health scales more linearly
                • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                • 12 hour reset

                Visual

                • Tweaked graphics
                • Tweaked vision set
                • Rotating skybox
                • Fog disabled
                • Night mode option with night_mode 1
                • Change zombies eye color with eye_color 1

                Patches

                • Bank automatically full
                • Perma Perks given
                • Fridge has AN94 or War Machine depending on the map
                • Set box starting locations
                • First box
                • Round 255 round cap removed
                • In game fast ray rapid_fire 1
                • Characters can be selected with character

                HUD

                • Timer
                • Round timer
                • Health bar
                • SPH - appears after round 50
                • Zombies remaining counter
                • Current zone
                • Trap timer
                • All hud can be turned on with hud_all 1
                • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                Player

                • Starting points set to 555
                • Max points set to 500005
                • Reduced fall damage

                Power Ups

                • Drop rate increased from 3% to 4%
                • Fire sales removed
                • Max ammos refill clip as well
                • Carpenters repair shields
                • Insta kill timer stacks
                • Double points timer stacks
                • Nukes kill zombies faster
                • Perk bottles give extra perk slot
                • Effect added to the first drop of a new powerup cycle

                Perks

                • Players can sprint while drinking perks
                • Perk bottles also increase players perk limit by 1
                • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                • Deadshot increases head shot damage by x2
                • Who's who wont activate when player has quick revive
                • Electric cherry wont activate when a player goes down
                • Proning in front of perks gives you 100 points

                Mystery Box

                • Weapons can be shared by knifing the box
                • Box moves instantly now
                • Box perma perk guarantees a good weapon first hit
                • First box setup guaranteed
                • Mark 2 probability increased from 33% to 50%

                Buildables

                • All parts are given at the start of the game
                • Increased buildable buy distance
                • Buildables can be built without looking at them

                Weapons

                • Explosive damage scaling increased
                • Increased wall weapon buy distance
                • Buying wall weapon ammo fills clip

                Equipment

                • Claymores do 1/2 of zombies max health
                • Max claymores changed from 12 per player to 10 total on the map at a time

                Maps

                Survival

                • Dogs are enabled by default except on Nuketown
                • Dogs rounds always happen every 4 rounds

                Bus Depot

                • Pack-A-Punch added
                • Claymores added

                Farm

                • Pack-A-Punch added
                • Claymores added

                Town

                • Speed cola moved to tombstone location
                • Tombstone removed
                • Olympia wall buy replaced with an mp5
                • Claymores added

                Nuke Town

                • Pack-a-punch and jug will always land in the backyard that the box starts at
                • Set box starting location with nuked_box yellow or nuked_box green
                • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                • Disabled zombies spawning in the middle while players are in either backyards
                • Limited M27

                Tranzit

                General

                • Denizens disabled
                • All light post portals are always active
                • Pap door is always open
                • Removed iron boards

                Zones

                • Farm barn zone acts the same as it does on Farm
                • Outside of Farm zone acts the same even if you open the door

                Buildables

                • Bus parts are prebuilt except cattle catcher
                • Dinner hatch is prebuilt
                • Turret does not need a turbine
                • Electric trap does not need a turbine

                Weapons

                • Jetgun recharges faster
                • Jetgun recharges while away
                • Jetgun returns to bench when over heated

                No Power

                • Enable no power game with no_power 1
                • This disables turbine workbench and jetgun

                Die Rise

                General

                • Leaper rounds always happen every 4 rounds
                • Perma phd flopper added

                Zones

                • Limited where players can camp while in the shaft
                • Zombies no longer jump across to trample steam zone
                • Disabled ground spawner in square room

                Elevators

                • Elevator wait time changed from 5-20 to 7-12 seconds
                • Standing on elevators make them move quicker
                • Key is given on spawn
                • Key is given 20 seconds after used
                • Key can lock elevators in a pre set position

                Weapons

                • Semtex wallbuy added by b23r
                • Sliquifier kills till round 255
                • Sliquifier continues to chain while put away
                • Sliquifier no longer drops extra goo
                  <!-- - Sliquifier goo removed -->

                Mob of the Dead

                General

                • Blundergat spawns in wardens office without collecting 5 skulls
                • Set key to always spawn next to the cafeteria

                Buildables

                • All plane parts are given on spawn in solo only
                • Plane automatically refills
                • Zombie shield bench added inside wardens office
                • Zombie shield inside wardens has a 5 minute cooldown

                Traps

                • Fan trap no longer kills players instantly
                • Sniper trap does infinite damage
                • Acid trap player damage cool down increased from 1 to 1.5 seconds

                Zones

                • Opening double tap door does not cause zombies to spawn upstairs

                Weapons

                • Blundergat damage no longer falls off
                • Blundergat is no longer limited in the box
                • Blundergat ammo reduced by 1/3
                • Acidgat ammo reduced by 1/3
                • Tomahawk is upgraded when picked up
                • Tomahawk reduced cooldown from 5 to 4 seconds

                Buried

                General

                • Initial spawns changed to be closer to the slide
                • Vultureaid will always be the last perk given by the witches
                • Removed barricade in front of jug
                • Nerfed jug spawn zone

                Buildables

                • Spawned turbine workbench by candy shop
                • Subwoofer gives powerups
                • Subwoofer has increased range
                • Turbine starts dying at 17% instead of 50% power

                Weapons

                • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                Leroy

                • Leroy runs 25% longer when meleed with a Bowie Knife
                • Leroy runs 50% longer when meleed with Galvaknuckles

                Origins

                General

                • Tank has instant cool down
                • Pack-a-punch is always on
                • First robot always comes over tank station
                • Reduced soul boxes zombie requirement from 30 to 15
                • Replace the 115 packed weapon reward with a Raygun Mark 2

                Buildables

                • All records and buildable parts are given on spawn
                • Gramophone is no longer needed

                Teleporters

                • Teleporters activate as soon as doors leading to them are opened
                • Teleporters in the crazy place can be used without first being used from the other side

                Special Rounds

                • Panzers will come every 4 rounds on solo and coop
                • Generator zombies can come every 4 rounds
                • Generator zombies will come the same round as you turn on 4 or more generators

                Weapons

                • Staffs can be upgraded without doing the easter egg steps
                • Upgraded lighting does infinite damage
                • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                Crazy Place

                • Moving walls at disabled
                • All gems are spawned

                Shovel and Helmet

                • Shovels are given on spawn
                • Golden shovels are awarded after 5 digs
                • Golden helmet chance increased from 5% to 20%

                Dig spots

                • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                • Dug powerups spawn in a cycle (4 main powerups)
                • Hidden perk bottle dig spots are visible without zombie blood
                • Hidden perk bottle dig spots respawn every round
                • Hidden perk bottles give all 9 perk slots

                Source Code

                • BO2-Remix - https://github.com/5and5/BO2-Remix
                • BO1-Remix - https://github.com/5and5/BO1-Remix

                Credits

                • JezuzLizard
                • JBleezy
                • ZECxR3ap3r
                • Bandit
                • TTS
                • Naomi
                • Chase
                • DoktorSAS
                • HuthTV
                NickBickundefined Offline
                NickBickundefined Offline
                NickBick
                wrote on last edited by
                #36

                L ratioed

                1 Reply Last reply
                0
                • Welstielundefined Welstiel

                  Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                  round_think_override( restart )
                  {
                  if( !(IsDefined( restart )) )
                  {
                  restart = 0;
                  }
                  level endon( "end_round_think" );
                  if( !(is_true( restart )) )
                  {
                  if( IsDefined( level.initial_round_wait_func ) )
                  {
                  [ ]; <---
                  }

                  Is this array supposed to be blank?

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #37

                  Welstiel Dude why are you decompiling an open source project?!

                  Welstielundefined 1 Reply Last reply
                  0
                  • JezuzLizardundefined JezuzLizard

                    Welstiel Dude why are you decompiling an open source project?!

                    Welstielundefined Offline
                    Welstielundefined Offline
                    Welstiel
                    wrote on last edited by
                    #38

                    JezuzLizard I tried compiling the code from GitHub and am still getting errors trying to compile that code too.
                    Not quite sure what is happening that is throwing off the compiler but it's not compiling.

                    1 Reply Last reply
                    0
                    • iHarrowundefined iHarrow

                      it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                      bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                      EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                      AthiestGamerundefined Offline
                      AthiestGamerundefined Offline
                      AthiestGamer
                      wrote on last edited by
                      #39
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • TopPlayerEUWundefined Offline
                        TopPlayerEUWundefined Offline
                        TopPlayerEUW
                        wrote on last edited by
                        #40

                        How can you play with ur friends with Remix? Same thing as without it?

                        SirHerboXIundefined 1 Reply Last reply
                        0
                        • TopPlayerEUWundefined TopPlayerEUW

                          How can you play with ur friends with Remix? Same thing as without it?

                          SirHerboXIundefined Offline
                          SirHerboXIundefined Offline
                          SirHerboXI
                          wrote on last edited by
                          #41

                          TopPlayerEUW i think it would work the same. your friend would just have to get the same thing downloaded

                          Mr.Somethingundefined 1 Reply Last reply
                          0
                          • SirHerboXIundefined SirHerboXI

                            TopPlayerEUW i think it would work the same. your friend would just have to get the same thing downloaded

                            Mr.Somethingundefined Offline
                            Mr.Somethingundefined Offline
                            Mr.Something
                            Contributor
                            wrote on last edited by
                            #42

                            SirHerboXI They don't even have to download the scripts. So it's basically the same.

                            1 Reply Last reply
                            0
                            • TopPlayerEUWundefined Offline
                              TopPlayerEUWundefined Offline
                              TopPlayerEUW
                              wrote on last edited by
                              #43

                              Why if i play as coop 2 or more in REMIX, zombies spawn so slowly and sometimes the map feels just dead (even if there are 300 zombies as counter)?

                              1 Reply Last reply
                              0
                              • 5and5undefined 5and5

                                Call of Duty: Black Ops II Zombies - Remix

                                This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                                Created by: 5and5

                                YouTube - Twitch - Twitter

                                badge-alt-text

                                Download

                                Download

                                Leaderboards

                                Leaderboards

                                How to Install

                                YouTube Video

                                • Video Tutorial

                                Automatic Installer

                                • Download and install BO2 Plutonium Plutonium Download
                                • Download the latest version of Remix Installer
                                • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                                • Launch the game and enjoy!

                                Manual Installation

                                • Download and install BO2 Plutonium Plutonium Download
                                • Download the latest version of Remix
                                • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                • Launch the game and enjoy!

                                Custom Survival Maps Installation

                                • Go here for more information
                                • Download Remix Custom Survival Maps
                                • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                                Change Notes

                                General

                                • Zombies start running at round 1
                                • Walkers removed
                                • Coop pause
                                • Three weapon slots by default
                                • Zombies health scales more linearly
                                • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                                • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                                • 12 hour reset

                                Visual

                                • Tweaked graphics
                                • Tweaked vision set
                                • Rotating skybox
                                • Fog disabled
                                • Night mode option with night_mode 1
                                • Change zombies eye color with eye_color 1

                                Patches

                                • Bank automatically full
                                • Perma Perks given
                                • Fridge has AN94 or War Machine depending on the map
                                • Set box starting locations
                                • First box
                                • Round 255 round cap removed
                                • In game fast ray rapid_fire 1
                                • Characters can be selected with character

                                HUD

                                • Timer
                                • Round timer
                                • Health bar
                                • SPH - appears after round 50
                                • Zombies remaining counter
                                • Current zone
                                • Trap timer
                                • All hud can be turned on with hud_all 1
                                • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                                • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                                Player

                                • Starting points set to 555
                                • Max points set to 500005
                                • Reduced fall damage

                                Power Ups

                                • Drop rate increased from 3% to 4%
                                • Fire sales removed
                                • Max ammos refill clip as well
                                • Carpenters repair shields
                                • Insta kill timer stacks
                                • Double points timer stacks
                                • Nukes kill zombies faster
                                • Perk bottles give extra perk slot
                                • Effect added to the first drop of a new powerup cycle

                                Perks

                                • Players can sprint while drinking perks
                                • Perk bottles also increase players perk limit by 1
                                • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                                • Deadshot increases head shot damage by x2
                                • Who's who wont activate when player has quick revive
                                • Electric cherry wont activate when a player goes down
                                • Proning in front of perks gives you 100 points

                                Mystery Box

                                • Weapons can be shared by knifing the box
                                • Box moves instantly now
                                • Box perma perk guarantees a good weapon first hit
                                • First box setup guaranteed
                                • Mark 2 probability increased from 33% to 50%

                                Buildables

                                • All parts are given at the start of the game
                                • Increased buildable buy distance
                                • Buildables can be built without looking at them

                                Weapons

                                • Explosive damage scaling increased
                                • Increased wall weapon buy distance
                                • Buying wall weapon ammo fills clip

                                Equipment

                                • Claymores do 1/2 of zombies max health
                                • Max claymores changed from 12 per player to 10 total on the map at a time

                                Maps

                                Survival

                                • Dogs are enabled by default except on Nuketown
                                • Dogs rounds always happen every 4 rounds

                                Bus Depot

                                • Pack-A-Punch added
                                • Claymores added

                                Farm

                                • Pack-A-Punch added
                                • Claymores added

                                Town

                                • Speed cola moved to tombstone location
                                • Tombstone removed
                                • Olympia wall buy replaced with an mp5
                                • Claymores added

                                Nuke Town

                                • Pack-a-punch and jug will always land in the backyard that the box starts at
                                • Set box starting location with nuked_box yellow or nuked_box green
                                • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                                • Disabled zombies spawning in the middle while players are in either backyards
                                • Limited M27

                                Tranzit

                                General

                                • Denizens disabled
                                • All light post portals are always active
                                • Pap door is always open
                                • Removed iron boards

                                Zones

                                • Farm barn zone acts the same as it does on Farm
                                • Outside of Farm zone acts the same even if you open the door

                                Buildables

                                • Bus parts are prebuilt except cattle catcher
                                • Dinner hatch is prebuilt
                                • Turret does not need a turbine
                                • Electric trap does not need a turbine

                                Weapons

                                • Jetgun recharges faster
                                • Jetgun recharges while away
                                • Jetgun returns to bench when over heated

                                No Power

                                • Enable no power game with no_power 1
                                • This disables turbine workbench and jetgun

                                Die Rise

                                General

                                • Leaper rounds always happen every 4 rounds
                                • Perma phd flopper added

                                Zones

                                • Limited where players can camp while in the shaft
                                • Zombies no longer jump across to trample steam zone
                                • Disabled ground spawner in square room

                                Elevators

                                • Elevator wait time changed from 5-20 to 7-12 seconds
                                • Standing on elevators make them move quicker
                                • Key is given on spawn
                                • Key is given 20 seconds after used
                                • Key can lock elevators in a pre set position

                                Weapons

                                • Semtex wallbuy added by b23r
                                • Sliquifier kills till round 255
                                • Sliquifier continues to chain while put away
                                • Sliquifier no longer drops extra goo
                                  <!-- - Sliquifier goo removed -->

                                Mob of the Dead

                                General

                                • Blundergat spawns in wardens office without collecting 5 skulls
                                • Set key to always spawn next to the cafeteria

                                Buildables

                                • All plane parts are given on spawn in solo only
                                • Plane automatically refills
                                • Zombie shield bench added inside wardens office
                                • Zombie shield inside wardens has a 5 minute cooldown

                                Traps

                                • Fan trap no longer kills players instantly
                                • Sniper trap does infinite damage
                                • Acid trap player damage cool down increased from 1 to 1.5 seconds

                                Zones

                                • Opening double tap door does not cause zombies to spawn upstairs

                                Weapons

                                • Blundergat damage no longer falls off
                                • Blundergat is no longer limited in the box
                                • Blundergat ammo reduced by 1/3
                                • Acidgat ammo reduced by 1/3
                                • Tomahawk is upgraded when picked up
                                • Tomahawk reduced cooldown from 5 to 4 seconds

                                Buried

                                General

                                • Initial spawns changed to be closer to the slide
                                • Vultureaid will always be the last perk given by the witches
                                • Removed barricade in front of jug
                                • Nerfed jug spawn zone

                                Buildables

                                • Spawned turbine workbench by candy shop
                                • Subwoofer gives powerups
                                • Subwoofer has increased range
                                • Turbine starts dying at 17% instead of 50% power

                                Weapons

                                • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                                Leroy

                                • Leroy runs 25% longer when meleed with a Bowie Knife
                                • Leroy runs 50% longer when meleed with Galvaknuckles

                                Origins

                                General

                                • Tank has instant cool down
                                • Pack-a-punch is always on
                                • First robot always comes over tank station
                                • Reduced soul boxes zombie requirement from 30 to 15
                                • Replace the 115 packed weapon reward with a Raygun Mark 2

                                Buildables

                                • All records and buildable parts are given on spawn
                                • Gramophone is no longer needed

                                Teleporters

                                • Teleporters activate as soon as doors leading to them are opened
                                • Teleporters in the crazy place can be used without first being used from the other side

                                Special Rounds

                                • Panzers will come every 4 rounds on solo and coop
                                • Generator zombies can come every 4 rounds
                                • Generator zombies will come the same round as you turn on 4 or more generators

                                Weapons

                                • Staffs can be upgraded without doing the easter egg steps
                                • Upgraded lighting does infinite damage
                                • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                                Crazy Place

                                • Moving walls at disabled
                                • All gems are spawned

                                Shovel and Helmet

                                • Shovels are given on spawn
                                • Golden shovels are awarded after 5 digs
                                • Golden helmet chance increased from 5% to 20%

                                Dig spots

                                • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                                • Dug powerups spawn in a cycle (4 main powerups)
                                • Hidden perk bottle dig spots are visible without zombie blood
                                • Hidden perk bottle dig spots respawn every round
                                • Hidden perk bottles give all 9 perk slots

                                Source Code

                                • BO2-Remix - https://github.com/5and5/BO2-Remix
                                • BO1-Remix - https://github.com/5and5/BO1-Remix

                                Credits

                                • JezuzLizard
                                • JBleezy
                                • ZECxR3ap3r
                                • Bandit
                                • TTS
                                • Naomi
                                • Chase
                                • DoktorSAS
                                • HuthTV
                                I_M_K_4undefined Offline
                                I_M_K_4undefined Offline
                                I_M_K_4
                                wrote on last edited by
                                #44

                                5and5 i may be using it wrong but the "Select character" command isn't working?

                                1 Reply Last reply
                                0
                                • ShredShotundefined Offline
                                  ShredShotundefined Offline
                                  ShredShot
                                  wrote on last edited by
                                  #45
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Fancy Saladundefined Offline
                                    Fancy Saladundefined Offline
                                    Fancy Salad
                                    wrote on last edited by
                                    #46

                                    Could you make a separate mod to change the zombie eye color

                                    1 Reply Last reply
                                    0
                                    • 5and5undefined 5and5

                                      Call of Duty: Black Ops II Zombies - Remix

                                      This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                                      Created by: 5and5

                                      YouTube - Twitch - Twitter

                                      badge-alt-text

                                      Download

                                      Download

                                      Leaderboards

                                      Leaderboards

                                      How to Install

                                      YouTube Video

                                      • Video Tutorial

                                      Automatic Installer

                                      • Download and install BO2 Plutonium Plutonium Download
                                      • Download the latest version of Remix Installer
                                      • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                                      • Launch the game and enjoy!

                                      Manual Installation

                                      • Download and install BO2 Plutonium Plutonium Download
                                      • Download the latest version of Remix
                                      • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                      • Launch the game and enjoy!

                                      Custom Survival Maps Installation

                                      • Go here for more information
                                      • Download Remix Custom Survival Maps
                                      • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                      • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                                      Change Notes

                                      General

                                      • Zombies start running at round 1
                                      • Walkers removed
                                      • Coop pause
                                      • Three weapon slots by default
                                      • Zombies health scales more linearly
                                      • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                                      • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                                      • 12 hour reset

                                      Visual

                                      • Tweaked graphics
                                      • Tweaked vision set
                                      • Rotating skybox
                                      • Fog disabled
                                      • Night mode option with night_mode 1
                                      • Change zombies eye color with eye_color 1

                                      Patches

                                      • Bank automatically full
                                      • Perma Perks given
                                      • Fridge has AN94 or War Machine depending on the map
                                      • Set box starting locations
                                      • First box
                                      • Round 255 round cap removed
                                      • In game fast ray rapid_fire 1
                                      • Characters can be selected with character

                                      HUD

                                      • Timer
                                      • Round timer
                                      • Health bar
                                      • SPH - appears after round 50
                                      • Zombies remaining counter
                                      • Current zone
                                      • Trap timer
                                      • All hud can be turned on with hud_all 1
                                      • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                                      • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                                      Player

                                      • Starting points set to 555
                                      • Max points set to 500005
                                      • Reduced fall damage

                                      Power Ups

                                      • Drop rate increased from 3% to 4%
                                      • Fire sales removed
                                      • Max ammos refill clip as well
                                      • Carpenters repair shields
                                      • Insta kill timer stacks
                                      • Double points timer stacks
                                      • Nukes kill zombies faster
                                      • Perk bottles give extra perk slot
                                      • Effect added to the first drop of a new powerup cycle

                                      Perks

                                      • Players can sprint while drinking perks
                                      • Perk bottles also increase players perk limit by 1
                                      • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                                      • Deadshot increases head shot damage by x2
                                      • Who's who wont activate when player has quick revive
                                      • Electric cherry wont activate when a player goes down
                                      • Proning in front of perks gives you 100 points

                                      Mystery Box

                                      • Weapons can be shared by knifing the box
                                      • Box moves instantly now
                                      • Box perma perk guarantees a good weapon first hit
                                      • First box setup guaranteed
                                      • Mark 2 probability increased from 33% to 50%

                                      Buildables

                                      • All parts are given at the start of the game
                                      • Increased buildable buy distance
                                      • Buildables can be built without looking at them

                                      Weapons

                                      • Explosive damage scaling increased
                                      • Increased wall weapon buy distance
                                      • Buying wall weapon ammo fills clip

                                      Equipment

                                      • Claymores do 1/2 of zombies max health
                                      • Max claymores changed from 12 per player to 10 total on the map at a time

                                      Maps

                                      Survival

                                      • Dogs are enabled by default except on Nuketown
                                      • Dogs rounds always happen every 4 rounds

                                      Bus Depot

                                      • Pack-A-Punch added
                                      • Claymores added

                                      Farm

                                      • Pack-A-Punch added
                                      • Claymores added

                                      Town

                                      • Speed cola moved to tombstone location
                                      • Tombstone removed
                                      • Olympia wall buy replaced with an mp5
                                      • Claymores added

                                      Nuke Town

                                      • Pack-a-punch and jug will always land in the backyard that the box starts at
                                      • Set box starting location with nuked_box yellow or nuked_box green
                                      • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                                      • Disabled zombies spawning in the middle while players are in either backyards
                                      • Limited M27

                                      Tranzit

                                      General

                                      • Denizens disabled
                                      • All light post portals are always active
                                      • Pap door is always open
                                      • Removed iron boards

                                      Zones

                                      • Farm barn zone acts the same as it does on Farm
                                      • Outside of Farm zone acts the same even if you open the door

                                      Buildables

                                      • Bus parts are prebuilt except cattle catcher
                                      • Dinner hatch is prebuilt
                                      • Turret does not need a turbine
                                      • Electric trap does not need a turbine

                                      Weapons

                                      • Jetgun recharges faster
                                      • Jetgun recharges while away
                                      • Jetgun returns to bench when over heated

                                      No Power

                                      • Enable no power game with no_power 1
                                      • This disables turbine workbench and jetgun

                                      Die Rise

                                      General

                                      • Leaper rounds always happen every 4 rounds
                                      • Perma phd flopper added

                                      Zones

                                      • Limited where players can camp while in the shaft
                                      • Zombies no longer jump across to trample steam zone
                                      • Disabled ground spawner in square room

                                      Elevators

                                      • Elevator wait time changed from 5-20 to 7-12 seconds
                                      • Standing on elevators make them move quicker
                                      • Key is given on spawn
                                      • Key is given 20 seconds after used
                                      • Key can lock elevators in a pre set position

                                      Weapons

                                      • Semtex wallbuy added by b23r
                                      • Sliquifier kills till round 255
                                      • Sliquifier continues to chain while put away
                                      • Sliquifier no longer drops extra goo
                                        <!-- - Sliquifier goo removed -->

                                      Mob of the Dead

                                      General

                                      • Blundergat spawns in wardens office without collecting 5 skulls
                                      • Set key to always spawn next to the cafeteria

                                      Buildables

                                      • All plane parts are given on spawn in solo only
                                      • Plane automatically refills
                                      • Zombie shield bench added inside wardens office
                                      • Zombie shield inside wardens has a 5 minute cooldown

                                      Traps

                                      • Fan trap no longer kills players instantly
                                      • Sniper trap does infinite damage
                                      • Acid trap player damage cool down increased from 1 to 1.5 seconds

                                      Zones

                                      • Opening double tap door does not cause zombies to spawn upstairs

                                      Weapons

                                      • Blundergat damage no longer falls off
                                      • Blundergat is no longer limited in the box
                                      • Blundergat ammo reduced by 1/3
                                      • Acidgat ammo reduced by 1/3
                                      • Tomahawk is upgraded when picked up
                                      • Tomahawk reduced cooldown from 5 to 4 seconds

                                      Buried

                                      General

                                      • Initial spawns changed to be closer to the slide
                                      • Vultureaid will always be the last perk given by the witches
                                      • Removed barricade in front of jug
                                      • Nerfed jug spawn zone

                                      Buildables

                                      • Spawned turbine workbench by candy shop
                                      • Subwoofer gives powerups
                                      • Subwoofer has increased range
                                      • Turbine starts dying at 17% instead of 50% power

                                      Weapons

                                      • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                                      Leroy

                                      • Leroy runs 25% longer when meleed with a Bowie Knife
                                      • Leroy runs 50% longer when meleed with Galvaknuckles

                                      Origins

                                      General

                                      • Tank has instant cool down
                                      • Pack-a-punch is always on
                                      • First robot always comes over tank station
                                      • Reduced soul boxes zombie requirement from 30 to 15
                                      • Replace the 115 packed weapon reward with a Raygun Mark 2

                                      Buildables

                                      • All records and buildable parts are given on spawn
                                      • Gramophone is no longer needed

                                      Teleporters

                                      • Teleporters activate as soon as doors leading to them are opened
                                      • Teleporters in the crazy place can be used without first being used from the other side

                                      Special Rounds

                                      • Panzers will come every 4 rounds on solo and coop
                                      • Generator zombies can come every 4 rounds
                                      • Generator zombies will come the same round as you turn on 4 or more generators

                                      Weapons

                                      • Staffs can be upgraded without doing the easter egg steps
                                      • Upgraded lighting does infinite damage
                                      • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                                      Crazy Place

                                      • Moving walls at disabled
                                      • All gems are spawned

                                      Shovel and Helmet

                                      • Shovels are given on spawn
                                      • Golden shovels are awarded after 5 digs
                                      • Golden helmet chance increased from 5% to 20%

                                      Dig spots

                                      • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                                      • Dug powerups spawn in a cycle (4 main powerups)
                                      • Hidden perk bottle dig spots are visible without zombie blood
                                      • Hidden perk bottle dig spots respawn every round
                                      • Hidden perk bottles give all 9 perk slots

                                      Source Code

                                      • BO2-Remix - https://github.com/5and5/BO2-Remix
                                      • BO1-Remix - https://github.com/5and5/BO1-Remix

                                      Credits

                                      • JezuzLizard
                                      • JBleezy
                                      • ZECxR3ap3r
                                      • Bandit
                                      • TTS
                                      • Naomi
                                      • Chase
                                      • DoktorSAS
                                      • HuthTV
                                      Buckweed_420undefined Offline
                                      Buckweed_420undefined Offline
                                      Buckweed_420
                                      wrote on last edited by
                                      #47
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • qndaundefined Offline
                                        qndaundefined Offline
                                        qnda
                                        wrote on last edited by
                                        #48

                                        There's a problem when i play with 2+ players. When the game starts, all players have the mod working, except one that will play a normal game, without the functions of the mod.
                                        If i restart the game trying to fix the problem, everyone will have the mod working, except the host.
                                        How can I solve this problem?

                                        1 Reply Last reply
                                        0
                                        • AyCaramba30undefined Offline
                                          AyCaramba30undefined Offline
                                          AyCaramba30
                                          wrote on last edited by
                                          #49

                                          On Mob of The Dead you can't refill the plane after going to the bridge, is there a fix for this?

                                          1 Reply Last reply
                                          0
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