[Release] [ZM] BO2 Remix Mod
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This mod is beautiful, but it would be nice if the musical easter eggs could be activated more than once. 
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Call of Duty: Black Ops II Zombies - RemixThis mod changes many aspects of the game in hopes of improving pacing and enjoyability. Created by: 5and5 DownloadLeaderboardsHow to InstallYouTube VideoAutomatic Installer- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
 Manual Installation- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
 Custom Survival Maps Installation- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
 Change NotesGeneral- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
 Visual- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with night_mode 1
- Change zombies eye color with eye_color 1
 Patches- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray rapid_fire 1
- Characters can be selected with character
 HUD- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with hud_all 1
- Hud text color can be changed with hud_color 1 1 1"1" can be any value from 0 to 1
- Health bar hud color can be changed with hud_color_health 1 1 1"1" can be any value from 0 to 1
 Player- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
 Power Ups- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
 Perks- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
 Mystery Box- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
 Buildables- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
 Weapons- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
 Equipment- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
 MapsSurvival- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
 Bus Depot- Pack-A-Punch added
- Claymores added
 Farm- Pack-A-Punch added
- Claymores added
 Town- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
 Nuke Town- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with nuked_box yellowornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
 TranzitGeneral- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
 Zones- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
 Buildables- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
 Weapons- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
 No Power- Enable no power game with no_power 1
- This disables turbine workbench and jetgun
 Die RiseGeneral- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
 Zones- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
 Elevators- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
 Weapons- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
 <!-- - Sliquifier goo removed -->
 Mob of the DeadGeneral- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
 Buildables- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
 Traps- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
 Zones- Opening double tap door does not cause zombies to spawn upstairs
 Weapons- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
 BuriedGeneral- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
 Buildables- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
 Weapons- Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0to disable
 Leroy- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
 OriginsGeneral- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
 Buildables- All records and buildable parts are given on spawn
- Gramophone is no longer needed
 Teleporters- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
 Special Rounds- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
 Weapons- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1
 Crazy Place- Moving walls at disabled
- All gems are spawned
 Shovel and Helmet- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
 Dig spots- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
 Source Code- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
 Credits- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
 Why is the Pack A Punch weapon flash removed and reverted to the original when shooting? 
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How can I get only the HUD? I only need the HUD or the health bar with the zone text. 
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This seems utterly pointless, like why even play the game if you're going to just remove any and all challenge? Like might as well just use cheat codes. 
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Bro, could you make another tutorial on how to download it? 
 the video you posted the link was thrown away
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This post is deleted!
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iHarrow how do you do that? 
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i dont have hellhounds on the green run maps 
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C0NFU510N You need to enable them in Custom Games. 
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i have 
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5and5 
 is there a seperate gsc for the 3 guns on default?
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Remix mod just isnt working? 
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nice mod but i need slow zm not speed one how? 
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Nice mod but can someone send me a version without the sprinting zombies at round 1 
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uli13 I have that for you. Add me on discord or here on plutonium 
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is there a way to only have a couple scripts from the thing. Like if I only want the hud + 1 hit box. I figure you would just go through and pick out which gsc's you want from the download and only install those but when I did that I would launch a game then get an error and taken back to the main menu. 
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ProPrins Hey bro what’s your Discord? I also wanted the script for removing the speed of the zombies  
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a script for the jet gun and the die rise elevators is the only thing I want, although the visual improvement the hud could be another striking set 
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is there anyway to remove the buildables so i have to pick them up myself? i cant figure out what to remove or to edit 







