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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • xsfbfbundefined Offline
    xsfbfbundefined Offline
    xsfbfb
    wrote on last edited by xsfbfb
    #83

    I figured out to make the zombies walk but they never sprint on higher rounds ive only tested round 10.
    Deleting the text makes the game not load a map, not sure what else to do.

    1 Reply Last reply
    0
    • KingGojoundefined Offline
      KingGojoundefined Offline
      KingGojo
      wrote on last edited by
      #84

      it's pretty and god

      1 Reply Last reply
      0
      • xsfbfbundefined Offline
        xsfbfbundefined Offline
        xsfbfb
        wrote on last edited by xsfbfb
        #85

        i got it to work without putting everything from the remix mod into my files.
        make sure to make a remix folder and put the scripts i put in the remix folder i havent tested all the gsc from the remix mod but every map works with the gsc i put in my remix folder.
        2024-06-01.png
        2024-06-01 (1).png

        1 Reply Last reply
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        • utyuut210undefined Offline
          utyuut210undefined Offline
          utyuut210
          wrote on last edited by
          #86

          why when i try to buy the Olympia from the wall to get the raygun perma perk the Olympia just pops out of the wall and nothing happens???

          1 Reply Last reply
          0
          • Mr_machetazosundefined Offline
            Mr_machetazosundefined Offline
            Mr_machetazos
            wrote on last edited by
            #87

            Hey... i cant hear any character dialogue

            1 Reply Last reply
            1
            • 5and5undefined 5and5

              Call of Duty: Black Ops II Zombies - Remix

              This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

              Created by: 5and5

              YouTube - Twitch - Twitter

              badge-alt-text

              Download

              Download

              Leaderboards

              Leaderboards

              How to Install

              YouTube Video

              • Video Tutorial

              Automatic Installer

              • Download and install BO2 Plutonium Plutonium Download
              • Download the latest version of Remix Installer
              • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
              • Launch the game and enjoy!

              Manual Installation

              • Download and install BO2 Plutonium Plutonium Download
              • Download the latest version of Remix
              • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
              • Launch the game and enjoy!

              Custom Survival Maps Installation

              • Go here for more information
              • Download Remix Custom Survival Maps
              • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
              • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

              Change Notes

              General

              • Zombies start running at round 1
              • Walkers removed
              • Coop pause
              • Three weapon slots by default
              • Zombies health scales more linearly
              • Insta kill rounds start on round 115 on normal maps then happen every odd round after
              • Insta kill rounds start on round 75 on survival maps then happen every odd round after
              • 12 hour reset

              Visual

              • Tweaked graphics
              • Tweaked vision set
              • Rotating skybox
              • Fog disabled
              • Night mode option with night_mode 1
              • Change zombies eye color with eye_color 1

              Patches

              • Bank automatically full
              • Perma Perks given
              • Fridge has AN94 or War Machine depending on the map
              • Set box starting locations
              • First box
              • Round 255 round cap removed
              • In game fast ray rapid_fire 1
              • Characters can be selected with character

              HUD

              • Timer
              • Round timer
              • Health bar
              • SPH - appears after round 50
              • Zombies remaining counter
              • Current zone
              • Trap timer
              • All hud can be turned on with hud_all 1
              • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
              • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

              Player

              • Starting points set to 555
              • Max points set to 500005
              • Reduced fall damage

              Power Ups

              • Drop rate increased from 3% to 4%
              • Fire sales removed
              • Max ammos refill clip as well
              • Carpenters repair shields
              • Insta kill timer stacks
              • Double points timer stacks
              • Nukes kill zombies faster
              • Perk bottles give extra perk slot
              • Effect added to the first drop of a new powerup cycle

              Perks

              • Players can sprint while drinking perks
              • Perk bottles also increase players perk limit by 1
              • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
              • Deadshot increases head shot damage by x2
              • Who's who wont activate when player has quick revive
              • Electric cherry wont activate when a player goes down
              • Proning in front of perks gives you 100 points

              Mystery Box

              • Weapons can be shared by knifing the box
              • Box moves instantly now
              • Box perma perk guarantees a good weapon first hit
              • First box setup guaranteed
              • Mark 2 probability increased from 33% to 50%

              Buildables

              • All parts are given at the start of the game
              • Increased buildable buy distance
              • Buildables can be built without looking at them

              Weapons

              • Explosive damage scaling increased
              • Increased wall weapon buy distance
              • Buying wall weapon ammo fills clip

              Equipment

              • Claymores do 1/2 of zombies max health
              • Max claymores changed from 12 per player to 10 total on the map at a time

              Maps

              Survival

              • Dogs are enabled by default except on Nuketown
              • Dogs rounds always happen every 4 rounds

              Bus Depot

              • Pack-A-Punch added
              • Claymores added

              Farm

              • Pack-A-Punch added
              • Claymores added

              Town

              • Speed cola moved to tombstone location
              • Tombstone removed
              • Olympia wall buy replaced with an mp5
              • Claymores added

              Nuke Town

              • Pack-a-punch and jug will always land in the backyard that the box starts at
              • Set box starting location with nuked_box yellow or nuked_box green
              • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
              • Disabled zombies spawning in the middle while players are in either backyards
              • Limited M27

              Tranzit

              General

              • Denizens disabled
              • All light post portals are always active
              • Pap door is always open
              • Removed iron boards

              Zones

              • Farm barn zone acts the same as it does on Farm
              • Outside of Farm zone acts the same even if you open the door

              Buildables

              • Bus parts are prebuilt except cattle catcher
              • Dinner hatch is prebuilt
              • Turret does not need a turbine
              • Electric trap does not need a turbine

              Weapons

              • Jetgun recharges faster
              • Jetgun recharges while away
              • Jetgun returns to bench when over heated

              No Power

              • Enable no power game with no_power 1
              • This disables turbine workbench and jetgun

              Die Rise

              General

              • Leaper rounds always happen every 4 rounds
              • Perma phd flopper added

              Zones

              • Limited where players can camp while in the shaft
              • Zombies no longer jump across to trample steam zone
              • Disabled ground spawner in square room

              Elevators

              • Elevator wait time changed from 5-20 to 7-12 seconds
              • Standing on elevators make them move quicker
              • Key is given on spawn
              • Key is given 20 seconds after used
              • Key can lock elevators in a pre set position

              Weapons

              • Semtex wallbuy added by b23r
              • Sliquifier kills till round 255
              • Sliquifier continues to chain while put away
              • Sliquifier no longer drops extra goo
                <!-- - Sliquifier goo removed -->

              Mob of the Dead

              General

              • Blundergat spawns in wardens office without collecting 5 skulls
              • Set key to always spawn next to the cafeteria

              Buildables

              • All plane parts are given on spawn in solo only
              • Plane automatically refills
              • Zombie shield bench added inside wardens office
              • Zombie shield inside wardens has a 5 minute cooldown

              Traps

              • Fan trap no longer kills players instantly
              • Sniper trap does infinite damage
              • Acid trap player damage cool down increased from 1 to 1.5 seconds

              Zones

              • Opening double tap door does not cause zombies to spawn upstairs

              Weapons

              • Blundergat damage no longer falls off
              • Blundergat is no longer limited in the box
              • Blundergat ammo reduced by 1/3
              • Acidgat ammo reduced by 1/3
              • Tomahawk is upgraded when picked up
              • Tomahawk reduced cooldown from 5 to 4 seconds

              Buried

              General

              • Initial spawns changed to be closer to the slide
              • Vultureaid will always be the last perk given by the witches
              • Removed barricade in front of jug
              • Nerfed jug spawn zone

              Buildables

              • Spawned turbine workbench by candy shop
              • Subwoofer gives powerups
              • Subwoofer has increased range
              • Turbine starts dying at 17% instead of 50% power

              Weapons

              • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

              Leroy

              • Leroy runs 25% longer when meleed with a Bowie Knife
              • Leroy runs 50% longer when meleed with Galvaknuckles

              Origins

              General

              • Tank has instant cool down
              • Pack-a-punch is always on
              • First robot always comes over tank station
              • Reduced soul boxes zombie requirement from 30 to 15
              • Replace the 115 packed weapon reward with a Raygun Mark 2

              Buildables

              • All records and buildable parts are given on spawn
              • Gramophone is no longer needed

              Teleporters

              • Teleporters activate as soon as doors leading to them are opened
              • Teleporters in the crazy place can be used without first being used from the other side

              Special Rounds

              • Panzers will come every 4 rounds on solo and coop
              • Generator zombies can come every 4 rounds
              • Generator zombies will come the same round as you turn on 4 or more generators

              Weapons

              • Staffs can be upgraded without doing the easter egg steps
              • Upgraded lighting does infinite damage
              • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

              Crazy Place

              • Moving walls at disabled
              • All gems are spawned

              Shovel and Helmet

              • Shovels are given on spawn
              • Golden shovels are awarded after 5 digs
              • Golden helmet chance increased from 5% to 20%

              Dig spots

              • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
              • Dug powerups spawn in a cycle (4 main powerups)
              • Hidden perk bottle dig spots are visible without zombie blood
              • Hidden perk bottle dig spots respawn every round
              • Hidden perk bottles give all 9 perk slots

              Source Code

              • BO2-Remix - https://github.com/5and5/BO2-Remix
              • BO1-Remix - https://github.com/5and5/BO1-Remix

              Credits

              • JezuzLizard
              • JBleezy
              • ZECxR3ap3r
              • Bandit
              • TTS
              • Naomi
              • Chase
              • DoktorSAS
              • HuthTV
              yulyan_33undefined Offline
              yulyan_33undefined Offline
              yulyan_33
              wrote on last edited by
              #88

              5and5 said in [Release] [ZM] BO2 Remix Mod:

              %localappdata%\Plutonium\storage\t6

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              • kanadianborn1undefined Offline
                kanadianborn1undefined Offline
                kanadianborn1
                wrote on last edited by
                #89

                how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                lacey ravenundefined 1 Reply Last reply
                0
                • Mr_machetazosundefined Offline
                  Mr_machetazosundefined Offline
                  Mr_machetazos
                  wrote on last edited by
                  #90

                  Hey... i rlly need to hear dempsey... i feel alone in origins

                  1 Reply Last reply
                  0
                  • xRus2tikundefined Offline
                    xRus2tikundefined Offline
                    xRus2tik
                    wrote on last edited by
                    #91

                    This is just insane!! I dont even wanna know how manny hours went into this mod… it almost feels like a new game!
                    However, is there a way to get rid of perma mulekick and bring back normal zombie speed?

                    1 Reply Last reply
                    0
                    • ProPrinsundefined ProPrins

                      uli13 I have that for you. Add me on discord or here on plutonium

                      xRus2tikundefined Offline
                      xRus2tikundefined Offline
                      xRus2tik
                      wrote on last edited by
                      #92

                      ProPrins please send that file to me aswell 🙂

                      1 Reply Last reply
                      0
                      • KazutoKMundefined Offline
                        KazutoKMundefined Offline
                        KazutoKM
                        wrote on last edited by
                        #93

                        Works with "Custom survival maps"?

                        1 Reply Last reply
                        0
                        • Botik991undefined Offline
                          Botik991undefined Offline
                          Botik991
                          wrote on last edited by
                          #94

                          why dogs dont off??? help me

                          1 Reply Last reply
                          0
                          • jokubas77undefined Offline
                            jokubas77undefined Offline
                            jokubas77
                            wrote on last edited by
                            #95

                            anyone who doesnt want zombies to sprint from round 1 add me on discord-codependant.

                            1 Reply Last reply
                            0
                            • ProPrinsundefined ProPrins

                              uli13 I have that for you. Add me on discord or here on plutonium

                              MoChestnutsundefined Offline
                              MoChestnutsundefined Offline
                              MoChestnuts
                              wrote on last edited by
                              #96

                              ProPrins me too please my @ is meromoro

                              1 Reply Last reply
                              0
                              • iHarrowundefined Offline
                                iHarrowundefined Offline
                                iHarrow
                                wrote on last edited by
                                #97

                                to anyone want remove sprinting zombie from round 1 check: https://forum.plutonium.pw/post/155091

                                1 Reply Last reply
                                0
                                • Alxndr0_undefined Offline
                                  Alxndr0_undefined Offline
                                  Alxndr0_
                                  wrote last edited by Alxndr0_
                                  #98

                                  I do all the steps and it doesn't work for me 😞

                                  1 Reply Last reply
                                  0
                                  • kanadianborn1undefined kanadianborn1

                                    how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                                    lacey ravenundefined Offline
                                    lacey ravenundefined Offline
                                    lacey raven
                                    wrote last edited by
                                    #99

                                    kanadianborn1 i have the same issue

                                    1 Reply Last reply
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