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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • xsfbfbundefined Offline
    xsfbfbundefined Offline
    xsfbfb
    wrote on last edited by xsfbfb
    #85

    i got it to work without putting everything from the remix mod into my files.
    make sure to make a remix folder and put the scripts i put in the remix folder i havent tested all the gsc from the remix mod but every map works with the gsc i put in my remix folder.
    2024-06-01.png
    2024-06-01 (1).png

    1 Reply Last reply
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    • utyuut210undefined Offline
      utyuut210undefined Offline
      utyuut210
      wrote on last edited by
      #86

      why when i try to buy the Olympia from the wall to get the raygun perma perk the Olympia just pops out of the wall and nothing happens???

      1 Reply Last reply
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      • Mr_machetazosundefined Offline
        Mr_machetazosundefined Offline
        Mr_machetazos
        wrote on last edited by
        #87

        Hey... i cant hear any character dialogue

        1 Reply Last reply
        1
        • 5and5undefined 5and5

          Call of Duty: Black Ops II Zombies - Remix

          This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

          Created by: 5and5

          YouTube - Twitch - Twitter

          badge-alt-text

          Download

          Download

          Leaderboards

          Leaderboards

          How to Install

          YouTube Video

          • Video Tutorial

          Automatic Installer

          • Download and install BO2 Plutonium Plutonium Download
          • Download the latest version of Remix Installer
          • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
          • Launch the game and enjoy!

          Manual Installation

          • Download and install BO2 Plutonium Plutonium Download
          • Download the latest version of Remix
          • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
          • Launch the game and enjoy!

          Custom Survival Maps Installation

          • Go here for more information
          • Download Remix Custom Survival Maps
          • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
          • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

          Change Notes

          General

          • Zombies start running at round 1
          • Walkers removed
          • Coop pause
          • Three weapon slots by default
          • Zombies health scales more linearly
          • Insta kill rounds start on round 115 on normal maps then happen every odd round after
          • Insta kill rounds start on round 75 on survival maps then happen every odd round after
          • 12 hour reset

          Visual

          • Tweaked graphics
          • Tweaked vision set
          • Rotating skybox
          • Fog disabled
          • Night mode option with night_mode 1
          • Change zombies eye color with eye_color 1

          Patches

          • Bank automatically full
          • Perma Perks given
          • Fridge has AN94 or War Machine depending on the map
          • Set box starting locations
          • First box
          • Round 255 round cap removed
          • In game fast ray rapid_fire 1
          • Characters can be selected with character

          HUD

          • Timer
          • Round timer
          • Health bar
          • SPH - appears after round 50
          • Zombies remaining counter
          • Current zone
          • Trap timer
          • All hud can be turned on with hud_all 1
          • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
          • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

          Player

          • Starting points set to 555
          • Max points set to 500005
          • Reduced fall damage

          Power Ups

          • Drop rate increased from 3% to 4%
          • Fire sales removed
          • Max ammos refill clip as well
          • Carpenters repair shields
          • Insta kill timer stacks
          • Double points timer stacks
          • Nukes kill zombies faster
          • Perk bottles give extra perk slot
          • Effect added to the first drop of a new powerup cycle

          Perks

          • Players can sprint while drinking perks
          • Perk bottles also increase players perk limit by 1
          • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
          • Deadshot increases head shot damage by x2
          • Who's who wont activate when player has quick revive
          • Electric cherry wont activate when a player goes down
          • Proning in front of perks gives you 100 points

          Mystery Box

          • Weapons can be shared by knifing the box
          • Box moves instantly now
          • Box perma perk guarantees a good weapon first hit
          • First box setup guaranteed
          • Mark 2 probability increased from 33% to 50%

          Buildables

          • All parts are given at the start of the game
          • Increased buildable buy distance
          • Buildables can be built without looking at them

          Weapons

          • Explosive damage scaling increased
          • Increased wall weapon buy distance
          • Buying wall weapon ammo fills clip

          Equipment

          • Claymores do 1/2 of zombies max health
          • Max claymores changed from 12 per player to 10 total on the map at a time

          Maps

          Survival

          • Dogs are enabled by default except on Nuketown
          • Dogs rounds always happen every 4 rounds

          Bus Depot

          • Pack-A-Punch added
          • Claymores added

          Farm

          • Pack-A-Punch added
          • Claymores added

          Town

          • Speed cola moved to tombstone location
          • Tombstone removed
          • Olympia wall buy replaced with an mp5
          • Claymores added

          Nuke Town

          • Pack-a-punch and jug will always land in the backyard that the box starts at
          • Set box starting location with nuked_box yellow or nuked_box green
          • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
          • Disabled zombies spawning in the middle while players are in either backyards
          • Limited M27

          Tranzit

          General

          • Denizens disabled
          • All light post portals are always active
          • Pap door is always open
          • Removed iron boards

          Zones

          • Farm barn zone acts the same as it does on Farm
          • Outside of Farm zone acts the same even if you open the door

          Buildables

          • Bus parts are prebuilt except cattle catcher
          • Dinner hatch is prebuilt
          • Turret does not need a turbine
          • Electric trap does not need a turbine

          Weapons

          • Jetgun recharges faster
          • Jetgun recharges while away
          • Jetgun returns to bench when over heated

          No Power

          • Enable no power game with no_power 1
          • This disables turbine workbench and jetgun

          Die Rise

          General

          • Leaper rounds always happen every 4 rounds
          • Perma phd flopper added

          Zones

          • Limited where players can camp while in the shaft
          • Zombies no longer jump across to trample steam zone
          • Disabled ground spawner in square room

          Elevators

          • Elevator wait time changed from 5-20 to 7-12 seconds
          • Standing on elevators make them move quicker
          • Key is given on spawn
          • Key is given 20 seconds after used
          • Key can lock elevators in a pre set position

          Weapons

          • Semtex wallbuy added by b23r
          • Sliquifier kills till round 255
          • Sliquifier continues to chain while put away
          • Sliquifier no longer drops extra goo
            <!-- - Sliquifier goo removed -->

          Mob of the Dead

          General

          • Blundergat spawns in wardens office without collecting 5 skulls
          • Set key to always spawn next to the cafeteria

          Buildables

          • All plane parts are given on spawn in solo only
          • Plane automatically refills
          • Zombie shield bench added inside wardens office
          • Zombie shield inside wardens has a 5 minute cooldown

          Traps

          • Fan trap no longer kills players instantly
          • Sniper trap does infinite damage
          • Acid trap player damage cool down increased from 1 to 1.5 seconds

          Zones

          • Opening double tap door does not cause zombies to spawn upstairs

          Weapons

          • Blundergat damage no longer falls off
          • Blundergat is no longer limited in the box
          • Blundergat ammo reduced by 1/3
          • Acidgat ammo reduced by 1/3
          • Tomahawk is upgraded when picked up
          • Tomahawk reduced cooldown from 5 to 4 seconds

          Buried

          General

          • Initial spawns changed to be closer to the slide
          • Vultureaid will always be the last perk given by the witches
          • Removed barricade in front of jug
          • Nerfed jug spawn zone

          Buildables

          • Spawned turbine workbench by candy shop
          • Subwoofer gives powerups
          • Subwoofer has increased range
          • Turbine starts dying at 17% instead of 50% power

          Weapons

          • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

          Leroy

          • Leroy runs 25% longer when meleed with a Bowie Knife
          • Leroy runs 50% longer when meleed with Galvaknuckles

          Origins

          General

          • Tank has instant cool down
          • Pack-a-punch is always on
          • First robot always comes over tank station
          • Reduced soul boxes zombie requirement from 30 to 15
          • Replace the 115 packed weapon reward with a Raygun Mark 2

          Buildables

          • All records and buildable parts are given on spawn
          • Gramophone is no longer needed

          Teleporters

          • Teleporters activate as soon as doors leading to them are opened
          • Teleporters in the crazy place can be used without first being used from the other side

          Special Rounds

          • Panzers will come every 4 rounds on solo and coop
          • Generator zombies can come every 4 rounds
          • Generator zombies will come the same round as you turn on 4 or more generators

          Weapons

          • Staffs can be upgraded without doing the easter egg steps
          • Upgraded lighting does infinite damage
          • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

          Crazy Place

          • Moving walls at disabled
          • All gems are spawned

          Shovel and Helmet

          • Shovels are given on spawn
          • Golden shovels are awarded after 5 digs
          • Golden helmet chance increased from 5% to 20%

          Dig spots

          • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
          • Dug powerups spawn in a cycle (4 main powerups)
          • Hidden perk bottle dig spots are visible without zombie blood
          • Hidden perk bottle dig spots respawn every round
          • Hidden perk bottles give all 9 perk slots

          Source Code

          • BO2-Remix - https://github.com/5and5/BO2-Remix
          • BO1-Remix - https://github.com/5and5/BO1-Remix

          Credits

          • JezuzLizard
          • JBleezy
          • ZECxR3ap3r
          • Bandit
          • TTS
          • Naomi
          • Chase
          • DoktorSAS
          • HuthTV
          yulyan_33undefined Offline
          yulyan_33undefined Offline
          yulyan_33
          wrote on last edited by
          #88

          5and5 said in [Release] [ZM] BO2 Remix Mod:

          %localappdata%\Plutonium\storage\t6

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          0
          • kanadianborn1undefined Offline
            kanadianborn1undefined Offline
            kanadianborn1
            wrote on last edited by
            #89

            how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

            lacey ravenundefined 1 Reply Last reply
            0
            • Mr_machetazosundefined Offline
              Mr_machetazosundefined Offline
              Mr_machetazos
              wrote on last edited by
              #90

              Hey... i rlly need to hear dempsey... i feel alone in origins

              1 Reply Last reply
              0
              • xRus2tikundefined Offline
                xRus2tikundefined Offline
                xRus2tik
                wrote on last edited by
                #91

                This is just insane!! I dont even wanna know how manny hours went into this mod… it almost feels like a new game!
                However, is there a way to get rid of perma mulekick and bring back normal zombie speed?

                1 Reply Last reply
                0
                • ProPrinsundefined ProPrins

                  uli13 I have that for you. Add me on discord or here on plutonium

                  xRus2tikundefined Offline
                  xRus2tikundefined Offline
                  xRus2tik
                  wrote on last edited by
                  #92

                  ProPrins please send that file to me aswell 🙂

                  1 Reply Last reply
                  0
                  • KazutoKMundefined Offline
                    KazutoKMundefined Offline
                    KazutoKM
                    wrote on last edited by
                    #93

                    Works with "Custom survival maps"?

                    1 Reply Last reply
                    0
                    • Botik991undefined Offline
                      Botik991undefined Offline
                      Botik991
                      wrote on last edited by
                      #94

                      why dogs dont off??? help me

                      1 Reply Last reply
                      0
                      • jokubas77undefined Offline
                        jokubas77undefined Offline
                        jokubas77
                        wrote on last edited by
                        #95

                        anyone who doesnt want zombies to sprint from round 1 add me on discord-codependant.

                        1 Reply Last reply
                        0
                        • ProPrinsundefined ProPrins

                          uli13 I have that for you. Add me on discord or here on plutonium

                          MoChestnutsundefined Offline
                          MoChestnutsundefined Offline
                          MoChestnuts
                          wrote on last edited by
                          #96

                          ProPrins me too please my @ is meromoro

                          1 Reply Last reply
                          0
                          • iHarrowundefined Offline
                            iHarrowundefined Offline
                            iHarrow
                            wrote on last edited by
                            #97

                            to anyone want remove sprinting zombie from round 1 check: https://forum.plutonium.pw/post/155091

                            1 Reply Last reply
                            0
                            • Alxndr0_undefined Offline
                              Alxndr0_undefined Offline
                              Alxndr0_
                              wrote on last edited by Alxndr0_
                              #98

                              I do all the steps and it doesn't work for me 😞

                              1 Reply Last reply
                              0
                              • kanadianborn1undefined kanadianborn1

                                how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                                lacey ravenundefined Offline
                                lacey ravenundefined Offline
                                lacey raven
                                wrote on last edited by
                                #99

                                kanadianborn1 i have the same issue

                                PardoxFox77undefined 1 Reply Last reply
                                0
                                • lacey ravenundefined lacey raven

                                  kanadianborn1 i have the same issue

                                  PardoxFox77undefined Offline
                                  PardoxFox77undefined Offline
                                  PardoxFox77
                                  wrote on last edited by
                                  #100

                                  lacey raven Have you found a solution yet

                                  lacey ravenundefined 1 Reply Last reply
                                  0
                                  • PardoxFox77undefined PardoxFox77

                                    lacey raven Have you found a solution yet

                                    lacey ravenundefined Offline
                                    lacey ravenundefined Offline
                                    lacey raven
                                    wrote on last edited by
                                    #101

                                    PardoxFox77 lmao no

                                    :<

                                    kanadianborn1undefined 1 Reply Last reply
                                    0
                                    • lacey ravenundefined lacey raven

                                      PardoxFox77 lmao no

                                      :<

                                      kanadianborn1undefined Offline
                                      kanadianborn1undefined Offline
                                      kanadianborn1
                                      wrote on last edited by
                                      #102

                                      lacey raven ik its very late to say but the solution to it is something related to the fog changes they made in the mod you would need to decomp and tweak the fog related settings to bring back the weapon muzzle flash but as a trade off fog on tranzit would return.

                                      lacey ravenundefined 1 Reply Last reply
                                      0
                                      • kanadianborn1undefined kanadianborn1

                                        lacey raven ik its very late to say but the solution to it is something related to the fog changes they made in the mod you would need to decomp and tweak the fog related settings to bring back the weapon muzzle flash but as a trade off fog on tranzit would return.

                                        lacey ravenundefined Offline
                                        lacey ravenundefined Offline
                                        lacey raven
                                        wrote on last edited by
                                        #103

                                        kanadianborn1 ok thanks (i like fog anyway)

                                        1 Reply Last reply
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