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  3. How to play custom zombies maps (right now)

How to play custom zombies maps (right now)

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Oihanixundefined Offline
    Oihanixundefined Offline
    Oihanix
    wrote on last edited by
    #2

    wait u only dowload the map execute de game and put in dvar \map zombie_tower ?

    Nice555undefined 1 Reply Last reply
    1
    • Oihanixundefined Oihanix

      wait u only dowload the map execute de game and put in dvar \map zombie_tower ?

      Nice555undefined Offline
      Nice555undefined Offline
      Nice555
      wrote on last edited by Nice555
      #3

      Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
      and this is a list of the command of some custom maps
      battery: \map zombie_battry
      Highschool of the Dead: \map zombie_school
      Mindshare: \map zombie_marduk
      perish: \map zombie_perish

      dragonxkz291undefined Luigiyahooundefined 2 Replies Last reply
      1
      • Oihanixundefined Offline
        Oihanixundefined Offline
        Oihanix
        wrote on last edited by
        #4
        This post is deleted!
        1 Reply Last reply
        0
        • b4suicideundefined Offline
          b4suicideundefined Offline
          b4suicide
          wrote on last edited by
          #5

          ty bro 🙂

          1 Reply Last reply
          0
          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #6

            This is being worked on and a mods menu with a good amount of maps working (well at least booting up) is already on staging so proper mod support will most likely come soon

            Lucas130606undefined 1 Reply Last reply
            0
            • damonmoyaundefined Offline
              damonmoyaundefined Offline
              damonmoya
              wrote on last edited by
              #7

              Will we be able to play custom zombie maps on coop, even on servers (like t4)?

              1 Reply Last reply
              1
              • kingofthekingsundefined Offline
                kingofthekingsundefined Offline
                kingofthekings
                wrote on last edited by
                #8

                From what I am seeing from this post right here, does all of this mean u don't need game_mod to run the maps?

                1 Reply Last reply
                0
                • Resxtundefined Resxt

                  This is being worked on and a mods menu with a good amount of maps working (well at least booting up) is already on staging so proper mod support will most likely come soon

                  Lucas130606undefined Offline
                  Lucas130606undefined Offline
                  Lucas130606
                  wrote on last edited by
                  #9

                  Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago

                  Resxtundefined 1 Reply Last reply
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                  • Lucas130606undefined Lucas130606

                    Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #10

                    Lucas130606 it's not being worked on and there's no info if it will every be worked on again, maybe, maybe not

                    1 Reply Last reply
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                    • WhoRUAundefined Offline
                      WhoRUAundefined Offline
                      WhoRUA
                      wrote on last edited by
                      #11

                      I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

                      1tzmundefined 1 Reply Last reply
                      6
                      • WhoRUAundefined WhoRUA

                        I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

                        1tzmundefined Offline
                        1tzmundefined Offline
                        1tzm
                        wrote on last edited by
                        #12

                        WhoRUA did u find a fix ?

                        1 Reply Last reply
                        0
                        • Nice555undefined Nice555

                          hey
                          for people who are asking how to play custom zombies because plutonium doesn't have a custom maps option I found a way to play them
                          first, put the mod or the custom map folder in C:\Users\name\AppData\Local\Plutonium\storage\t5\mods
                          the open it and save or copy the name of the custom map you can find in the .ff fileScreenshot 2022-06-12 175258.png
                          after that open the game (i recommend opening it in lan mode)
                          load the mod or the custom map
                          then simply open the console and type
                          \map zombie_tower
                          yours should be different
                          I hope that I have helped you

                          Renatox1807undefined Offline
                          Renatox1807undefined Offline
                          Renatox1807
                          wrote on last edited by
                          #13
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Nice555undefined Nice555

                            Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
                            and this is a list of the command of some custom maps
                            battery: \map zombie_battry
                            Highschool of the Dead: \map zombie_school
                            Mindshare: \map zombie_marduk
                            perish: \map zombie_perish

                            dragonxkz291undefined Offline
                            dragonxkz291undefined Offline
                            dragonxkz291
                            wrote on last edited by
                            #14

                            @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

                            aboodbanafaundefined 1 Reply Last reply
                            0
                            • McMoffettundefined Offline
                              McMoffettundefined Offline
                              McMoffett
                              wrote on last edited by
                              #15

                              What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

                              Nice555undefined 1 Reply Last reply
                              0
                              • McMoffettundefined McMoffett

                                What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

                                Nice555undefined Offline
                                Nice555undefined Offline
                                Nice555
                                wrote on last edited by
                                #16

                                McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
                                and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

                                Hadi77KSAundefined 1 Reply Last reply
                                0
                                • Nice555undefined Nice555

                                  McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
                                  and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote on last edited by
                                  #17

                                  @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                                  However, I would receive the following error upon trying to start the custom map:

                                  Error
                                  Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                                  This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                                  This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                                  I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                                  McMoffettundefined 1 Reply Last reply
                                  4
                                  • Hadi77KSAundefined Hadi77KSA

                                    @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                                    However, I would receive the following error upon trying to start the custom map:

                                    Error
                                    Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                                    This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                                    This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                                    I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                                    McMoffettundefined Offline
                                    McMoffettundefined Offline
                                    McMoffett
                                    wrote on last edited by McMoffett
                                    #18

                                    Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • McMoffettundefined McMoffett

                                      Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by
                                      #19

                                      McMoffett you can keep mod.ff in the mod's folder I believe.

                                      McMoffettundefined aboodbanafaundefined 2 Replies Last reply
                                      1
                                      • Hadi77KSAundefined Hadi77KSA

                                        McMoffett you can keep mod.ff in the mod's folder I believe.

                                        McMoffettundefined Offline
                                        McMoffettundefined Offline
                                        McMoffett
                                        wrote on last edited by
                                        #20

                                        Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.

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                                        • Hadi77KSAundefined Hadi77KSA

                                          McMoffett you can keep mod.ff in the mod's folder I believe.

                                          aboodbanafaundefined Offline
                                          aboodbanafaundefined Offline
                                          aboodbanafa
                                          wrote on last edited by
                                          #21

                                          Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                                          Hadi77KSAundefined 1 Reply Last reply
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