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  3. How to play custom zombies maps (right now)

How to play custom zombies maps (right now)

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  • WhoRUAundefined WhoRUA

    I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

    1tzmundefined Offline
    1tzmundefined Offline
    1tzm
    wrote on last edited by
    #12

    WhoRUA did u find a fix ?

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    • Nice555undefined Nice555

      hey
      for people who are asking how to play custom zombies because plutonium doesn't have a custom maps option I found a way to play them
      first, put the mod or the custom map folder in C:\Users\name\AppData\Local\Plutonium\storage\t5\mods
      the open it and save or copy the name of the custom map you can find in the .ff fileScreenshot 2022-06-12 175258.png
      after that open the game (i recommend opening it in lan mode)
      load the mod or the custom map
      then simply open the console and type
      \map zombie_tower
      yours should be different
      I hope that I have helped you

      Renatox1807undefined Offline
      Renatox1807undefined Offline
      Renatox1807
      wrote on last edited by
      #13
      This post is deleted!
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      • Nice555undefined Nice555

        Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
        and this is a list of the command of some custom maps
        battery: \map zombie_battry
        Highschool of the Dead: \map zombie_school
        Mindshare: \map zombie_marduk
        perish: \map zombie_perish

        dragonxkz291undefined Offline
        dragonxkz291undefined Offline
        dragonxkz291
        wrote on last edited by
        #14

        @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

        aboodbanafaundefined 1 Reply Last reply
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        • McMoffettundefined Offline
          McMoffettundefined Offline
          McMoffett
          wrote on last edited by
          #15

          What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

          Nice555undefined 1 Reply Last reply
          0
          • McMoffettundefined McMoffett

            What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

            Nice555undefined Offline
            Nice555undefined Offline
            Nice555
            wrote on last edited by
            #16

            McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
            and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

            Hadi77KSAundefined 1 Reply Last reply
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            • Nice555undefined Nice555

              McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
              and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

              Hadi77KSAundefined Online
              Hadi77KSAundefined Online
              Hadi77KSA
              Contributor
              wrote on last edited by
              #17

              @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
              However, I would receive the following error upon trying to start the custom map:

              Error
              Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

              This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
              This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

              I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

              McMoffettundefined 1 Reply Last reply
              4
              • Hadi77KSAundefined Hadi77KSA

                @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                However, I would receive the following error upon trying to start the custom map:

                Error
                Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                McMoffettundefined Offline
                McMoffettundefined Offline
                McMoffett
                wrote on last edited by McMoffett
                #18

                Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                Hadi77KSAundefined 1 Reply Last reply
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                • McMoffettundefined McMoffett

                  Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                  Hadi77KSAundefined Online
                  Hadi77KSAundefined Online
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #19

                  McMoffett you can keep mod.ff in the mod's folder I believe.

                  McMoffettundefined aboodbanafaundefined 2 Replies Last reply
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                  • Hadi77KSAundefined Hadi77KSA

                    McMoffett you can keep mod.ff in the mod's folder I believe.

                    McMoffettundefined Offline
                    McMoffettundefined Offline
                    McMoffett
                    wrote on last edited by
                    #20

                    Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.

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                    0
                    • Hadi77KSAundefined Hadi77KSA referenced this topic on
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                    • Hadi77KSAundefined Hadi77KSA

                      McMoffett you can keep mod.ff in the mod's folder I believe.

                      aboodbanafaundefined Offline
                      aboodbanafaundefined Offline
                      aboodbanafa
                      wrote on last edited by
                      #21

                      Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                      Hadi77KSAundefined 1 Reply Last reply
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                      • aboodbanafaundefined aboodbanafa

                        Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                        Hadi77KSAundefined Online
                        Hadi77KSAundefined Online
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #22

                        aboodbanafa if it didn't work, then unfortunately there isn't much to be done to make it work. Use Game_Mod on the Steam version if you want to play it.

                        aboodbanafaundefined 1 Reply Last reply
                        0
                        • dragonxkz291undefined dragonxkz291

                          @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

                          aboodbanafaundefined Offline
                          aboodbanafaundefined Offline
                          aboodbanafa
                          wrote on last edited by
                          #23

                          dragonxkz291 did you find any solution?

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                          • Nice555undefined Nice555

                            Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
                            and this is a list of the command of some custom maps
                            battery: \map zombie_battry
                            Highschool of the Dead: \map zombie_school
                            Mindshare: \map zombie_marduk
                            perish: \map zombie_perish

                            Luigiyahooundefined Offline
                            Luigiyahooundefined Offline
                            Luigiyahoo
                            wrote on last edited by
                            #24

                            @Nice-XIX so i tried your way and after a couple of seconds the game just closes and with no error message.

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