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How to play custom zombies maps (right now)

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  • McMoffettundefined Offline
    McMoffettundefined Offline
    McMoffett
    wrote on last edited by
    #15

    What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

    Nice555undefined 1 Reply Last reply
    0
    • McMoffettundefined McMoffett

      What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

      Nice555undefined Offline
      Nice555undefined Offline
      Nice555
      wrote on last edited by
      #16

      McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
      and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

      Hadi77KSAundefined 1 Reply Last reply
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      • Nice555undefined Nice555

        McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
        and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #17

        @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
        However, I would receive the following error upon trying to start the custom map:

        Error
        Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

        This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
        This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

        I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

        McMoffettundefined 1 Reply Last reply
        4
        • Hadi77KSAundefined Hadi77KSA

          @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
          However, I would receive the following error upon trying to start the custom map:

          Error
          Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

          This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
          This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

          I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

          McMoffettundefined Offline
          McMoffettundefined Offline
          McMoffett
          wrote on last edited by McMoffett
          #18

          Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

          Hadi77KSAundefined 1 Reply Last reply
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          • McMoffettundefined McMoffett

            Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #19

            McMoffett you can keep mod.ff in the mod's folder I believe.

            McMoffettundefined aboodbanafaundefined 2 Replies Last reply
            1
            • Hadi77KSAundefined Hadi77KSA

              McMoffett you can keep mod.ff in the mod's folder I believe.

              McMoffettundefined Offline
              McMoffettundefined Offline
              McMoffett
              wrote on last edited by
              #20

              Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.

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              • Hadi77KSAundefined Hadi77KSA referenced this topic on
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              • Hadi77KSAundefined Hadi77KSA

                McMoffett you can keep mod.ff in the mod's folder I believe.

                aboodbanafaundefined Offline
                aboodbanafaundefined Offline
                aboodbanafa
                wrote on last edited by
                #21

                Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                Hadi77KSAundefined 1 Reply Last reply
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                • aboodbanafaundefined aboodbanafa

                  Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #22

                  aboodbanafa if it didn't work, then unfortunately there isn't much to be done to make it work. Use Game_Mod on the Steam version if you want to play it.

                  aboodbanafaundefined 1 Reply Last reply
                  0
                  • dragonxkz291undefined dragonxkz291

                    @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

                    aboodbanafaundefined Offline
                    aboodbanafaundefined Offline
                    aboodbanafa
                    wrote on last edited by
                    #23

                    dragonxkz291 did you find any solution?

                    1 Reply Last reply
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                    • Nice555undefined Nice555

                      Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
                      and this is a list of the command of some custom maps
                      battery: \map zombie_battry
                      Highschool of the Dead: \map zombie_school
                      Mindshare: \map zombie_marduk
                      perish: \map zombie_perish

                      Luigiyahooundefined Offline
                      Luigiyahooundefined Offline
                      Luigiyahoo
                      wrote on last edited by
                      #24

                      @Nice-XIX so i tried your way and after a couple of seconds the game just closes and with no error message.

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