How to play custom zombies maps (right now)
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hey
for people who are asking how to play custom zombies because plutonium doesn't have a custom maps option I found a way to play them
first, put the mod or the custom map folder in C:\Users\name\AppData\Local\Plutonium\storage\t5\mods
the open it and save or copy the name of the custom map you can find in the .ff file
after that open the game (i recommend opening it in lan mode)
load the mod or the custom map
then simply open the console and type
\map zombie_tower
yours should be different
I hope that I have helped you -
wait u only dowload the map execute de game and put in dvar \map zombie_tower ?
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Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
and this is a list of the command of some custom maps
battery: \map zombie_battry
Highschool of the Dead: \map zombie_school
Mindshare: \map zombie_marduk
perish: \map zombie_perish -
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ty bro
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This is being worked on and a mods menu with a good amount of maps working (well at least booting up) is already on staging so proper mod support will most likely come soon
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Will we be able to play custom zombie maps on coop, even on servers (like t4)?
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From what I am seeing from this post right here, does all of this mean u don't need game_mod to run the maps?
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Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago
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Lucas130606 it's not being worked on and there's no info if it will every be worked on again, maybe, maybe not
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I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?
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WhoRUA did u find a fix ?
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Nice -XIX- i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please
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What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?
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McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file -
Nice -XIX- McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
However, I would receive the following error upon trying to start the custom map:Error
Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the correspondingMAPNAME.ff
file installed.I’ve managed to bypass this error by copying the custom map’s
MAPNAME.ff
file from the mod’s folder into%localappdata%\Plutonium\storage\t5\zone
and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it. -
Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?
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McMoffett you can keep
mod.ff
in the mod's folder I believe. -
Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.
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