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  3. [ZM] [Release] Remove Perk Limit

[ZM] [Release] Remove Perk Limit

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  • Pistakillaundefined Offline
    Pistakillaundefined Offline
    Pistakilla
    wrote on last edited by
    #7

    I've subtracted self.num_perks to 5 upon a player's spawn. That way whenever the player spawns they would start off with self.num_perks = -5 which according to vending_think(), the thread will revert back to the start when self.num_perks = 4; each perk you buy will add the variable to 1. With the change I propose, after buying 4 perks would total the variable to -1. So long as the variable does not equal 4, you can buy as many perks as you want.

    Apply this equation to make it easier:

    (x * -1) + 4 = Amount of perks to buy on the map
    

    Where (in this case) x = -5 and according to the equation, it will equal 9. The only exception is that x must equal a negative number.

    TL;DR

    just make a custom script and add self.num_perks to a negative number in onPlayerSpawned()

    init()
    {
    	thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill ("connecting", player);
    
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill("spawned_player");
    
    		self.num_perks = -5; //Remove perk limit, must be a negative number
    
    	}
    }
    
    1 Reply Last reply
    3
    • BigMacJrundefined Offline
      BigMacJrundefined Offline
      BigMacJr
      replied to Ezentru on last edited by
      #8

      Ezentru map?? do i put it in mods or do i create a new folder and name it maps??

      Ezentruundefined 1 Reply Last reply
      5
      • Ezentruundefined Offline
        Ezentruundefined Offline
        Ezentru
        replied to BigMacJr on last edited by Ezentru
        #9

        BigMacJr yeah create new folder named maps and put file in there.

        Alternatively, follow the reply above yours' instructions to achieve the same result as my script. If you use their script instead, copy my version of code into a text file, change the extension of the file to .gsc and then place the file in the following directory: \AppData\Local\Plutonium\storage\t5\scripts\sp

        Note: The reason you wanna use this version is because if you put his file where you are supposed to put it (\AppData\Local\Plutonium\storage\t5\scripts\sp\zom), it wont execute the script. and if you put it in sp, then it executes before you are even in a game. Adding that check for whether you are in "zombiemode" makes it so it executes and doesnt crash game upon launch.

        init()
        {
                if ( GetDvar( #"zombiemode" ) == "1" )
                {
                    level thread onPlayerConnect();
                }
                    
        }
        
        onPlayerConnect()
        {
        	for(;;)
        	{
        		level waittill ("connecting", player);
        
        		player thread onPlayerSpawned();
        	}
        }
        
        onPlayerSpawned()
        {
        	for(;;)
        	{
        		self waittill("spawned_player");
        
        		self.num_perks = -5; //Remove perk limit, must be a negative number
        
        	}
        }
        
        1 Reply Last reply
        0
        • Soliderrorundefined Offline
          Soliderrorundefined Offline
          Soliderror
          replied to JezuzLizard on last edited by
          #10

          I managed to get replace func to work on this function.

          1 Reply Last reply
          1
          • Aoteruzundefined Offline
            Aoteruzundefined Offline
            Aoteruz
            wrote on last edited by
            #11

            Would it work if I put it in T6/script and create a map folder? Or is this for bo1 only?

            Pistakillaundefined 1 Reply Last reply
            0
            • Pistakillaundefined Offline
              Pistakillaundefined Offline
              Pistakilla
              replied to Aoteruz on last edited by
              #12

              @Avengeful_Gaming Would work for bo2, but there's already an easier way to do so.

              1 Reply Last reply
              0
              • x2belchlordundefined Offline
                x2belchlordundefined Offline
                x2belchlord
                replied to Ezentru on last edited by
                #13

                Ezentru im a bit new to pc modding so this might be a bit of a stupid question but where is appdata?

                Ezentruundefined shwdrrrrrrundefined angxlzjundefined 3 Replies Last reply
                0
                • Ezentruundefined Offline
                  Ezentruundefined Offline
                  Ezentru
                  replied to x2belchlord on last edited by
                  #14

                  @mr_foxinator easiest way to get to it is pressing the windows key + R, and then typing %appdata%.

                  x2belchlordundefined 1 Reply Last reply
                  0
                  • x2belchlordundefined Offline
                    x2belchlordundefined Offline
                    x2belchlord
                    replied to Ezentru on last edited by
                    #15

                    Ezentru thank you : )

                    1 Reply Last reply
                    1
                    • shwdrrrrrrundefined Offline
                      shwdrrrrrrundefined Offline
                      shwdrrrrrr
                      replied to x2belchlord on last edited by
                      #16

                      @mr_foxinator windows + r
                      type "%appdata%"
                      and there you go

                      1 Reply Last reply
                      0
                      • TankLover24undefined Offline
                        TankLover24undefined Offline
                        TankLover24
                        wrote on last edited by
                        #17

                        07566fe9-9c07-4ac8-a42b-5f73cb31e416-image.png
                        I am in the t5 folder for plutonium and i dont see a "Maps folder to place the Zombiemode_perks.gsc into do i create one or put it into mods

                        1 Reply Last reply
                        1
                        • angxlzjundefined Offline
                          angxlzjundefined Offline
                          angxlzj
                          replied to x2belchlord on last edited by
                          #18
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • TheKiller66undefined Offline
                            TheKiller66undefined Offline
                            TheKiller66
                            wrote on last edited by
                            #19

                            Stupid question. How can I add this to my own T5 server?

                            1 Reply Last reply
                            0
                            • bhfffundefined bhfff referenced this topic on
                            • qzy124undefined Offline
                              qzy124undefined Offline
                              qzy124
                              replied to Ezentru on last edited by
                              #20

                              Ezentru I LOVE YOU THANK YOU SO FUCKING MUCH I COULDN'T PLAY FOR A MONTH

                              1 Reply Last reply
                              1
                              • K4YN3_04undefined Offline
                                K4YN3_04undefined Offline
                                K4YN3_04
                                wrote on last edited by
                                #21

                                yesssirrrr

                                1 Reply Last reply
                                0
                                • TheAdriESP107undefined Offline
                                  TheAdriESP107undefined Offline
                                  TheAdriESP107
                                  wrote on last edited by
                                  #22
                                  This post is deleted!
                                  1 Reply Last reply
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