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  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

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  • GerardS0406undefined GerardS0406

    Black Ops II Cold War Mod

    Not recommended for servers
    https://www.youtube.com/watch?v=SWrggKpV_LQ

    Description
    This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!

    bbb59733-bccc-4b3a-898e-e3b41f0acdff-image.png

    Features

    • Cold War Armor System

      • 3 Levels of Armor
      • Can be purchased at Arsenal with Salvage
      • Damage from enemies reduced.
    • Cold War Health System

      • Players
        • Players now always have a regen delay (4.5 seconds)
        • Players have a slow regen speed (~75 Health/second)
        • Zombies hit for less damage on lower rounds
      • Zombies
        • Health values can be found in spreadsheet at bottom of post
        • Health cap at round 55 of 60k.
    • Cold War Perks

      • Quick Revive
        • Revive Teammates Faster
        • Faster Health Regen Delay (2.5 seconds)
        • Faster Health Regen (~240 Health/Second)
        • After teammate revived, both players gain a temporary speed boost
      • Double Tap (Replaces Death Perception)
        • Increased Fire Rate
        • Chance for a bullet to do Double Damage
        • Gain 20% more looted Salvage and High-Grade Salvage
      • Speed Cola
        • Increased Reload Speed
        • Swap Weapons Faster
        • Field Upgrades Charge Faster
        • Box Settles faster
      • Juggernog
        • Increases Player Health
        • Reduces effects from special zombies/Lava
        • Player's Armor Durability is Increased
        • Player not downed on lethal hit. Armor is taken, health set to 1.
      • Stamin-Up
        • Sprint Faster
        • No Fall Damage
      • Mule Kick
        • Player able to hold 3 weapons
        • Stowed weapons will reload slowly
        • Small chance zombies will drop ammo on death.
        • Mule Kick weapon will return on repurchase
      • Deadshot
        • ADS will lock to enemy's head
        • Initial Headshot Damage is Doubled
        • Increased Headshot Damage
      • PHD Flopper
        • Immune to explosive damage
        • Flopping will create an explosion
        • Falling a great height will create an explosion
      • Tombstone
        • Will enter a shadowed form when downed where player can revive self
        • Will drop a "Tombstone" on death to pickup items on respawn.
        • Player will only lose Tombstone on down.
      • Elemental Pop
        • Chance to use an Ammo Mod
          • Thunder Wall
          • Train Go Boom
          • Brain Rot
          • And more...
        • Reload will send an electric shock around player stunning zombies.
        • Equipment and melee can activate Elemental Pop
      • General Perk Features
        • Price of Perks increase based on amount of perks owned
        • Wunderfizz will give a Random Perk, costs same as regular perk price.
    • Cold War Field Upgrades

      • Ring of Fire
        • Player Damage Increased 5x
        • Ammo taken from Stock instead of Magazine
        • Burn effect has a small chance to insta-kill
        • Ring Duration increases longer player is inside
      • Aether Shroud
        • Player is invisible to enemies for 8 seconds
        • Player gains a movement speed boost while shrouded
        • Weapon instantly reloaded
      • Healing Aura
        • Player and allies instantly healed to full health on activation
        • Player and allies gain a regenerative healing effect lasting 10 seconds
        • Revives all downed allies
      • Frenzied Guard
        • Activation repairs Armor to full
        • Enemies killed repair 10% of armor
        • Normal enemies explode after hitting player
        • Duration of 15 seconds
      • Energy Mine
        • Creates a mine of energy that detonates on proximity of enemies
        • Large size of blast
        • Mine detonates 3 times in rapid succession
    • Cold War Salvage System

      • Zombies have a chance to drop salvage
      • Salvage can be used at Arsenal to upgrade weapons or equip armor
      • Salvage Drop Rates can be found in spreadsheet at bottom of post
    • Cold War Weapon Tier System

      • 5 Tiers for Non-Wonder Weapons
        • Common (Spawn Weapon Only)
        • Uncommon
        • Rare
        • Epic
        • Legendary
      • Weapons can be upgraded with salvage at Arsenal
      • Weapons can be Pack a Punched 3 times
      • Weapon damage by tier can be found in the spreadsheet at bottom of post.
    • Cold War Mystery Box

      • Weapon chances can be found in the spreadsheet at bottom of post.
      • Wonder Weapons have higher chance as game progresses.
    • Cold War Dynamic Wallbuys

      • Every 5 rounds, wallbuys have a chance to increase in tier.
    • Cold War Drop System

      • Zombies will drop salvage periodically
      • When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
    • Cold War Ammo Boxes

      • Ammo Boxes are spread around maps
      • Cost depends on Pack a Punch level of weapon
        • 250 Non-Paped
        • 1000 First Pap
        • 2500 Second Pap
        • 5000 Third Pap
        • 10000 Wonder Weapon
    • Cold War Exfil

      • Cold War Exfil
      • Available every 5 rounds after round 10
      • Found near/in spawn on every map
    • Cold War HUD

      • Fully remade BO2 HUD to replicate Cold War's HUD
    • Cold War Rampage Inducer

      • set cw_rampage_inducer 1 (1 for true, 0 for false)
    • Miscellaneous Features

      • Carpenter Repairs Armor Fully
      • Max Ammo restores ammo in Stock and Magazine
      • Hitmarkers
      • 2 self-revives in Solo
      • Unlimited Sprint
      • Shield Removed
    • Extra Feature

      • Create Custom Field Upgrades! Follow outline in github.

    Not included features from Cold War:

    • Sliding: Wouldn't be very fun on a server with lag.
    • Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.

    Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing

    PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them 😛 Thanks

    Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
    Source code will be released after bug fixes.

    Install: Extract downloaded zip file into %localappdata%/Plutonium/storage/t6/
    Install Vid: https://www.youtube.com/watch?v=737tfodXwB8

    Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.

    Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.

    A Black Ops 1 version is in development that will be more like Cold War! ❤


    Custom Easter Eggs - Solved by
    ??? - N/A

    Solo Origins Speedruns
    Base EE% - GerardS0406 - 4h35m (can't beat that)
    Rampage Inducer Base EE% - N/A
    ??? EE% - N/A
    Rampage Inducer ??? EE% - N/A

    Sentient Odin% - Angelobeta - Infinite


    Credits:
    GerardS0406

    DoorknobBoyundefined Offline
    DoorknobBoyundefined Offline
    DoorknobBoy
    wrote on last edited by
    #105

    GerardS0406 could you make this mod ad pap to farm and bus depot, along with adding the "wonderfizz" into both maps?

    1 Reply Last reply
    0
    • GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406
      VIP
      wrote on last edited by
      #106

      Update v0.2.2 has been released!


      New Features:

      • Powerups are now split apart as part of the HUD rework
      • Hitmarkers have been removed (to make room on the HUD)
      • Shovel and Helmet can now be seen on the HUD
      • Afterlife is now shown on the HUD (disappears when the player has no afterlife remaining)
      • Ballistic Knife buff

      Hotfixes:

      • Issue with Thunder Wall AAT that would cause boss zombies to become stuck in the ground.
      1 Reply Last reply
      2
      • Weezlundefined Offline
        Weezlundefined Offline
        Weezl
        wrote on last edited by
        #107

        I went down and wasn't put into tombstone or automatically revived, I had every perk, strange unknown (1).png

        IK4Gamerundefined 1 Reply Last reply
        0
        • Weezlundefined Weezl

          I went down and wasn't put into tombstone or automatically revived, I had every perk, strange unknown (1).png

          IK4Gamerundefined Offline
          IK4Gamerundefined Offline
          IK4Gamer
          wrote on last edited by
          #108

          Weezl that happened to me too, specifically on Town.

          1 Reply Last reply
          0
          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406
            VIP
            wrote on last edited by GerardS0406
            #109

            @IK4Gamer25 Weezl
            Happens when you die from lava or exploding zombies I think (while having Juggernog). Can anyone confirm or deny this theory?

            1 Reply Last reply
            0
            • PRXPHETundefined Offline
              PRXPHETundefined Offline
              PRXPHET
              wrote on last edited by
              #110

              GerardS0406 Yeah, I reported that before. I think it happens exactly because of that.

              GerardS0406undefined 1 Reply Last reply
              0
              • PRXPHETundefined PRXPHET

                GerardS0406 Yeah, I reported that before. I think it happens exactly because of that.

                GerardS0406undefined Offline
                GerardS0406undefined Offline
                GerardS0406
                VIP
                wrote on last edited by
                #111

                PRXPHET Weezl @IK4Gamer25
                Update v0.2.3 Has been Released!


                Hotfixes:

                • Tombstone not working when dying from lava/lava explosion while having Juggernog
                1 Reply Last reply
                1
                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406
                  VIP
                  wrote on last edited by GerardS0406
                  #112

                  I have released a sliding mod which is compatible with this mod.
                  Please note that sliding will not be added to this mod for the reasons listed above and for the fact that it doesn't feel natural due to it not being in the game by default. You can still use it with this mod though if you choose. Thanks.

                  If interested, check it out!
                  https://forum.plutonium.pw/topic/23726/release-zm-sliding

                  1 Reply Last reply
                  1
                  • iGalaxysiundefined Offline
                    iGalaxysiundefined Offline
                    iGalaxysi
                    wrote on last edited by
                    #113

                    Hello, I have a problem. I play in a window in the 800 and, well, in some maps (town) the money is not seen, any solution? less full screen lowers my fps

                    1 Reply Last reply
                    0
                    • RedxSkullundefined Offline
                      RedxSkullundefined Offline
                      RedxSkull
                      wrote on last edited by RedxSkull
                      #114

                      @IGirasolI Change your Display Mode to Windowed (Fullscreen). Doesn't Effect Fps that much and if you need more fps then lower all graphic settings. If you don't have multiple Gpu then type in console /r_multiGpu 0 and if you want lowest detail then type /r_forcelod 3

                      1 Reply Last reply
                      0
                      • yassoboufyundefined Offline
                        yassoboufyundefined Offline
                        yassoboufy
                        wrote on last edited by yassoboufy
                        #115

                        found a bug where no parts spawn in both origins and motd. (also got golden shovel from first dig, not sure if this is speedrunning rng or also a bug)

                        1 Reply Last reply
                        0
                        • GerardS0406undefined GerardS0406

                          luigismansion44 This will be the last time I'm saying this.
                          I've made the statement about not having enough HUD elements available many times. It's unfortunate, but I can't add anything else to the HUD.

                          luigismansion44undefined Offline
                          luigismansion44undefined Offline
                          luigismansion44
                          wrote on last edited by
                          #116

                          GerardS0406 my apologies i didnt see that youve mentioned it before.

                          1 Reply Last reply
                          0
                          • GerardS0406undefined Offline
                            GerardS0406undefined Offline
                            GerardS0406
                            VIP
                            wrote on last edited by
                            #117

                            Next update will be a HUD update. For example:
                            plutonium-bootstrapper-win32_f1NuOyk3OB.jpg

                            1 Reply Last reply
                            2
                            • IK4Gamerundefined Offline
                              IK4Gamerundefined Offline
                              IK4Gamer
                              wrote on last edited by
                              #118

                              Is there a way to make field upgrades activate instantly instead of holding it, I find myself dying a lot when trying to activate it.

                              PRXPHETundefined GerardS0406undefined 2 Replies Last reply
                              1
                              • IK4Gamerundefined IK4Gamer

                                Is there a way to make field upgrades activate instantly instead of holding it, I find myself dying a lot when trying to activate it.

                                PRXPHETundefined Offline
                                PRXPHETundefined Offline
                                PRXPHET
                                wrote on last edited by
                                #119

                                @IK4Gamer25 Completely agree with that.

                                1 Reply Last reply
                                0
                                • IK4Gamerundefined IK4Gamer

                                  Is there a way to make field upgrades activate instantly instead of holding it, I find myself dying a lot when trying to activate it.

                                  GerardS0406undefined Offline
                                  GerardS0406undefined Offline
                                  GerardS0406
                                  VIP
                                  wrote on last edited by
                                  #120

                                  @IK4Gamer25 PRXPHET
                                  I can agree as well haha. I'll do that for the next update. Thanks!

                                  1 Reply Last reply
                                  1
                                  • GerardS0406undefined Offline
                                    GerardS0406undefined Offline
                                    GerardS0406
                                    VIP
                                    wrote on last edited by
                                    #121

                                    Update v0.2.4 has been released!


                                    New Features:

                                    • Parts shown on HUD on Tranzit/Die Rise/Buried (higher priority parts will show if you have multiple)
                                      plutonium-bootstrapper-win32_ddPFG3OZpg
                                    • Generator takeover location shown on Origins
                                      ShareX_5RN64C8C4U
                                    • Field Upgrades now instantly activate when keys are pressed

                                    Hotfixes:

                                    • Insta gold-shovel
                                    • Other minor bugs
                                    1 Reply Last reply
                                    3
                                    • yassoboufyundefined Offline
                                      yassoboufyundefined Offline
                                      yassoboufy
                                      wrote on last edited by
                                      #122

                                      is frenzied guard supposed to slow all zombies?

                                      1 Reply Last reply
                                      0
                                      • iamtoofastnglundefined Offline
                                        iamtoofastnglundefined Offline
                                        iamtoofastngl
                                        wrote on last edited by
                                        #123

                                        zmshot0011.jpg is the mod causing this or it just a plutonium issue

                                        1 Reply Last reply
                                        0
                                        • Cluetownundefined Offline
                                          Cluetownundefined Offline
                                          Cluetown
                                          wrote on last edited by
                                          #124
                                          This post is deleted!
                                          1 Reply Last reply
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