[Release-Beta] [ZM] Cold War Zombies Mod
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Does anyone know how to change how the points work. I like how they work in the base game
firelion338 you change itβs gsc script
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If you have any bugs you would like fixed, please reply below! Thanks. I'll get to them in the coming days.
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Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 How can I ride the staff of ice? The graves do not seem to me to be able to dig them
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GerardS0406 How can I ride the staff of ice? The graves do not seem to me to be able to dig them
motomex itβs rng based
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 Is there any chance you'll release a script file to change the point system back to how it is in the base game. Even if I could find the part of the gsc files that changes the points (I tried) I wouldn't know where to begin
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motomex itβs rng based
hindercanrun and how do i mount it?
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hindercanrun and how do i mount it?
motomex mount what?
the ice staff?
I donβt think u can -
motomex mount what?
the ice staff?
I donβt think u canhindercanrun damn,I guess I'll have to delete the mod to do the EE
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hindercanrun damn,I guess I'll have to delete the mod to do the EE
motomex no, idk what you mean by mount it?
do you mean make it? -
hindercanrun damn,I guess I'll have to delete the mod to do the EE
motomex You can do the entire EE with the mod. I've done it about 100 times.
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motomex You can do the entire EE with the mod. I've done it about 100 times.
GerardS0406 idk what he means about mount
i assumed he was talking about "mount"ing your weapons
that feature in waw -
motomex no, idk what you mean by mount it?
do you mean make it?hindercanrun yes, make it
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hindercanrun yes, make it
This post is deleted! -
hindercanrun yes, make it
motomex Just like you would normally
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motomex Just like you would normally
GerardS0406 The problem is, the graves that I am supposed to dig to get the pieces, do not appear on the map.
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GerardS0406 The problem is, the graves that I am supposed to dig to get the pieces, do not appear on the map.
motomex get a fresh version of the mod
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Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 In Mob of The Dead the Vitriolic Withering doesn't have pack a punch level or rarity when upgrading a Sweeper via Acid Gat Kit. I think this is a bug(?
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noticed that the mod disables origin easter egg steps, aswell as the shield parts. any plans on a fix for this?
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noticed that the mod disables origin easter egg steps, aswell as the shield parts. any plans on a fix for this?
patient0xero shield parts probably not since Thereβs a limit to stuff on the map
which is why not everything is on the hud -
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
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Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
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Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
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Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
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Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 There's a glitch where you can get the gun you already have from the mystery box (It's higher/lower tier) and pick it up, it makes you drop your guns (except the slot where you picked up the lower/higher tier gun). When I pick up one gun the other one disappears.
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