[ZM] T6 Perkaholic Mod
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MyBadiKilledYou oh it’s gonna be hard with afterlife in the way, maybe it someone could make the perks appear on round 2 or something, idk.
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no problem the 'director's cut' by teh bandit does actually give you all of them even in motd
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MyBadiKilledYou if you can edit the file you can add this before it gives the perks
flag_wait("initial_players_connected"); while(isdefined(self.afterlife) && self.afterlife){ wait 0.05; }
it will wait specifically before the first spawn phase os over if you play on mob
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@R3vengeYT me too fr need a tutorial on howe to set up
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can someone make a video on how to get this to work
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It’s so simple
if u need a tutorial for this then your brain is small -
Can you link the perk icons ps9
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@oppastomppa dont have the link to it anymore but i use these now
https://forum.plutonium.pw/topic/16641/soe-perk-icons -
Quick question, can you release the source for this? Wanted to do some edits.
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This post is deleted!
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@s0uthstar Thank you!
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Thanks to chicken emoji
I made @s0uthstar script work on MOTD too
If you want to download directly the gsc file > DownloadThe source code is below
#include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/zombies/_zm_perks; init() { level thread on_player_connect(); } on_player_connect() { level endon( "end_game" ); while( 1 ) { level waittill( "connected", player ); player thread on_player_spawned(); player thread sq_give_player_all_perks(); } } on_player_spawned() { level endon( "end_game" ); self endon( "disconnect" ); while( 1 ) { self waittill( "spawned_player" ); } } sq_give_player_all_perks() { flag_wait( "initial_blackscreen_passed" ); flag_wait("initial_players_connected"); while(isdefined(self.afterlife) && self.afterlife){ wait 0.05; } if( level.script != "zm_tomb" ) { machines = getentarray( "zombie_vending", "targetname" ); perks = []; i = 0; while( i < machines.size ) { if( machines[ i].script_noteworthy == "specialty_weapupgrade" ) { i++; continue; } perks[perks.size] = machines[ i].script_noteworthy; i++; } } else { perks = level._random_perk_machine_perk_list; } foreach( perk in perks ) { if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) ) { } else { if( self has_perk_paused( perk ) || self hasperk( perk ) ) { } else { self give_perk( perk, 0 ); wait 0.25; } } } if( getdvarint( "players_keep_perks_permanently" ) == 1 ) { if( !(is_true( self._retain_perks )) ) { self thread watch_for_respawn(); self._retain_perks = 1; } } } watch_for_respawn() { level endon( "end_game" ); self endon( "disconnect" ); while( 1 ) { self waittill_either( "spawned_player", "player_revived" ); wait_network_frame(); self thread sq_give_player_all_perks(); self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] ); } }
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contrabandgotti yes this works
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i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc
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_Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/
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Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.