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  3. [ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • f0rbiddinundefined Offline
    f0rbiddinundefined Offline
    f0rbiddin
    wrote on last edited by
    #4

    what file do i play zombie_moon in? i dont understand

    AlexInVrundefined 1 Reply Last reply
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    • f0rbiddinundefined f0rbiddin

      what file do i play zombie_moon in? i dont understand

      AlexInVrundefined Offline
      AlexInVrundefined Offline
      AlexInVr
      wrote on last edited by
      #5

      f0rbiddin press windows + r on your keyboard

      inside the window that pops up, type in %LOCALAPPDATA%

      go to the folder plutonium/Storage/t5/scripts/sp

      create a new folder name zombie_moon

      drop the script inside it,

      (Create a new text file, and name it whatever you want, copy the code in the thread, paste it inside, then rename the extension to .gsc)

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      • bhfffundefined bhfff referenced this topic on
      • Glitchy99undefined Offline
        Glitchy99undefined Offline
        Glitchy99
        wrote on last edited by
        #6

        Please add the QED's in

        AlexInVrundefined 2 Replies Last reply
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        • AlexInVrundefined AlexInVr referenced this topic on
        • _Tomeundefined Offline
          _Tomeundefined Offline
          _Tome
          wrote on last edited by
          #7

          how can i change it to give qeds third hit instead of raygun?

          AlexInVrundefined 1 Reply Last reply
          0
          • _Tomeundefined _Tome

            how can i change it to give qeds third hit instead of raygun?

            AlexInVrundefined Offline
            AlexInVrundefined Offline
            AlexInVr
            wrote on last edited by
            #8

            _Tome What's your discord

            _Tomeundefined 1 Reply Last reply
            0
            • Glitchy99undefined Glitchy99

              Please add the QED's in

              AlexInVrundefined Offline
              AlexInVrundefined Offline
              AlexInVr
              wrote on last edited by
              #9

              Glitchy99 Will do right away

              1 Reply Last reply
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              • AlexInVrundefined AlexInVr

                _Tome What's your discord

                _Tomeundefined Offline
                _Tomeundefined Offline
                _Tome
                wrote on last edited by
                #10
                This post is deleted!
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                • AlexInVrundefined Offline
                  AlexInVrundefined Offline
                  AlexInVr
                  wrote on last edited by
                  #11

                  UPDATE 10/20/2025:

                  • Added QED's as third hit

                  • Added a condition so raygun only shows up for coop games as 4th hit of the box

                  • Added round timer

                  • Jug is always the perk that spawns at NML

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                  • Glitchy99undefined Glitchy99

                    Please add the QED's in

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #12

                    Glitchy99 QED's have been added

                    1 Reply Last reply
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                    • AlexInVrundefined Offline
                      AlexInVrundefined Offline
                      AlexInVr
                      wrote on last edited by AlexInVr
                      #13

                      UPDATE: 10/22/2025, Implemented custom fix (My own implementation, not Evelyn's) for spawn cancel

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                      • David49undefined Offline
                        David49undefined Offline
                        David49
                        wrote on last edited by
                        #14

                        You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

                        AlexInVrundefined 1 Reply Last reply
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                        • David49undefined David49

                          You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

                          AlexInVrundefined Offline
                          AlexInVrundefined Offline
                          AlexInVr
                          wrote on last edited by
                          #15

                          David49 Send me your discord

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                          • anomalyAdriftundefined Offline
                            anomalyAdriftundefined Offline
                            anomalyAdrift
                            wrote on last edited by
                            #16

                            The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                            AlexInVrundefined 2 Replies Last reply
                            0
                            • anomalyAdriftundefined anomalyAdrift

                              The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                              AlexInVrundefined Offline
                              AlexInVrundefined Offline
                              AlexInVr
                              wrote on last edited by
                              #17

                              anomalyAdrift I will look into that for sure, thank you for letting me know !

                              1 Reply Last reply
                              0
                              • anomalyAdriftundefined anomalyAdrift

                                The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                                AlexInVrundefined Offline
                                AlexInVrundefined Offline
                                AlexInVr
                                wrote on last edited by
                                #18

                                anomalyAdrift Should be fixed, bit hard to test since it's mostly rng, let me know if you experience it again

                                1 Reply Last reply
                                0
                                • GoatedGameplayundefined Offline
                                  GoatedGameplayundefined Offline
                                  GoatedGameplay
                                  wrote last edited by
                                  #19

                                  I need help downloading that mod I try everything and nothing is working

                                  1 Reply Last reply
                                  0
                                  • xFakaahundefined Offline
                                    xFakaahundefined Offline
                                    xFakaah
                                    wrote last edited by
                                    #20

                                    When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                                    AlexInVrundefined 1 Reply Last reply
                                    0
                                    • xFakaahundefined xFakaah

                                      When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                                      AlexInVrundefined Offline
                                      AlexInVrundefined Offline
                                      AlexInVr
                                      wrote last edited by
                                      #21

                                      xFakaah This is the moon patch, do you mean using my other patch

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                                      • xFakaahundefined Offline
                                        xFakaahundefined Offline
                                        xFakaah
                                        wrote last edited by
                                        #22

                                        Yes im using the other patch

                                        AlexInVrundefined 1 Reply Last reply
                                        0
                                        • xFakaahundefined xFakaah

                                          Yes im using the other patch

                                          AlexInVrundefined Offline
                                          AlexInVrundefined Offline
                                          AlexInVr
                                          wrote last edited by
                                          #23

                                          xFakaah Raygun is 3rd hit on Kino, 4th is crossbow

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