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  3. [ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • AlexInVrundefined Offline
    AlexInVrundefined Offline
    AlexInVr
    wrote on last edited by AlexInVr
    #13

    UPDATE: 10/22/2025, Implemented custom fix (My own implementation, not Evelyn's) for spawn cancel

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    • David49undefined Offline
      David49undefined Offline
      David49
      wrote on last edited by
      #14

      You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

      AlexInVrundefined 1 Reply Last reply
      0
      • David49undefined David49

        You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

        AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #15

        David49 Send me your discord

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        • anomalyAdriftundefined Offline
          anomalyAdriftundefined Offline
          anomalyAdrift
          wrote on last edited by
          #16

          The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

          AlexInVrundefined 2 Replies Last reply
          0
          • anomalyAdriftundefined anomalyAdrift

            The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

            AlexInVrundefined Offline
            AlexInVrundefined Offline
            AlexInVr
            wrote on last edited by
            #17

            anomalyAdrift I will look into that for sure, thank you for letting me know !

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            • anomalyAdriftundefined anomalyAdrift

              The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

              AlexInVrundefined Offline
              AlexInVrundefined Offline
              AlexInVr
              wrote on last edited by
              #18

              anomalyAdrift Should be fixed, bit hard to test since it's mostly rng, let me know if you experience it again

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              • GoatedGameplayundefined Offline
                GoatedGameplayundefined Offline
                GoatedGameplay
                wrote on last edited by
                #19

                I need help downloading that mod I try everything and nothing is working

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                • xFakaahundefined Offline
                  xFakaahundefined Offline
                  xFakaah
                  wrote on last edited by
                  #20

                  When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                  AlexInVrundefined 1 Reply Last reply
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                  • xFakaahundefined xFakaah

                    When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #21

                    xFakaah This is the moon patch, do you mean using my other patch

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                    • xFakaahundefined Offline
                      xFakaahundefined Offline
                      xFakaah
                      wrote on last edited by
                      #22

                      Yes im using the other patch

                      AlexInVrundefined 1 Reply Last reply
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                      • xFakaahundefined xFakaah

                        Yes im using the other patch

                        AlexInVrundefined Offline
                        AlexInVrundefined Offline
                        AlexInVr
                        wrote on last edited by
                        #23

                        xFakaah Raygun is 3rd hit on Kino, 4th is crossbow

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                        • PHD 601undefined Offline
                          PHD 601undefined Offline
                          PHD 601
                          wrote on last edited by
                          #24

                          hi with this patch is the gersh device 4th hit solo

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                          • MoonlightXYZundefined Offline
                            MoonlightXYZundefined Offline
                            MoonlightXYZ
                            wrote on last edited by
                            #25

                            The timer isn't working on my end.

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                            • containedepundefined Offline
                              containedepundefined Offline
                              containedep
                              wrote last edited by
                              #26

                              i keep getting compile errors..

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