[Release] Black ops II Mapvote for Zombies and Multiplayer
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Sosuu
If you look at the guide is writtend how to do that there.To add support for multiple gametypes you need to edit the dvar like that :
set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.
Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:
dm;freeforall.cfg war;mycustomtdm.cfg
this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line
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Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:
dm;freeforall.cfg war;mycustomtdm.cfg
this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line
Sosuu This is the same issue I'm having currently.
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Sosuu This is the same issue I'm having currently.
CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)
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I'm unable to compile it using GSC Tool.
[ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.
The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.
Any help is appreciated
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I'm unable to compile it using GSC Tool.
[ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.
The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.
Any help is appreciated
Sasino97 you don't have to use any compiler
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Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
Btw the issue above was solved by using the master branch instead of release 1.0.0. -
Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
Btw the issue above was solved by using the master branch instead of release 1.0.0.Sasino97 the game has a compiler built-in
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Resxt Gotcha, but in case of errors where will the error messages show?
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Sasino97 in the middle of your screen lol
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I'm having trouble setting this up for zombies. I got transit to show on the vote thing but no other maps. I am also curious how I could run a custom cfg for a map
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Black ops II Mapvote for Zombies and Multiplayer
Developed by DoktorSAS
Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.
Introduction
This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.
Black Ops II: multiplayer
How to setup the mapvote step by step
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Compile the Script:
Compile themapvote.gsc
file using a GSC Compiler. This step is not required if you are working with the plutonium client. -
Place the Compiled File:
Copy the compiled file into your directory%localappdata%\Plutonium\storage\t6\scripts\mp\
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Configure Server File:
Copy the content ofmapvote.cfg
into your server configuration file (e.g.,server.cfg
,dedicated_mp.cfg
,dedicated.cfg
, etc.) that manages the Multiplayer server. -
Edit Dvars for Aesthetic Parameters:
- Set the Dvar
mv_maps
to specify the maps shown in the mapvote. For example:set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
- Set the Dvar
mv_enable
to 1 to activate the mapvote on your Multiplayer server. - For random gametypes, set the Dvar
mv_gametypes
specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:set mv_gametypes "[email protected] [email protected]"
- Set the Dvar
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(Plutonium ONLY) LUI UI with mod support:
- Take the content of the folder
T6Mapvote
and place it in your folder%localappdata%\Plutonium\storage\t6\mods\
- Set the dvar
fs_game
in your server configuration file (e.g.,server.cfg
,dedicated_zm.cfg
,dedicated.cfg
, etc.) - Set the dvar
mv_lui
to in your server configuration file (e.g.,server.cfg
,dedicated_zm.cfg
,dedicated.cfg
, etc.)
- Take the content of the folder
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Run the Server:
Start the server and immerse yourself in the map voting experience. You're done!
Settings: dvars
Dvar Default Value Description mv_enable
1 Enable/Disable the mapvote (1 for enable, 0 for disable). mv_maps
"" List of maps that can be voted on the mapvote; leave empty for all maps. mv_time
20 Time (in seconds) allotted for voting. mv_credits
1 Enable/Disable credits of the mod creator. mv_socialname
"SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.). mv_sentence
"Thanks for playing" Thankful sentence displayed. mv_votecolor
"5" Color of the vote number. mv_arrowcolor
"white" RGB color of the arrows. mv_selectcolor
"lighgreen" RGB color when a map gets voted. mv_backgroundcolor
"grey" RGB color of the map background. mv_blur
"3" Blur effect power. mv_gametypes
"" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files. mv_extramaps
0 Enable 6 maps mapvote when set to 1. mv_allowchangevote
1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable). mv_randomoption
1 If set to 1 it will not display which map and which gametype the last option will be (Random) mv_minplayerstovote
1 Set the minimum number of players required to start the mapvote mv_lui
1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files) Black ops II: zombies
How to setup the mapvote step by step
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Compile the Script:
Compile themapvote.gsc
file using a GSC Compiler. This step is not required if you are working with the plutonium client. -
Place the Compiled File:
Copy the file into your directory%localappdata%\Plutonium\storage\t6\scripts\zm\
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Configure Server File:
Copy the content ofmapvote.cfg
into your server configuration file (e.g.,server.cfg
,dedicated_zm.cfg
,dedicated.cfg
, etc.) that manages the Zombies server. -
Edit Dvars on your configuration file:
- Set the Dvar
mv_maps
to specify the maps shown in the mapvote. For example:set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
- Set the Dvar
mv_enable
to 1 to activate the mapvote on your Zombies server.
- Set the Dvar
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Run the Server:
Start the server and enjoy the map voting experience. You're done!
Download
It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.
I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
The following buttons will direct you to the corresponding pages:Sorex Hi i'm still having issues getting this to work on zombies
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anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc
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anyone know why its not working? every time when the rounds end you get the connection interrupted after killcam and idk why that is so. server doesnt give an error. using master branch ofc
maxiking913 Could you detail the issue?
- Do the mapvote load?
- Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
- Is your server cfg configurated as intended?
Check everything and let me know
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maxiking913 Could you detail the issue?
- Do the mapvote load?
- Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
- Is your server cfg configurated as intended?
Check everything and let me know
Sorex 1. no the round end and after the scoreboard it says the connection issue as if server is down.
2. i tried with just the mapvote script and same issue. removed the warfare bot script and renaked script just the mapvote file.
3. yes. tried it in many ways. default settings - putting maps in - putting gamemodes in and combinations. doesnt work. -
this is after last killcam and after the game scoreboard. you get dced and cant reconnect to the server anymore but server still running and sending hearthbeatthis is my last lines in the server config. i leave it simple for now since "debugging" the problem
////////////////////////////////////////////////// // Current Rotation (Edit to your liking) // ////////////////////////////////////////////////// set sv_maprotation "exec tdm.cfg map mp_dockside" ////////////////////////////////////////////////////////////////// // Black ops II Multiplayer mapvote // // Developed by @DoktorSAS // ////////////////////////////////////////////////////////////////// set mv_enable 1 // Enable/Disable the mapvote set mv_maps "mp_carrier mp_dig mp_drone mp_express" // Lits of maps that can be voted on the mapvote, leave empty for all maps set mv_excludedmaps "" // Lis of maps you don't want to show in the mapvote set mv_time 20 // Time to vote set mv_credits 1 // Enable/Disable credits of the mod creator set mv_socialname "SocialName" // Name of the server social such as Discord, Twitter, Website, etc set mv_sentence "Thanks for playing" // Thankfull sentence set mv_votecolor "5" // Color of the Vote Number set mv_arrowcolor "white" // RGB Color of the arrows set mv_selectcolor "lighgreen" // RGB Color when map get voted set mv_backgroundcolor "grey" // RGB Color of map background set mv_blur "3" // Blur effect power set mv_gametype "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode set mv_extramaps 0 // Enable 6 maps mapvote when set to 1 //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate
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Sorex Hey bro I did everything right and it got added in zombies but im not sure what to do since it keeps going back to the map I have enabled in the dedicated_zm.cfg. Is there something specific I need to do in for the sv_maprotation
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ItsYekim & maxiking913
Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.Check better your cfg files.
Do some checks, like:- Check if the gsc file load
- Check if the dvar mv_enable is set to one
- Check if mv_maps is set to the value you intended to set
Once I have some free time i'll do an investigation. But others use it so it should work fine.
Mess with the config and play with it. See what happen and report the results.Thanks.
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ItsYekim & maxiking913
Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.Check better your cfg files.
Do some checks, like:- Check if the gsc file load
- Check if the dvar mv_enable is set to one
- Check if mv_maps is set to the value you intended to set
Once I have some free time i'll do an investigation. But others use it so it should work fine.
Mess with the config and play with it. See what happen and report the results.Thanks.
This post is deleted! -
idk what happend but seemd it has sth to do with plutonium. update today and worked. didnt change anythin
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Update
Version 1.1.1
- Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running
- Massive code reorganization for better readability
- Optimized of resources
- Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
Version 1.1.2
- Implemented LUA/LUI UI support for mod support with controller support
- Implemented mv_randomoption dvar that will not display which map and which gametype the last option will be (Random)
- Implemented mv_minplayerstovote dvar to set the minimum number of players required to start the mapvote
- Implemented mv_allowchangevote dvar to allow or not the player to change his vote when time is still running