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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscgsc scriptmapvote
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  • Skiddlzundefined Offline
    Skiddlzundefined Offline
    Skiddlz
    wrote on last edited by
    #59

    I am having problems with the latest version, every time I choose a map it always rotates to the map cargo, and the map images don't show up so I don't actually know what I am choosing, there are just 3 empty boxes...

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    • Skiddlzundefined Offline
      Skiddlzundefined Offline
      Skiddlz
      wrote on last edited by
      #60

      Also, I don't have a main/ folder, is this a bad thing?
      I downloaded the Server Config Sorex sent to chacha18 and I already have the dedicated files found in main/ on my t6r/ folder.

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      • ox0badErr0rundefined Offline
        ox0badErr0rundefined Offline
        ox0badErr0r
        replied to Sorex on last edited by
        #61

        Sorex can i use it in custom games?

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by
          #62

          ox0badErr0r No, its made to be server side. To make it work you have to edit the gsc code. But at the moment the script is getting re-worked

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          • LeonFullundefined Offline
            LeonFullundefined Offline
            LeonFull
            wrote on last edited by
            #63

            That's what happens when i set the mv_enable dvar to 0.

            error.png

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex Contributor
              wrote on last edited by Sorex
              #64

              LeonFull Sorry my bad, i find an issue with a function and insteed of using

              maps\mp\gametypes\_globallogic_utils::registerpostroundevent(::mv_Begin);
              

              i used

              replaceFunc( maps\mp\gametypes\_killcam::finalkillcamwaiter, ::mv_finalkillcamwaiter);
              

              and i did not changed the code to make the mapvote get ignored.
              In a few minutes will be updated and fixed

              Updated, is on the same link of the 4.0.0 so press on this

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              • A Former User? Offline
                A Former User? Offline
                A Former User
                wrote on last edited by
                #65

                Hey Sorex, nice mod 🙂

                The maps vote work well overall but I'm having trouble to make it work throught multiple gametype.
                I have try to make it work with:

                • set sv_maprotation "map mp_nuketown_2020" and set mv_gametype "gun shrp dm sas" --> the game load as tdm and the mv_gametype does not work properly

                • set sv_maprotation "exec gun.cfg map mp_nuketown_2020" and set mv_gametype "gun shrp dm sas" --> while the gametype load correctly, the mv_gametype still does not work properly

                I tryed on my own to make some tweaks to the base .gsc (implementing random gametype with the dvar gametypes, adding it to votes manager and trying to add the gametype name to server ui, adding the winner vote gametype to setrotation) but i'm not really a good c++ programmer.

                Here is what i attempted to do :
                2021_10_12_16_47_00_Window.png

                Thanks in advance for any help you are able to provide.

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex Contributor
                  wrote on last edited by
                  #66

                  @eryzon
                  You are right, that "mv_gametype" is not a real gametype support. In fact it was made to be edited directly from the gsc code.
                  The dvar "mv_gametype" represents the file to run before the map changes. Actually to do what you need you just have to edit the mapvote code and set the dvar to the name of the file plus its extension.
                  In gsc it's setDvar("mv_gametype", "gun.cfg"), unfortunately I've never dedicated myself to a system integrated to mapvote but I left the possibility to make others do it either internally in my code or from an external script.

                  To show the gametype on the mapvote you have to modify the mapvote script itself.

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                  • Chatmalhautundefined Offline
                    Chatmalhautundefined Offline
                    Chatmalhaut
                    wrote on last edited by Chatmalhaut
                    #67

                    your script is crashing me, is there a solution?

                    it crashes with the controller. and I don't have the RAID image

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                    • TheSecretDaneundefined Offline
                      TheSecretDaneundefined Offline
                      TheSecretDane
                      wrote on last edited by
                      #68

                      To add to the comment above. Works fine with k+m, but with controller it crashes. Otherwise its great - its only a matter of pressing a keyboard key during final killcam.

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                      • TacTicToeundefined Offline
                        TacTicToeundefined Offline
                        TacTicToe
                        wrote on last edited by
                        #69

                        Version 4.0.0 fails to load with latest Plutonium r2798

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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex Contributor
                          wrote on last edited by
                          #70

                          TacTicToe Where did you put the file?

                          TacTicToeundefined 1 Reply Last reply
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                          • TacTicToeundefined Offline
                            TacTicToeundefined Offline
                            TacTicToe
                            replied to Sorex on last edited by
                            #71

                            Sorex mapvote.jpg

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                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex Contributor
                              wrote on last edited by
                              #72

                              TacTicToe i hope you enable the mapvote in your cfg file. Because if you don't get any error from the gsc then it mean you did not enable it

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                              • TacTicToeundefined Offline
                                TacTicToeundefined Offline
                                TacTicToe
                                wrote on last edited by
                                #73

                                servercfg.jpg

                                I assume this means it is enabled.

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                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex Contributor
                                  wrote on last edited by
                                  #74

                                  TacTicToe Yes, then should work as intended if files are in the correct folder and is enable

                                  TacTicToeundefined 1 Reply Last reply
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                                  • TacTicToeundefined Offline
                                    TacTicToeundefined Offline
                                    TacTicToe
                                    replied to Sorex on last edited by
                                    #75

                                    Sorex error.jpg

                                    You can see in the screenshot above the script is in the right folder. It is enabled, however it does not load.

                                    See attached.

                                    Running latest Win2019 Server if the OS makes a difference, tho it shouldnt.

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                                    • Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex Contributor
                                      wrote on last edited by
                                      #76

                                      TacTicToe show where you located the script. If don't load its because its in the wrong folder, or is empty, or is not a gsc

                                      TacTicToeundefined 1 Reply Last reply
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                                      • TacTicToeundefined Offline
                                        TacTicToeundefined Offline
                                        TacTicToe
                                        replied to Sorex on last edited by
                                        #77

                                        Sorex

                                        It is located here:

                                        C:\Users\Administrator\AppData\Local\Plutonium\storage\t6\scripts\mp

                                        mapvote.jpg

                                        [0_1646339152241_mapvote.gsc](Uploading 100%)

                                        The gsc came from github posted in the OP of this thread. I have not modified anything.

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                                        • TacTicToeundefined Offline
                                          TacTicToeundefined Offline
                                          TacTicToe
                                          wrote on last edited by
                                          #78

                                          Ok, got it working. Seems to make it work you have to not be a noob and compile it first. Duh!!

                                          Any news on the 5 map option?

                                          1 Reply Last reply
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