Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

  1. Home
  2. BO2 Server Hosting Support
  3. Low death barriers and bounces

Low death barriers and bounces

Scheduled Pinned Locked Moved BO2 Server Hosting Support
4 Posts 3 Posters 685 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Sprxfundefined Offline
    Sprxfundefined Offline
    Sprxf
    wrote on last edited by
    #1

    low death barrier funcionts i found are glitched and u instant die inside the map, and i dont find how to enable pre-patched bounces, if anyone knows how to solve one of these two i would apreciatte.

    1 Reply Last reply
    0
    • Sprxfundefined Offline
      Sprxfundefined Offline
      Sprxf
      wrote on last edited by Sprxf
      #2

      i found bounces, i just need help for low death barriers this is the code i got in the forum:

      manageBarriers()
      {
      	currentMap = getDvar( "mapname" );
      	
      	switch ( currentMap )
      	{
      		case "mp_bridge": //Detour
      			moveTrigger( 950 );
      		break;	
      		case "mp_hydro": //Hydro
      			moveTrigger( 1000 );
      		break;	
      		case "mp_uplink": //Uplink
      			moveTrigger( 300 );
      		break;	
      		case "mp_vertigo": //Vertigo
      			moveTrigger( 800 );
      		break;	
      		default: // Allmaps
      			moveTrigger( 150 );
      			return;
      	}
      }
      moveTrigger( z ) 
      {
      	if ( !isDefined ( z ) || isDefined ( level.barriersDone ) )
      		return;
      		
      	level.barriersDone = true;
      	
      	trigger = getEntArray( "trigger_hurt", "classname" );
      
      	for( i = 0; i < trigger.size; i++ )
      	{
      		if( trigger[i].origin[2] < self.origin[2] )
      			trigger[i].origin -= ( 0 , 0 , z );
      	}
      }
      
      
      M6Alyxundefined 1 Reply Last reply
      0
      • Sprxfundefined Sprxf

        i found bounces, i just need help for low death barriers this is the code i got in the forum:

        manageBarriers()
        {
        	currentMap = getDvar( "mapname" );
        	
        	switch ( currentMap )
        	{
        		case "mp_bridge": //Detour
        			moveTrigger( 950 );
        		break;	
        		case "mp_hydro": //Hydro
        			moveTrigger( 1000 );
        		break;	
        		case "mp_uplink": //Uplink
        			moveTrigger( 300 );
        		break;	
        		case "mp_vertigo": //Vertigo
        			moveTrigger( 800 );
        		break;	
        		default: // Allmaps
        			moveTrigger( 150 );
        			return;
        	}
        }
        moveTrigger( z ) 
        {
        	if ( !isDefined ( z ) || isDefined ( level.barriersDone ) )
        		return;
        		
        	level.barriersDone = true;
        	
        	trigger = getEntArray( "trigger_hurt", "classname" );
        
        	for( i = 0; i < trigger.size; i++ )
        	{
        		if( trigger[i].origin[2] < self.origin[2] )
        			trigger[i].origin -= ( 0 , 0 , z );
        	}
        }
        
        
        M6Alyxundefined Offline
        M6Alyxundefined Offline
        M6Alyx
        wrote on last edited by
        #3

        Sprxf where do i put this? is it a gsc script?

        1 Reply Last reply
        0
        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          Contributor
          wrote on last edited by
          #4

          yes its a script

          1 Reply Last reply
          0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Don't have an account? Register

          • Login or register to search.
          • First post
            Last post
          0
          • Unread 0
          • Recent
          • Tags
          • Popular
          • Users
          • Groups