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[Resource] Ladder Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ox_undefined Offline
    Ox_undefined Offline
    Ox_
    wrote on last edited by
    #2

    Wouldn't toggle that on self since it's not player specific.
    Toggle it on level.

    homuraundefined n4thundefined 2 Replies Last reply
    0
    • Ox_undefined Ox_

      Wouldn't toggle that on self since it's not player specific.
      Toggle it on level.

      homuraundefined Offline
      homuraundefined Offline
      homura
      Banned
      wrote on last edited by
      #3

      Ox_ in my opinion, storing it as a variable for the player isn't a bad idea. The variable should be initialized in onPlayerConnect or maybe the spawn function.

      I am curious though, how come you say store it in level?

      Matrixundefined Cahzundefined 2 Replies Last reply
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      • homuraundefined homura

        Ox_ in my opinion, storing it as a variable for the player isn't a bad idea. The variable should be initialized in onPlayerConnect or maybe the spawn function.

        I am curious though, how come you say store it in level?

        Matrixundefined Offline
        Matrixundefined Offline
        Matrix
        Plutonium Staff
        wrote on last edited by
        #4

        homura said in Ladder Mod:

        Ox_ in my opinion, storing it as a variable for the player isn't a bad idea. The variable should be initialized in onPlayerConnect or maybe the spawn function.

        I am curious though, how come you say store it in level?

        Changing the dvar once affects everyone in the game playing. No reason to have multiple variables toggling the same thing. If one "self" sets it to true, the mod is active for everyone in the game while the variable is still false for everyone else. Logically doesn't make any sense

        A Former User? 1 Reply Last reply
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        • homuraundefined homura

          Ox_ in my opinion, storing it as a variable for the player isn't a bad idea. The variable should be initialized in onPlayerConnect or maybe the spawn function.

          I am curious though, how come you say store it in level?

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #5

          homura if you toggle it on level instead of self, it only creates one instance of that variable. Let's say everyone in his game has access to toggle the dvar, it would make more sense to have it toggle as level.ladder or whatever so that way it is the same for everyone instead of having 18 separate self variable toggles when it toggles a serverwide dvar

          n4thundefined DeadShotundefined 2 Replies Last reply
          0
          • Cahzundefined Cahz

            homura if you toggle it on level instead of self, it only creates one instance of that variable. Let's say everyone in his game has access to toggle the dvar, it would make more sense to have it toggle as level.ladder or whatever so that way it is the same for everyone instead of having 18 separate self variable toggles when it toggles a serverwide dvar

            n4thundefined Offline
            n4thundefined Offline
            n4th
            wrote on last edited by
            #6

            Cahz yo cahz can help me man?

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            • Ox_undefined Ox_

              Wouldn't toggle that on self since it's not player specific.
              Toggle it on level.

              n4thundefined Offline
              n4thundefined Offline
              n4th
              wrote on last edited by
              #7

              Ox_ is it such a big deal man?

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              • Sassundefined Offline
                Sassundefined Offline
                Sass
                Plutonium Staff
                wrote on last edited by Sass
                #8

                Or instead of using level.ladderjump/self.ladderjump, just use one of the dvar's value for your if statement, e.g :

                if( getDvar("jump_ladderPushVel") == 128 )
                {
                    self iprintln("Ladder Mod ^1ON");
                    setDvar("jump_ladderPushVel", 1024);
                    setDvar("bg_ladder_yawcap", 0);
                }
                
                n4thundefined 1 Reply Last reply
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                • Sassundefined Sass

                  Or instead of using level.ladderjump/self.ladderjump, just use one of the dvar's value for your if statement, e.g :

                  if( getDvar("jump_ladderPushVel") == 128 )
                  {
                      self iprintln("Ladder Mod ^1ON");
                      setDvar("jump_ladderPushVel", 1024);
                      setDvar("bg_ladder_yawcap", 0);
                  }
                  
                  n4thundefined Offline
                  n4thundefined Offline
                  n4th
                  wrote on last edited by
                  #9

                  Sass sass my friend can you help me? I was told to paste this in my server.cfg “ gts playerNumLives 0”, but like I want the bot to have the 1 life and me unlimited because that, I don’t know how to add, can you help ?

                  1 Reply Last reply
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                  • Matrixundefined Matrix

                    homura said in Ladder Mod:

                    Ox_ in my opinion, storing it as a variable for the player isn't a bad idea. The variable should be initialized in onPlayerConnect or maybe the spawn function.

                    I am curious though, how come you say store it in level?

                    Changing the dvar once affects everyone in the game playing. No reason to have multiple variables toggling the same thing. If one "self" sets it to true, the mod is active for everyone in the game while the variable is still false for everyone else. Logically doesn't make any sense

                    A Former User? Offline
                    A Former User? Offline
                    A Former User
                    wrote on last edited by
                    #10

                    Matrix I agree, my mistake. Level is the better option.

                    1 Reply Last reply
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                    • Cahzundefined Cahz

                      homura if you toggle it on level instead of self, it only creates one instance of that variable. Let's say everyone in his game has access to toggle the dvar, it would make more sense to have it toggle as level.ladder or whatever so that way it is the same for everyone instead of having 18 separate self variable toggles when it toggles a serverwide dvar

                      DeadShotundefined Offline
                      DeadShotundefined Offline
                      DeadShot
                      wrote on last edited by
                      #11

                      Cahz Can i have your discord cuz i just joined plutonium and cant find any option for direct messages
                      I needed to talk to u abt one of your post ❤

                      1 Reply Last reply
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