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Plutonium

How to spawn player 2 before end of round 1 (zombies)

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  • Lupercalundefined Offline
    Lupercalundefined Offline
    Lupercal
    wrote on last edited by
    #1

    I tried just connecting via IP over LAN, but second player had to spectate the first round.
    I then setup server hosting, but still when another player connects to my lobby they are forced to spectate the first round.
    This ruins the point distribution and makes for a less fun game.

    How can I spawn (or how can they spawn themselves) in on round 1?
    Either when playing over LAN or server hosted.
    I just want to find any way that works.
    Thanks for any help.

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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    wrote on last edited by
    #2

    If you are playing on a map with an intro cutscene, you could try to skip it at the same time. Other than that, you will have to use GSC mods on a dedicated server to force the game to spawn in the 2nd player (or a similar workaround).

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  • xJiroZomber935xundefined Offline
    xJiroZomber935xundefined Offline
    xJiroZomber935x
    wrote on last edited by
    #3

    Where I have to set the gsc on this new update?

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  • Lupercalundefined Offline
    Lupercalundefined Offline
    Lupercal
    wrote on last edited by
    #4

    luigistyle
    Skipping cutscene at the same time doesn't work.
    Using map_restart or fast_restart just leaves the map on a black screen.
    Same with dying out to restart.

    Is there documentation anywhere on how to setup a GSC on Plutonium?
    Or for a similar workaround?

    Cahzundefined 1 Reply Last reply
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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    replied to Lupercal on last edited by Cahz
    #5

    Lupercal GSC's can be loaded onto dedicated servers (which can be hosted on your computer).
    T6 Dedicated Server Guide
    Loading GSC on a Dedicated Server Guide

    To have all players spawn on round 1, you can use this simple GSC in your script.

    Add this into your script anywhere.

    spawn_if_round_one() //force spawn player
    {
    	wait 5; //waits for blackscreen to load
    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
    	{
    		self [[ level.spawnplayer ]]();
    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
    	}
    }
    

    Then add this

    player thread spawn_if_round_one();
    

    under your OnPlayerConnect function, like so.

    onPlayerConnect()
    {
    	level endon( "end_game" );
            self endon( "disconnect" );
    	for (;;)
    	{
    		level waittill( "connected", player );
    		player thread spawn_if_round_one();
    	}
    }
    

    Hope this helps

    szoroscsirke21undefined AdrX003undefined Cahzundefined 3 Replies Last reply
    1
  • szoroscsirke21undefined Offline
    szoroscsirke21undefined Offline
    szoroscsirke21
    replied to Cahz on last edited by
    #6

    Cahz theres is some problem with !is_classic();asfafafas.png

    Cahzundefined 1 Reply Last reply
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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    replied to szoroscsirke21 on last edited by
    #7

    szoroscsirke21 the is_classic() function is held in _zm_utility.gsc which means you're missing the include for it.

    Add this include to the top of your _clientids.gsc file.
    #include maps/mp/zombies/_zm_utility;

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  • szoroscsirke21undefined Offline
    szoroscsirke21undefined Offline
    szoroscsirke21
    wrote on last edited by szoroscsirke21
    #8

    Thank You! Cahz
    It fixed the error message, but the scipts still not works. I think im stupid. My friend only revive after round 1 finished. I cant make it work. 😕

    Cahzundefined 1 Reply Last reply
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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    replied to szoroscsirke21 on last edited by
    #9

    szoroscsirke21 You need to make sure you're doing the steps correctly. Yes, you copied the script, but you must not have the player thread spawn_if_round_one(); in your _clientids.gsc file.

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  • MrMrEundefined Offline
    MrMrEundefined Offline
    MrMrE
    wrote on last edited by MrMrE
    #10

    on the host console just use command:
    fast_restart
    this set map to all initial positions and if all players are present the command starts over the map with all present and alive round 1

    it is worth while setting up a dedicated server on one of the lan machines you and friend are playing on, which ever is most powerful, xpartygo on my pc runs a lil laggy but dedicated host and client simultaneously actually has a smother outcome. AND then you can use fast_restart on dedicated

    Lupercalundefined 1 Reply Last reply
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  • Lupercalundefined Offline
    Lupercalundefined Offline
    Lupercal
    replied to MrMrE on last edited by
    #11

    @MrE-Ronski85
    I am already using a dedicated server on my machine....
    And the fast_restart or map_restart commands used to crash server.
    Now those commands don't even work.

    And when the game ends, the lobby crashes with error:
    "CG_Spawn: no free fake entities"

    Same error will then occur on every lobby join until I restart the server.

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  • Misumi'Elundefined Offline
    Misumi'Elundefined Offline
    Misumi'El
    wrote on last edited by
    #12

    Cahz I try to add this code to my script, but it doesn't work. I've already remade my GSC code (It even worked with codes that didn't work) but this specific script doesn't work.

    And to make matters worse, I still don't know much about programming

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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    replied to Cahz on last edited by
    #13
    This post is deleted!
    1 Reply Last reply
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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    replied to Cahz on last edited by
    #14
    This post is deleted!
    1 Reply Last reply
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