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How to spawn player 2 before end of round 1 (zombies)

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  • xJiroZomber935xundefined Offline
    xJiroZomber935xundefined Offline
    xJiroZomber935x
    wrote on last edited by
    #3

    Where I have to set the gsc on this new update?

    1 Reply Last reply
    0
    • Lupercalundefined Offline
      Lupercalundefined Offline
      Lupercal
      wrote on last edited by
      #4

      luigistyle
      Skipping cutscene at the same time doesn't work.
      Using map_restart or fast_restart just leaves the map on a black screen.
      Same with dying out to restart.

      Is there documentation anywhere on how to setup a GSC on Plutonium?
      Or for a similar workaround?

      Cahzundefined 1 Reply Last reply
      0
      • Lupercalundefined Lupercal

        luigistyle
        Skipping cutscene at the same time doesn't work.
        Using map_restart or fast_restart just leaves the map on a black screen.
        Same with dying out to restart.

        Is there documentation anywhere on how to setup a GSC on Plutonium?
        Or for a similar workaround?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by Cahz
        #5

        Lupercal GSC's can be loaded onto dedicated servers (which can be hosted on your computer).
        T6 Dedicated Server Guide
        Loading GSC on a Dedicated Server Guide

        To have all players spawn on round 1, you can use this simple GSC in your script.

        Add this into your script anywhere.

        spawn_if_round_one() //force spawn player
        {
        	wait 5; //waits for blackscreen to load
        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
        	{
        		self [[ level.spawnplayer ]]();
        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
        	}
        }
        

        Then add this

        player thread spawn_if_round_one();
        

        under your OnPlayerConnect function, like so.

        onPlayerConnect()
        {
        	level endon( "end_game" );
                self endon( "disconnect" );
        	for (;;)
        	{
        		level waittill( "connected", player );
        		player thread spawn_if_round_one();
        	}
        }
        

        Hope this helps

        szoroscsirke21undefined AdrX003undefined Cahzundefined 3 Replies Last reply
        1
        • Cahzundefined Cahz

          Lupercal GSC's can be loaded onto dedicated servers (which can be hosted on your computer).
          T6 Dedicated Server Guide
          Loading GSC on a Dedicated Server Guide

          To have all players spawn on round 1, you can use this simple GSC in your script.

          Add this into your script anywhere.

          spawn_if_round_one() //force spawn player
          {
          	wait 5; //waits for blackscreen to load
          	if ( self.sessionstate == "spectator" && level.round_number == 1 )
          	{
          		self [[ level.spawnplayer ]]();
          		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
          			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
          	}
          }
          

          Then add this

          player thread spawn_if_round_one();
          

          under your OnPlayerConnect function, like so.

          onPlayerConnect()
          {
          	level endon( "end_game" );
                  self endon( "disconnect" );
          	for (;;)
          	{
          		level waittill( "connected", player );
          		player thread spawn_if_round_one();
          	}
          }
          

          Hope this helps

          szoroscsirke21undefined Offline
          szoroscsirke21undefined Offline
          szoroscsirke21
          wrote on last edited by
          #6

          Cahz theres is some problem with !is_classic();asfafafas.png

          Cahzundefined 1 Reply Last reply
          0
          • szoroscsirke21undefined szoroscsirke21

            Cahz theres is some problem with !is_classic();asfafafas.png

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #7

            szoroscsirke21 the is_classic() function is held in _zm_utility.gsc which means you're missing the include for it.

            Add this include to the top of your _clientids.gsc file.
            #include maps/mp/zombies/_zm_utility;

            1 Reply Last reply
            0
            • szoroscsirke21undefined Offline
              szoroscsirke21undefined Offline
              szoroscsirke21
              wrote on last edited by szoroscsirke21
              #8

              Thank You! Cahz
              It fixed the error message, but the scipts still not works. I think im stupid. My friend only revive after round 1 finished. I cant make it work. 😕

              Cahzundefined 1 Reply Last reply
              0
              • szoroscsirke21undefined szoroscsirke21

                Thank You! Cahz
                It fixed the error message, but the scipts still not works. I think im stupid. My friend only revive after round 1 finished. I cant make it work. 😕

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #9

                szoroscsirke21 You need to make sure you're doing the steps correctly. Yes, you copied the script, but you must not have the player thread spawn_if_round_one(); in your _clientids.gsc file.

                1 Reply Last reply
                0
                • MrMrEundefined Offline
                  MrMrEundefined Offline
                  MrMrE
                  wrote on last edited by MrMrE
                  #10

                  on the host console just use command:
                  fast_restart
                  this set map to all initial positions and if all players are present the command starts over the map with all present and alive round 1

                  it is worth while setting up a dedicated server on one of the lan machines you and friend are playing on, which ever is most powerful, xpartygo on my pc runs a lil laggy but dedicated host and client simultaneously actually has a smother outcome. AND then you can use fast_restart on dedicated

                  Lupercalundefined 1 Reply Last reply
                  0
                  • MrMrEundefined MrMrE

                    on the host console just use command:
                    fast_restart
                    this set map to all initial positions and if all players are present the command starts over the map with all present and alive round 1

                    it is worth while setting up a dedicated server on one of the lan machines you and friend are playing on, which ever is most powerful, xpartygo on my pc runs a lil laggy but dedicated host and client simultaneously actually has a smother outcome. AND then you can use fast_restart on dedicated

                    Lupercalundefined Offline
                    Lupercalundefined Offline
                    Lupercal
                    wrote on last edited by
                    #11

                    @MrE-Ronski85
                    I am already using a dedicated server on my machine....
                    And the fast_restart or map_restart commands used to crash server.
                    Now those commands don't even work.

                    And when the game ends, the lobby crashes with error:
                    "CG_Spawn: no free fake entities"

                    Same error will then occur on every lobby join until I restart the server.

                    1 Reply Last reply
                    0
                    • Misumi'Elundefined Offline
                      Misumi'Elundefined Offline
                      Misumi'El
                      wrote on last edited by
                      #12

                      Cahz I try to add this code to my script, but it doesn't work. I've already remade my GSC code (It even worked with codes that didn't work) but this specific script doesn't work.

                      And to make matters worse, I still don't know much about programming

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        Lupercal GSC's can be loaded onto dedicated servers (which can be hosted on your computer).
                        T6 Dedicated Server Guide
                        Loading GSC on a Dedicated Server Guide

                        To have all players spawn on round 1, you can use this simple GSC in your script.

                        Add this into your script anywhere.

                        spawn_if_round_one() //force spawn player
                        {
                        	wait 5; //waits for blackscreen to load
                        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                        	{
                        		self [[ level.spawnplayer ]]();
                        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                        	}
                        }
                        

                        Then add this

                        player thread spawn_if_round_one();
                        

                        under your OnPlayerConnect function, like so.

                        onPlayerConnect()
                        {
                        	level endon( "end_game" );
                                self endon( "disconnect" );
                        	for (;;)
                        	{
                        		level waittill( "connected", player );
                        		player thread spawn_if_round_one();
                        	}
                        }
                        

                        Hope this helps

                        AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by
                        #13
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          Lupercal GSC's can be loaded onto dedicated servers (which can be hosted on your computer).
                          T6 Dedicated Server Guide
                          Loading GSC on a Dedicated Server Guide

                          To have all players spawn on round 1, you can use this simple GSC in your script.

                          Add this into your script anywhere.

                          spawn_if_round_one() //force spawn player
                          {
                          	wait 5; //waits for blackscreen to load
                          	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                          	{
                          		self [[ level.spawnplayer ]]();
                          		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                          			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                          	}
                          }
                          

                          Then add this

                          player thread spawn_if_round_one();
                          

                          under your OnPlayerConnect function, like so.

                          onPlayerConnect()
                          {
                          	level endon( "end_game" );
                                  self endon( "disconnect" );
                          	for (;;)
                          	{
                          		level waittill( "connected", player );
                          		player thread spawn_if_round_one();
                          	}
                          }
                          

                          Hope this helps

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #14
                          This post is deleted!
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