Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Releases & Resources
  3. my mods collectados since 2012 (updated)(03-10-2023)add weapons skin(complete)105%

my mods collectados since 2012 (updated)(03-10-2023)add weapons skin(complete)105%

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
40 Posts 7 Posters 4.4k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • neroZzero-2035undefined Offline
    neroZzero-2035undefined Offline
    neroZzero-2035
    replied to Darth_Kanetaker on last edited by
    #30

    Darth_Kanetaker hello , thank you for your comment , open z_hud_blue.iwd and scroll down search for files started with

    weapon_
    

    and delete the weapon skins that you dont want this z_hud_blue.iwd file includes only weapons skins and gloves , you can also check my old comments and check links for other gloves you can download and overwrite the files in z_hud_blue.iwd to any gloves you get from internet or weapon skins
    try keep the weapon files end with _nml these files for background metal texture you can also delete them if you dont want metal textures

    regards

    Darth_Kanetakerundefined 1 Reply Last reply
    0
    • Darth_Kanetakerundefined Offline
      Darth_Kanetakerundefined Offline
      Darth_Kanetaker
      replied to neroZzero-2035 on last edited by Darth_Kanetaker
      #31

      neroZzero-2035 Thank you very much for your answer. I'm going to try these changes.
      Besides, another concern of mine is that some maps appear with themes and night skies; How do I get these maps to have a daytime setting again? While in other maps the changes you made are perfect.

      Thank You 😃

      Another question: What about those files that start with "~weapon"?? Do they influence something or not? Since I see several of them within said "hud_blue" file.

      neroZzero-2035undefined 2 Replies Last reply
      0
      • neroZzero-2035undefined Offline
        neroZzero-2035undefined Offline
        neroZzero-2035
        replied to Darth_Kanetaker on last edited by
        #32

        Darth_Kanetaker
        hi again, simply remove z_night.iwd iff you dont want night sky box
        also download
        MW3+Sky+Customizer.rar
        scroll up you will find it in the main post this software will give you optional skyboxes for any mw3 maps dlc mw3 maps included
        also if you dont want night time vision , just edit vision folder

        1 Reply Last reply
        0
        • neroZzero-2035undefined Offline
          neroZzero-2035undefined Offline
          neroZzero-2035
          wrote on last edited by
          #33

          yes ~weapon give another type of texture for weapons these file includes same weapons skins you can remove them also about skybox , just use MW3+Sky+Customizer.rar software and target game files to locate you can simply select any sky you like its about 15 optional sky types

          1 Reply Last reply
          0
          • neroZzero-2035undefined Offline
            neroZzero-2035undefined Offline
            neroZzero-2035
            replied to Darth_Kanetaker on last edited by
            #34

            Darth_Kanetaker you have good skin and want add texture for it !right
            let us say your skin name is weapon_g36_col.iwi right dont edit anything on it ,
            you need to do download
            these two iwi files
            https://mega.nz/file/mhA3zJiC#GEifD6NOS4972UxNtOu0JX3mvbBE5BSbFKR1XsLcdqI

            weapon_renameme_nml.iwi
            ~weapon_renameme_spec-rgb&we~54b1b60a.iwi

            make the first file name like this

            weapon_g36_nml.iwi
            and
            ~weapon_renameme_spec-rgb&we~54b1b60a.iwi
            to
            ~weapon_g36_iw5_spc-rgb&weapo~0ece2fd9.iwi
            after edit name put them inside images folder that are inside z_hud_blue.iwd file open it by winrar or z7

            note: make sure not edit name for your original weapon_g36_col.iwi
            u only need to replace weapon_g36_nml.iwi and the other one started with ~

            Darth_Kanetakerundefined 2 Replies Last reply
            0
            • Darth_Kanetakerundefined Offline
              Darth_Kanetakerundefined Offline
              Darth_Kanetaker
              replied to neroZzero-2035 on last edited by
              #35

              neroZzero-2035 Thak you very much for the help 😃

              1 Reply Last reply
              0
              • Darth_Kanetakerundefined Offline
                Darth_Kanetakerundefined Offline
                Darth_Kanetaker
                replied to neroZzero-2035 on last edited by
                #36

                neroZzero-2035 In the case of the DOME map, how do I return only its textures to the original?

                neroZzero-2035undefined 1 Reply Last reply
                0
                • neroZzero-2035undefined Offline
                  neroZzero-2035undefined Offline
                  neroZzero-2035
                  replied to Darth_Kanetaker on last edited by
                  #37

                  Darth_Kanetaker from this file z_doom_texture.iwd , i dont know what the exact file to remove the dome texture try delete one by one until you find it also this file include bricks , and let me know what the file you delete cause i also want to know

                  Darth_Kanetakerundefined 1 Reply Last reply
                  0
                  • Darth_Kanetakerundefined Offline
                    Darth_Kanetakerundefined Offline
                    Darth_Kanetaker
                    replied to neroZzero-2035 on last edited by
                    #38

                    neroZzero-2035 Screenshot_161.png In itself I only left those files, so the map practically looks like the original but cleaner and sharper.

                    neroZzero-2035undefined 1 Reply Last reply
                    0
                    • neroZzero-2035undefined Offline
                      neroZzero-2035undefined Offline
                      neroZzero-2035
                      replied to Darth_Kanetaker on last edited by
                      #39

                      Darth_Kanetaker what these files for end with _col.iw and me_sidewalk1

                      Darth_Kanetakerundefined 1 Reply Last reply
                      0
                      • Darth_Kanetakerundefined Offline
                        Darth_Kanetakerundefined Offline
                        Darth_Kanetaker
                        replied to neroZzero-2035 on last edited by Darth_Kanetaker
                        #40

                        neroZzero-2035 "me_sidewalk1" It is the floor with gray barks where the tank and the vehicles are. But I don't know about files with " _col.iw"

                        Separately, I have another concern and it is whether there is a way to correct, replace or improve the sound of the weapons in MW3. Since there are some weapons that sound better in other versions of CoD, in real life, or in movies (for example: The Model 1887 in Terminator 2).

                        Additionally, I noticed that some phrases warning about certain activated killstreaks (example: "Friendly Chopper" instead of "Friendly Cobra") have been changed. In that case, it would be very cool if you could give more impact to the "the enemy have Juggernaut" alert, adding that intimidating sound of the MW2 juggernauts in the background.

                        1 Reply Last reply
                        0

                        • 1
                        • 2
                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Donate