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  3. [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese)

[ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese)

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  • John_Bananaundefined John_Banana

    I replied on YouTube, but to clarify, Co-op play with a mod or custom map is exactly the same as vanilla co-op play/default Plutonium play. Except all you do is click your "Mods" list on the menu and launch the desired mod. That's it

    Mindtrick_Mattundefined Offline
    Mindtrick_Mattundefined Offline
    Mindtrick_Matt
    wrote on last edited by
    #12

    John_Banana The issue Im having there is that the mod seems to force me in offline mode, same with a friend when going through plutonium. We just decided to play with it on vanilla WaW instead and that worked.

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    • John_Bananaundefined Offline
      John_Bananaundefined Offline
      John_Banana
      wrote on last edited by
      #13

      This mod has received a substantial update, I've been tweaking it for a few months now and if you didn't get a chance to check it out this summer, a quick summary is as follows:

      New Features

      • Added Bayonets to Shi No Numa
      • Added a local leaderboard, stats tracking, time played, and ranking progression that save to player data on a per-mod/map basis for each of the 4 maps
      • More bug fixes and tweaks, see full README on GitHub
      • Better controller support:
        f78cea7b-0df2-4b43-af7b-cb32539501ec-image.png
        5d3f890e-fc72-4292-9a08-88ec79226cc7-image.png

      Notes on Issues

      • I have just tested this mod on the latest Plutonium (and as always) it is still working fine, double check you and your friends have installed it properly and own the Steam game
      • I also tested a server a few months ago and it worked fine
      • I added a check that will set scr_disableHotJoinFixes to 1 for the first time you run any of my mods, but you can set it back to 0 if you want and it will remember. The reason for this is because some of the join mid game tweaks conflict with my mod and create a bug where when you die in solo & the game tries to restart, the screen is in b/w and it looks like you are dead. This is because my mod uses vanilla scripts and was designed to work on the vanilla version primarily. A while ago I already manually added the other non-joining related fixes related to thread leaks that get disabled with this command, so no need to worry about that. If you have any issues with players joining, just go ahead and set this back to 0 and you'll just have to suffer with the b/w glitch, which you can fix by just clicking restart match anyways so it's not a big deal.
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      • Jackeddundefined Offline
        Jackeddundefined Offline
        Jackedd
        wrote on last edited by
        #14
        This post is deleted!
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        • EliLagerundefined Offline
          EliLagerundefined Offline
          EliLager
          wrote on last edited by
          #15

          is there a way to have updated quick revive but not double tap

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          • EliLagerundefined Offline
            EliLagerundefined Offline
            EliLager
            wrote on last edited by
            #16

            and is there an ee guide somewhere

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            • EliLagerundefined EliLager

              and is there an ee guide somewhere

              John_Bananaundefined Offline
              John_Bananaundefined Offline
              John_Banana
              wrote on last edited by
              #17

              EliLager there is a guide on UGX forum and I have video footage on my youtube (past live streams)

              as for double tap and quick revive, no, but my mod is open source you can easily disable it yourself. Remember that the double tap buff is only a 33% damage buff, and mods like the reimagined mod is 50% while BO2 is a 100% damage buff. So it’s really not gamebreaking, it’s what I found to be the most reasonable subtle buff that gives more replayability because you can use bullet guns for a couple extra rounds

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              • javascript_616undefined Offline
                javascript_616undefined Offline
                javascript_616
                wrote on last edited by
                #18

                idk how it works? it's like a custom map? or change the vanilla maps?

                John_Bananaundefined 1 Reply Last reply
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                • javascript_616undefined javascript_616

                  idk how it works? it's like a custom map? or change the vanilla maps?

                  John_Bananaundefined Offline
                  John_Bananaundefined Offline
                  John_Banana
                  wrote on last edited by
                  #19

                  javascript_616 late reply but it's all explained in the post. when you click the download you will be presented with installation instructions. custom maps and mods follow the exact same installation: you put them in the mods folder, simple as that. yes, this changes the vanilla maps only when you are using the mod

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                  • EliLagerundefined Offline
                    EliLagerundefined Offline
                    EliLager
                    wrote on last edited by EliLager
                    #20

                    I've been having a little trouble getting multiplayer to work, when I place the d3d9.dll file into the root directory it just gets removed whenever I start the game. this only happens when using plutonium though

                    John_Bananaundefined 1 Reply Last reply
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                    • EliLagerundefined EliLager

                      I've been having a little trouble getting multiplayer to work, when I place the d3d9.dll file into the root directory it just gets removed whenever I start the game. this only happens when using plutonium though

                      John_Bananaundefined Offline
                      John_Bananaundefined Offline
                      John_Banana
                      wrote last edited by John_Banana
                      #21

                      EliLager said in [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese):

                      I've been having a little trouble getting multiplayer to work, when I place the d3d9.dll file into the root directory it just gets removed whenever I start the game. this only happens when using plutonium though

                      You don't need the d3d9 file if you are using plutonium, check my notes in the post. So you can just play like normal after installing the mods

                      As for multiplayer, again, check the notes in the post. Any mod of the vanilla game that edits the menus will still show co-op buttons but they are non-functioning in terms of connecting to Pluto servers. You just have to start a game in solo like normal / start a Pluto server and then your friends can join you from the Pluto server list, ignore the co-op buttons in my mod.

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