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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Resxtundefined Resxt

    I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

    SourPatchCxundefined Offline
    SourPatchCxundefined Offline
    SourPatchCx
    wrote on last edited by
    #3

    Resxt which gsc file do i add that on?🤔

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #4

      Create a script

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      • SourPatchCxundefined SourPatchCx

        anyone have a script to remove space monkey rounds on ascension?🤔

        Aranellaundefined Offline
        Aranellaundefined Offline
        Aranella
        wrote on last edited by Aranella
        #5

        SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

        main()
        {
        replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
        replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
        replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
        replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
        replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
        }
        
        
        
        removemonkeys()
        {
        
        }
        SourPatchCxundefined 1 Reply Last reply
        2
        • Aranellaundefined Aranella

          SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

          main()
          {
          replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
          replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
          }
          
          
          
          removemonkeys()
          {
          
          }
          SourPatchCxundefined Offline
          SourPatchCxundefined Offline
          SourPatchCx
          wrote on last edited by
          #6

          @FluffySn0w0yFox thank you!!! it worked 🙂

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          • Pearroundefined Offline
            Pearroundefined Offline
            Pearro
            wrote on last edited by
            #7

            can some one just make a script for the script folder for remove the monkeys please Resxt

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            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #8

              That is already provided.

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              • Migter12undefined Offline
                Migter12undefined Offline
                Migter12
                wrote on last edited by
                #9

                is there a more detailed tutorial on how to do this?

                i know nothing about modding scripts and such

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                • Pearroundefined Offline
                  Pearroundefined Offline
                  Pearro
                  wrote on last edited by
                  #10

                  yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
                  {
                  replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
                  replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
                  replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
                  replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
                  replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
                  }

                  removemonkeys()
                  {

                  }

                  but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

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                  • AuthenticSquareundefined Offline
                    AuthenticSquareundefined Offline
                    AuthenticSquare
                    wrote on last edited by
                    #11

                    mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                    LynnySammyundefined 1 Reply Last reply
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                    • AuthenticSquareundefined AuthenticSquare

                      mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                      LynnySammyundefined Offline
                      LynnySammyundefined Offline
                      LynnySammy
                      wrote on last edited by
                      #12

                      AuthenticSquare i think its not a folder, its a ff file, but idk

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                      • spc.1undefined Offline
                        spc.1undefined Offline
                        spc.1
                        wrote on last edited by
                        #13

                        Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

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                        • Bibliokleptundefined Offline
                          Bibliokleptundefined Offline
                          Biblioklept
                          wrote on last edited by
                          #14
                          This post is deleted!
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                          • Bibliokleptundefined Offline
                            Bibliokleptundefined Offline
                            Biblioklept
                            wrote on last edited by
                            #15

                            For those that need help installing, the script needs to specifically go into:
                            storage/t5/scripts/zombie_cosmodrome
                            AND/OR
                            storage/t5/scripts/zombie_temple

                            Clarkson Bagleundefined 1 Reply Last reply
                            0
                            • Bibliokleptundefined Biblioklept

                              For those that need help installing, the script needs to specifically go into:
                              storage/t5/scripts/zombie_cosmodrome
                              AND/OR
                              storage/t5/scripts/zombie_temple

                              Clarkson Bagleundefined Offline
                              Clarkson Bagleundefined Offline
                              Clarkson Bagle
                              wrote on last edited by
                              #16

                              Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

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