Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
175 Posts 47 Posters 63.5k Views 14 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • WADUBBERundefined WADUBBER

    Hadi77KSA So, loading any mod using the mod menu in game will have a separate stats file attached to it? I didn't bother using any of the alternate methods because I didn't realize this would happen, but I'll make sure to use one of the other methods. I'm playing with a friend in a custom game, so I assume he'll need to do the same as well?

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote last edited by
    #156

    WADUBBER just the host doing it should be enough since it’s only GSC scripts.

    1 Reply Last reply
    0
    • Hadi77KSAundefined Hadi77KSA

      The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

      Installation

      1. Download the latest release.
      2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
      3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.

      run window

      1. Move the zm_any_player_ee folder to inside the mods folder.
      2. Start the game and load the mod through the in-game Mods menu.

      mods menu

      Patches

      Can be found in zm_any_player_ee.iwd\scripts\zm\Patches

      • die_rise_extra_no_reset_floor_puzzle.gsc can be used along with die_rise_any_player_ee.gsc
        The file goes in scripts\zm\zm_highrise
        This patch makes the floor symbols not reset once an incorrect symbol is stepped on.
      • nav_autocomplete.gsc to go in scripts\zm
        This patch builds the Nav Tables and applies the Navcards to all maps for all players.

      Alternative Installation Methods

      Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

      Complete Scripts Folder

      • Follow steps 1 & 2 from the main installation instructions.
      • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
      • Open the zm_any_player_ee folder and copy the zm_any_player_ee.iwd file from inside of it.
      • Paste the zm_any_player_ee.iwd file into the t6 folder.

      Individual Files

      • Follow steps 1 & 2 from the main installation instructions.
      • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK, and open the scripts\zm directory. Create the scripts\zm directory if it does not exist.
      • Open the zm_any_player_ee folder then the zm_any_player_ee.iwd file from inside of it, and extract the scripts folder.
      • Find the files from the extracted scripts folder and place them into their respective map's folder. If the map's folder does not exist, create it and place it into the directory %localappdata%\Plutonium\storage\t6\scripts\zm.
        • TranZit's scripts go to scripts\zm\zm_transit
        • Die Rise's scripts go to scripts\zm\zm_highrise
        • Buried's scripts go to scripts\zm\zm_buried
        • super_any_player_ee.gsc goes to scripts\zm\zm_buried
        • Origins' scripts go to scripts\zm\zm_tomb

      Features

      TranZit

      - Tower Step and Lamp Post Step for the Maxis Side

      For solo, only require 1 Turbine.

      Die Rise

      - Nav Table

      The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

      set any_player_ee_highrise_nav "0"
      

      - Elevators Step and Dragon Puzzle

      Require the same amount as the number of players.
      If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

      - Trample Steam Step

      a) Maxis Side
      • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
      • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
      • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
      b) Richtofen Side

      Requires the players to place Trample Steams only on the same amount of symbols as players.

      Buried

      a) Maxis Side

      - Wisp Step

      For less than 3p, wisp will no longer rely on zombies getting near it.

      - Bells Step

      For less than 3p, time limit will be removed. Will only reset if it is failed.

      b) Richtofen Side

      - Round Infinity A.K.A. the Time Bomb Step

      On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
      If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

      Sharpshooter

      Minimum number of required targets:

      • 1p: 20 targets (Candy Shop)
      • 2p: 39 targets (Candy Shop + Saloon (19))
      • Otherwise: all 84 targets

      Super Easter Egg

      Allows for the Super Easter Egg button to be accessible with any number of players as long as:

      • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
      • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
      • the completed side across all players is the same.

      For more than 4 players, the mod will only use the player progress that is shown on the box.

      Origins

      Spawns stone tablets near the challenge boxes for players to grab the One Inch Punch from. This allows for matches of 5+ players to be able to obtain the One Inch Punch to complete Step 6: Wield a Fist of Iron of the Easter Egg.

      Alternative Mods With Extra Features + Other Maps

      • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
        tranzit_extra_richtofen_solo.gsc
      • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
        die_rise_extra_springpads_maxis.gsc
      • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
        motd_solo.gsc
        To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison
      • Buried Extra: different versions have been provided containing the following features:-
        • Richtofen maze levers step notifies the players whether each lever has sparked or not.
          buried_extra_richtofen_maze_lever_sparks.gsc
        • Maxis bells step auto-completes once started on solo.
          buried_extra_maxis_solo_bells.gsc
        • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
          buried_extra_sharpshooter_3p.gsc

      FAQ

      Q: Do I/we need all of these mods to do all the EEs?

      A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

      • 1p:-
        • TranZit Maxis:
          • tranzit_maxis_any_player_ee.gsc
        • Die Rise: die_rise_any_player_ee.gsc
        • Buried: buried_any_player_ee.gsc
        • Super EE: super_any_player_ee.gsc
      • 2p:-
        • Die Rise: die_rise_any_player_ee.gsc
        • Buried: buried_any_player_ee.gsc
        • Super EE: super_any_player_ee.gsc
      • 3p:-
        • Die Rise: die_rise_any_player_ee.gsc
        • Buried Richtofen:
          • buried_any_player_ee.gsc
        • Super EE: super_any_player_ee.gsc
      • 4p:- None
      • More than 4p:-
        • Super EE: super_any_player_ee.gsc
        • Origins: origins_any_player_ee.gsc

      Q: I am stuck on some Easter Egg step. Could you help?

      A: Generally, if you ask for help with any Easter Egg step, I will try to assist you. Note that the scripts do not modify anything outside of what is mentioned. Refer to the Features section for the changes made by the scripts, otherwise you could check existing guides such as the ones from the CoD Fandom Wiki.

      Q: How do I make sure the scripts are loaded?

      A: Most of my scripts come with a message in green/blue/yellow colours that appears when the player loads in indicating the scripts are loaded. Another method of checking is to get the host to execute the Plutonium console commands:

      flashScriptHashes; scriptHashes
      

      If the scripts are loaded, they will appear in the list of scripts.

      Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

      A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

      Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

      A: Vanilla game problem. You need to make sure the Nav Table is fully built.

      Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

      A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

      Credits

      • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
      • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
      • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
      • shyperson0/znchi: Die Rise Richtofen mod.
      • Stick Gaming/Nathan3197: Buried Richtofen mod.
      • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
      Dr_Liverseyundefined Offline
      Dr_Liverseyundefined Offline
      Dr_Liversey
      wrote last edited by
      #157

      Hadi77KSA it s normal that i can do the richtofen way in tranzit ?

      Hadi77KSAundefined 1 Reply Last reply
      0
      • Dr_Liverseyundefined Dr_Liversey

        Hadi77KSA it s normal that i can do the richtofen way in tranzit ?

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote last edited by
        #158

        Dr_Liversey yes. TranZit Richtofen side is possible in solo without the need of custom scripts, but it’s difficult. My scripts don’t modify anything outside of what is mentioned.

        1 Reply Last reply
        0
        • yoFluxundefined Offline
          yoFluxundefined Offline
          yoFlux
          wrote last edited by
          #159

          Wait, I tried doing it in solo play and it never worked. Do I have to be playing as Weasel? (MOTD Solo EE)

          Hadi77KSAundefined 1 Reply Last reply
          0
          • yoFluxundefined yoFlux

            Wait, I tried doing it in solo play and it never worked. Do I have to be playing as Weasel? (MOTD Solo EE)

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote last edited by
            #160

            yoFlux the script for Mob of the Dead is provided separately, not with the mod folder nor the IWD file. Make sure you’ve downloaded and correctly installed the script motd_solo.gsc that’s in my post. If you have, a bot should spawn after entering the prisoner numbers if you’re alone regardless of the character you’re playing as and regardless of whether you started through solo play or custom games.

            yoFluxundefined 1 Reply Last reply
            0
            • Hadi77KSAundefined Hadi77KSA

              yoFlux the script for Mob of the Dead is provided separately, not with the mod folder nor the IWD file. Make sure you’ve downloaded and correctly installed the script motd_solo.gsc that’s in my post. If you have, a bot should spawn after entering the prisoner numbers if you’re alone regardless of the character you’re playing as and regardless of whether you started through solo play or custom games.

              yoFluxundefined Offline
              yoFluxundefined Offline
              yoFlux
              wrote last edited by
              #161

              Hadi77KSA I tried doing it in solo play but the spoon never spawned in, and I put the gsc inside of scripts/zm/zm_prison. Even custom play didn't work.

              Hadi77KSAundefined 1 Reply Last reply
              0
              • yoFluxundefined yoFlux

                Hadi77KSA I tried doing it in solo play but the spoon never spawned in, and I put the gsc inside of scripts/zm/zm_prison. Even custom play didn't work.

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote last edited by
                #162

                yoFlux the script does nothing other than increase the player limit and spawn a bot. It doesn’t modify any other aspect of the Easter Egg. Make sure you have shocked the spoon from the spot behind the poster before checking the table in the cafeteria.

                yoFluxundefined 1 Reply Last reply
                0
                • Hadi77KSAundefined Hadi77KSA

                  yoFlux the script does nothing other than increase the player limit and spawn a bot. It doesn’t modify any other aspect of the Easter Egg. Make sure you have shocked the spoon from the spot behind the poster before checking the table in the cafeteria.

                  yoFluxundefined Offline
                  yoFluxundefined Offline
                  yoFlux
                  wrote last edited by
                  #163

                  Hadi77KSA I get that, but why would the spoon never spawn in. Like I know where to shock it and everything but it just not there.

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • yoFluxundefined yoFlux

                    Hadi77KSA I get that, but why would the spoon never spawn in. Like I know where to shock it and everything but it just not there.

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #164

                    yoFlux the only case where the spoon wouldn’t be behind the poster is if you’re playing on Easy difficulty. Solo play doesn’t set the difficulty to Easy, and on custom games the difficulty would be original unless you manually set it to Easy.

                    yoFluxundefined 1 Reply Last reply
                    0
                    • Hadi77KSAundefined Hadi77KSA

                      yoFlux the only case where the spoon wouldn’t be behind the poster is if you’re playing on Easy difficulty. Solo play doesn’t set the difficulty to Easy, and on custom games the difficulty would be original unless you manually set it to Easy.

                      yoFluxundefined Offline
                      yoFluxundefined Offline
                      yoFlux
                      wrote last edited by
                      #165

                      Hadi77KSA So, I tried solo didn't find it, and I set custom game on original and it still wasn't there.

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • yoFluxundefined yoFlux

                        Hadi77KSA So, I tried solo didn't find it, and I set custom game on original and it still wasn't there.

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #166

                        yoFlux could you execute the following commands and provide the list that appears:

                        flashScriptHashes; scriptHashes
                        

                        Could you also show the spot of the spoon behind the poster and the table in the cafeteria?

                        yoFluxundefined 1 Reply Last reply
                        0
                        • Hadi77KSAundefined Hadi77KSA

                          yoFlux could you execute the following commands and provide the list that appears:

                          flashScriptHashes; scriptHashes
                          

                          Could you also show the spot of the spoon behind the poster and the table in the cafeteria?

                          yoFluxundefined Offline
                          yoFluxundefined Offline
                          yoFlux
                          wrote last edited by yoFlux
                          #167

                          Hadi77KSA Here you go!plutonium-bootstrapper-win32_xiGLZ8mPzI.jpg plutonium-bootstrapper-win32_wGuPEbA0to.jpg plutonium-bootstrapper-win32_arvbFJGBMR.png plutonium-bootstrapper-win32_5F8k692ogl.png
                          [AFTER ANALYZING PHOTO, IM JUST A STUPID DUM DUM! I forgot it's not by the bone but on the side.]

                          Hadi77KSAundefined 1 Reply Last reply
                          0
                          • yoFluxundefined yoFlux

                            Hadi77KSA Here you go!plutonium-bootstrapper-win32_xiGLZ8mPzI.jpg plutonium-bootstrapper-win32_wGuPEbA0to.jpg plutonium-bootstrapper-win32_arvbFJGBMR.png plutonium-bootstrapper-win32_5F8k692ogl.png
                            [AFTER ANALYZING PHOTO, IM JUST A STUPID DUM DUM! I forgot it's not by the bone but on the side.]

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote last edited by
                            #168

                            yoFlux it’s there.
                            IMG_3099.jpeg
                            IMG_3098.jpeg

                            yoFluxundefined 1 Reply Last reply
                            0
                            • Hadi77KSAundefined Hadi77KSA

                              yoFlux it’s there.
                              IMG_3099.jpeg
                              IMG_3098.jpeg

                              yoFluxundefined Offline
                              yoFluxundefined Offline
                              yoFlux
                              wrote last edited by
                              #169

                              Hadi77KSA Yeah I realized after looking closer, sorry for bothering you. I'm dumb lmao.

                              1 Reply Last reply
                              0
                              • Cozmausundefined Offline
                                Cozmausundefined Offline
                                Cozmaus
                                wrote last edited by Cozmaus
                                #170

                                Do I need the patches to do the easter eggs. I want the experience to be as near as possible of the original game. Also, when do I need to write this. I presume after loading the mod and before entering the map: set any_player_ee_highrise_nav "0". If I dont want the nav table to be build. Do I need to take a nav card from buried then leave the game and put it in Die Rise table only once or each time I try to do the easter egg. Im doing all easter eggs with 2 players.

                                Hadi77KSAundefined 1 Reply Last reply
                                0
                                • Cozmausundefined Cozmaus

                                  Do I need the patches to do the easter eggs. I want the experience to be as near as possible of the original game. Also, when do I need to write this. I presume after loading the mod and before entering the map: set any_player_ee_highrise_nav "0". If I dont want the nav table to be build. Do I need to take a nav card from buried then leave the game and put it in Die Rise table only once or each time I try to do the easter egg. Im doing all easter eggs with 2 players.

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote last edited by
                                  #171

                                  Cozmaus the scripts in the Patches folder are optional, and they don’t get loaded without performing additional actions such as moving them.
                                  Regarding the set command, as long as the host executes it and the console shows the value of it being "0" before starting the match, it will prevent the script from automatically increasing the player’s stat that’s used for building the Nav Table on the map.
                                  For the Navcard, it’s not a requirement of the map’s Easter Egg, it’s only for the super Easter Egg. A Navcard will be considered as done for a map if at least one player has it done. Note that the Navcard that goes to Die Rise’s table is the one from TranZit.

                                  Cozmausundefined 1 Reply Last reply
                                  0
                                  • Hadi77KSAundefined Hadi77KSA

                                    Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

                                    Cozmausundefined Offline
                                    Cozmausundefined Offline
                                    Cozmaus
                                    wrote last edited by
                                    #172
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Mr_Noble54321undefined Mr_Noble54321

                                      Hadi77KSA Ahh okay

                                      Cozmausundefined Offline
                                      Cozmausundefined Offline
                                      Cozmaus
                                      wrote last edited by
                                      #173
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Hadi77KSAundefined Hadi77KSA

                                        Cozmaus the scripts in the Patches folder are optional, and they don’t get loaded without performing additional actions such as moving them.
                                        Regarding the set command, as long as the host executes it and the console shows the value of it being "0" before starting the match, it will prevent the script from automatically increasing the player’s stat that’s used for building the Nav Table on the map.
                                        For the Navcard, it’s not a requirement of the map’s Easter Egg, it’s only for the super Easter Egg. A Navcard will be considered as done for a map if at least one player has it done. Note that the Navcard that goes to Die Rise’s table is the one from TranZit.

                                        Cozmausundefined Offline
                                        Cozmausundefined Offline
                                        Cozmaus
                                        wrote last edited by Cozmaus
                                        #174

                                        Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).

                                        For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                                        Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                                        For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                                        Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean: Capture d’écran 2025-10-14 011441.png

                                        Thanks for your awesome mod and responses

                                        Hadi77KSAundefined 1 Reply Last reply
                                        0
                                        • Cozmausundefined Cozmaus

                                          Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).

                                          For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                                          Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                                          For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                                          Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean: Capture d’écran 2025-10-14 011441.png

                                          Thanks for your awesome mod and responses

                                          Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote last edited by
                                          #175

                                          Cozmaus said in [Release][ZM] Any Player Easter Egg Mods:

                                          Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps.

                                          No, I renamed it to tranzit_extra_richtofen_solo.gsc, which that script is provided separately in the section Alternative Mods With Extra Features + Other Maps.

                                          For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee?

                                          Easter Egg completions should save regardless of the installation method. Attempt with whichever you want, and if it doesn’t save, you can refer to the commands from this post.

                                          Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                                          Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip.

                                          Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                                          The Navcards are a separate requirement from each map’s Easter Egg. It doesn’t matter at what time you do them. They are represented by the lightbulbs that are on the top of the Easter Egg tracker box. See this image for an example:
                                          tracker

                                          For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                                          That feature still exists. My scripts don’t modify it.

                                          Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.

                                          If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from my second answer in this reply contains a command for modifying that stat which can unbuild the table.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate