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[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • yoFluxundefined yoFlux

    Hadi77KSA Here you go!plutonium-bootstrapper-win32_xiGLZ8mPzI.jpg plutonium-bootstrapper-win32_wGuPEbA0to.jpg plutonium-bootstrapper-win32_arvbFJGBMR.png plutonium-bootstrapper-win32_5F8k692ogl.png
    [AFTER ANALYZING PHOTO, IM JUST A STUPID DUM DUM! I forgot it's not by the bone but on the side.]

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by
    #168

    yoFlux it’s there.
    IMG_3099.jpeg
    IMG_3098.jpeg

    yoFluxundefined 1 Reply Last reply
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    • Hadi77KSAundefined Hadi77KSA

      yoFlux it’s there.
      IMG_3099.jpeg
      IMG_3098.jpeg

      yoFluxundefined Offline
      yoFluxundefined Offline
      yoFlux
      wrote on last edited by
      #169

      Hadi77KSA Yeah I realized after looking closer, sorry for bothering you. I'm dumb lmao.

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      • Cozmausundefined Offline
        Cozmausundefined Offline
        Cozmaus
        wrote on last edited by Cozmaus
        #170

        Do I need the patches to do the easter eggs. I want the experience to be as near as possible of the original game. Also, when do I need to write this. I presume after loading the mod and before entering the map: set any_player_ee_highrise_nav "0". If I dont want the nav table to be build. Do I need to take a nav card from buried then leave the game and put it in Die Rise table only once or each time I try to do the easter egg. Im doing all easter eggs with 2 players.

        Hadi77KSAundefined 1 Reply Last reply
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        • Cozmausundefined Cozmaus

          Do I need the patches to do the easter eggs. I want the experience to be as near as possible of the original game. Also, when do I need to write this. I presume after loading the mod and before entering the map: set any_player_ee_highrise_nav "0". If I dont want the nav table to be build. Do I need to take a nav card from buried then leave the game and put it in Die Rise table only once or each time I try to do the easter egg. Im doing all easter eggs with 2 players.

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #171

          Cozmaus the scripts in the Patches folder are optional, and they don’t get loaded without performing additional actions such as moving them.
          Regarding the set command, as long as the host executes it and the console shows the value of it being "0" before starting the match, it will prevent the script from automatically increasing the player’s stat that’s used for building the Nav Table on the map.
          For the Navcard, it’s not a requirement of the map’s Easter Egg, it’s only for the super Easter Egg. A Navcard will be considered as done for a map if at least one player has it done. Note that the Navcard that goes to Die Rise’s table is the one from TranZit.

          Cozmausundefined 1 Reply Last reply
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          • Hadi77KSAundefined Hadi77KSA

            Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

            Cozmausundefined Offline
            Cozmausundefined Offline
            Cozmaus
            wrote on last edited by
            #172
            This post is deleted!
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            • Mr_Noble54321undefined Mr_Noble54321

              This post is deleted!

              Cozmausundefined Offline
              Cozmausundefined Offline
              Cozmaus
              wrote on last edited by
              #173
              This post is deleted!
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              • Hadi77KSAundefined Hadi77KSA

                Cozmaus the scripts in the Patches folder are optional, and they don’t get loaded without performing additional actions such as moving them.
                Regarding the set command, as long as the host executes it and the console shows the value of it being "0" before starting the match, it will prevent the script from automatically increasing the player’s stat that’s used for building the Nav Table on the map.
                For the Navcard, it’s not a requirement of the map’s Easter Egg, it’s only for the super Easter Egg. A Navcard will be considered as done for a map if at least one player has it done. Note that the Navcard that goes to Die Rise’s table is the one from TranZit.

                Cozmausundefined Offline
                Cozmausundefined Offline
                Cozmaus
                wrote on last edited by Cozmaus
                #174

                Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).

                For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean: Capture d’écran 2025-10-14 011441.png

                Thanks for your awesome mod and responses

                Hadi77KSAundefined 1 Reply Last reply
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                • Cozmausundefined Cozmaus

                  Hadi77KSA Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. (For the emp step on tranzit, richtofen side, to be set to 2 lamps instead of 4 because we play 2 players).

                  For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                  Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                  For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                  Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. A screenshot can help you see what I mean: Capture d’écran 2025-10-14 011441.png

                  Thanks for your awesome mod and responses

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #175

                  Cozmaus said in [Release][ZM] Any Player Easter Egg Mods:

                  Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps.

                  No, I renamed it to tranzit_extra_richtofen_solo.gsc, which that script is provided separately in the section Alternative Mods With Extra Features + Other Maps.

                  For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee?

                  Easter Egg completions should save regardless of the installation method. Attempt with whichever you want, and if it doesn’t save, you can refer to the commands from this post.

                  Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                  Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip.

                  Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise.

                  The Navcards are a separate requirement from each map’s Easter Egg. It doesn’t matter at what time you do them. They are represented by the lightbulbs that are on the top of the Easter Egg tracker box. See this image for an example:
                  tracker

                  For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script?

                  That feature still exists. My scripts don’t modify it.

                  Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.

                  If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from my second answer in this reply contains a command for modifying that stat which can unbuild the table.

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                  • cayumundefined Offline
                    cayumundefined Offline
                    cayum
                    wrote on last edited by
                    #176

                    when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
                    i also cant do the individual installations because my iwd file shows up as a notepad file 😞

                    Hadi77KSAundefined 1 Reply Last reply
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                    • cayumundefined cayum

                      when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
                      i also cant do the individual installations because my iwd file shows up as a notepad file 😞

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #177

                      cayum refer to my answers from the previous comment:

                      Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

                      Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip.

                      Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.

                      If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from [here] contains a command for modifying that stat which can unbuild the table.

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                      • kennyDLJundefined Offline
                        kennyDLJundefined Offline
                        kennyDLJ
                        wrote last edited by
                        #178

                        Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...

                        Hadi77KSAundefined 1 Reply Last reply
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                        • kennyDLJundefined kennyDLJ

                          Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote last edited by
                          #179

                          kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

                          kennyDLJundefined 1 Reply Last reply
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                          • Hadi77KSAundefined Hadi77KSA

                            kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

                            kennyDLJundefined Offline
                            kennyDLJundefined Offline
                            kennyDLJ
                            wrote last edited by
                            #180

                            Hadi77KSA

                            Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

                            kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

                            Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?

                            Hadi77KSAundefined 1 Reply Last reply
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                            • kennyDLJundefined kennyDLJ

                              Hadi77KSA

                              Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

                              kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

                              Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #181

                              kennyDLJ if you’re not playing as Stuhlinger, then it’s normal to not hear Richtofen. The audio quotes wouldn’t matter much anyway, just seeing the step completion indicators is enough such as seeing blue/orange orbs from the lamps shooting towards the tower when completing the final step on TranZit.

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                              • Cozmausundefined Offline
                                Cozmausundefined Offline
                                Cozmaus
                                wrote last edited by
                                #182

                                image.png
                                IMG_5623.jpg.
                                Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time.

                                Hadi77KSAundefined 1 Reply Last reply
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                                • Cozmausundefined Cozmaus

                                  image.png
                                  IMG_5623.jpg.
                                  Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time.

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote last edited by
                                  #183

                                  Cozmaus 👍

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                                  • mohawhoundefined Offline
                                    mohawhoundefined Offline
                                    mohawho
                                    wrote last edited by
                                    #184

                                    Optimus X hey optimus, why did you take down survival maps custom 1?

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                                    • Littlegodsundefined Offline
                                      Littlegodsundefined Offline
                                      Littlegods
                                      wrote last edited by
                                      #185

                                      Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.

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                                      • Littlegodsundefined Littlegods

                                        Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.

                                        Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA
                                        Contributor
                                        wrote last edited by
                                        #186

                                        Littlegods contact me on Discord, same username as here.

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                                        • ryuk59undefined Offline
                                          ryuk59undefined Offline
                                          ryuk59
                                          wrote last edited by
                                          #187

                                          Hi! I have a question about how to activate the Easter Eggs like in the picture. When I follow the tutorial, only Maxis shows up. Do I need another mod or something? If you could help me, that would be great. Thank you and have a nice day!

                                          Capture d'écran 2025-11-14 063223.png

                                          Hadi77KSAundefined 1 Reply Last reply
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