[Release][ZM] Any Player Easter Egg Mods
-
when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
i also cant do the individual installations because my iwd file shows up as a notepad file
-
when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
i also cant do the individual installations because my iwd file shows up as a notepad file
cayum refer to my answers from the previous comment:
Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)
Either rename the file to replace the extension to be
.zipor open the file as an archive with something like 7zip.Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.
If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if
any_player_ee_highrise_navis set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Settingany_player_ee_highrise_navto zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from [here] contains a command for modifying that stat which can unbuild the table. -
Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...
-
Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...
kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.
-
kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.
Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:
kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.
Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?
-
Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:
kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.
Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?
kennyDLJ if you’re not playing as Stuhlinger, then it’s normal to not hear Richtofen. The audio quotes wouldn’t matter much anyway, just seeing the step completion indicators is enough such as seeing blue/orange orbs from the lamps shooting towards the tower when completing the final step on TranZit.
-

.
Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time. -

.
Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time. -
Optimus X hey optimus, why did you take down survival maps custom 1?
-
Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.
-
Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.
Littlegods contact me on Discord, same username as here.
