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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Hadi77KSAundefined Online
    Hadi77KSAundefined Online
    Hadi77KSA Contributor
    replied to Mr_Noble54321 on last edited by
    #66

    Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

    Mr_Noble54321undefined 1 Reply Last reply
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    • Mr_Noble54321undefined Offline
      Mr_Noble54321undefined Offline
      Mr_Noble54321
      replied to Hadi77KSA on last edited by
      #67

      Hadi77KSA Ahh okay

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      • obamayomama_undefined Offline
        obamayomama_undefined Offline
        obamayomama_
        wrote on last edited by obamayomama_
        #68
        This post is deleted!
        Hadi77KSAundefined 1 Reply Last reply
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        • Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA Contributor
          replied to obamayomama_ on last edited by Hadi77KSA
          #69

          obamayomama_ could you elaborate on how it isn’t working, such as what you have done to try to get it to work and what you expect to happen when placing the Trample Steams?

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          • obamayomama_undefined Offline
            obamayomama_undefined Offline
            obamayomama_
            wrote on last edited by
            #70

            Nah its good he streamed it and he was putting it on the maxis one not the nuketown zombies ty tho

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            • gogetasj4undefined Offline
              gogetasj4undefined Offline
              gogetasj4
              wrote on last edited by
              #71

              Screenshot 2024-08-05 163456.png
              Did anyone else get this issue when installing the Origins 8 player fix?

              Hadi77KSAundefined 1 Reply Last reply
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              • Hadi77KSAundefined Online
                Hadi77KSAundefined Online
                Hadi77KSA Contributor
                replied to gogetasj4 on last edited by Hadi77KSA
                #72

                gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                You’ll also have to write double slashes // at the start of lines 5 and 7.

                Update

                To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

                gogetasj4undefined Hiroshhiundefined 2 Replies Last reply
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                • gogetasj4undefined Offline
                  gogetasj4undefined Offline
                  gogetasj4
                  replied to Hadi77KSA on last edited by gogetasj4
                  #73

                  Hadi77KSA Thanks, it works!

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                  • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
                  • Antonio Vivaldiundefined Offline
                    Antonio Vivaldiundefined Offline
                    Antonio Vivaldi
                    wrote on last edited by
                    #74

                    Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

                    Hadi77KSAundefined 1 Reply Last reply
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                    • Hadi77KSAundefined Online
                      Hadi77KSAundefined Online
                      Hadi77KSA Contributor
                      replied to Antonio Vivaldi on last edited by Hadi77KSA
                      #75

                      Antonio Vivaldi hi there! I’m glad to hear you appreciate the mod!
                      Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                      the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work

                      The console command provided in the main post is for disabling the mod from automatically building the Nav Table. It doesn’t unbuild the table. If you’d like to unbuild the table, below is a list of console commands related to the Victis Easter Eggs which includes a set of commands for building/unbuilding the Nav Table. Use the relevant console command and modify to match your needs:

                      Hadi77KSA said in BO2 Victios Easter egs Cheat:

                      Easter Egg

                      statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
                      

                      Values:

                      • 0: clears the completion.
                      • 1: sets the completion to Richtofen.
                      • 2: sets the completion to Maxis.

                      Nav Table

                      statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
                      

                      Values:

                      • 0: marks the Nav Table as unbuilt for the map.
                      • 1: marks the Nav Table as built for the map.

                      Applied Navcard

                      statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
                      

                      Values:

                      • 0: clears the Navcard application status for the map.
                      • 1: sets the Navcard application status for the map as applied.

                      Held Navcard

                      statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
                      

                      Values:

                      • 0: removes the Navcard.
                      • 1: gives the Navcard.

                      Bank

                      statWriteDDL PlayerStatsByMap zm_transit depositBox 250
                      

                      Values: anywhere from 0 to 2147483647. Represents the number of thousands in the player’s bank. So, 250 is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.

                      • 0: empty bank.
                      • 250: full bank.

                      Persistent Upgrades (Permaperks)

                      You have to either copy and paste them line by line, or paste them into the external console.

                      statSetByName pers_boarding 74;
                      statSetByName pers_revivenoperk 17;
                      statSetByName pers_multikill_headshots 5;
                      statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15;
                      statSetByName pers_insta_kill 2;
                      statSetByName pers_jugg 3;
                      statSetByName pers_carpenter 1;
                      statSetByName pers_flopper_counter 1;
                      statSetByName pers_perk_lose_counter 3;
                      statSetByName pers_pistol_points_counter 1;
                      statSetByName pers_double_points_counter 1;
                      statSetByName pers_sniper_counter 1;
                      statSetByName pers_box_weapon_counter 5;
                      statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
                      

                      Values:

                      • As provided: awards the persistent upgrade.
                        • Note: the value of pers_max_round_reached does not affect the ability to be awarded with the nube persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
                      • Less than what is provided: takes away the persistent upgrade.

                      Weapon Locker/Fridge

                      You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):

                      statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename";
                      statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647;
                      statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647;
                      statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647;
                      statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647;
                      statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
                      

                      Values:

                      • Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
                      • PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
                        • For setting a weapon with one of its provided PaP attachment options, write the weapon codename as "weaponCodename+attachment". Example: "galil_upgraded_zm+reflex"
                      • Ammo counts: between 0 and 2147483647. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.

                      Weapons Which Cannot be Placed in the Locker/Fridge

                      Limited weapons:

                      m1911_zm
                      knife_ballistic_zm // Ballistic Knife
                      knife_ballistic_upgraded_zm
                      knife_ballistic_bowie_zm
                      knife_ballistic_bowie_upgraded_zm
                      knife_ballistic_no_melee_zm
                      knife_ballistic_no_melee_upgraded_zm
                      ray_gun_zm
                      ray_gun_upgraded_zm
                      raygun_mark2_zm
                      raygun_mark2_upgraded_zm
                      jetgun_zm
                      slipgun_zm // Sliquifier
                      slipgun_upgraded_zm
                      slowgun_zm // Paralyzer
                      slowgun_upgraded_zm
                      time_bomb_zm
                      

                      Offhand weapons:

                      // Lethal Grenades
                      frag_grenade_zm
                      sticky_grenade_zm // Semtex
                      // Tactical Grenades
                      cymbal_monkey_zm // Monkey Bombs
                      emp_grenade_zm
                      time_bomb_zm
                      // Place-able Mines
                      claymore_zm
                      // Melee Weapons
                      knife_zm
                      bowie_knife_zm
                      tazer_knuckles_zm // Galvaknuckles
                      // Equipment
                      jetgun_zm
                      riotshield_zm // Zombie Shield
                      slipgun_zm // Sliquifier
                      

                      Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                      the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether.

                      On solo, only one floor puzzle symbol is required. This is the intended behaviour for solo. Read the section in the main post titled: "Elevators Step and Dragon Puzzle".

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                      • Antonio Vivaldiundefined Offline
                        Antonio Vivaldiundefined Offline
                        Antonio Vivaldi
                        wrote on last edited by Antonio Vivaldi
                        #76

                        Now I understand and now works all good. I love you mate and thanks again for this amazing mod! ❤

                        1 Reply Last reply
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                        • JaviKatundefined Offline
                          JaviKatundefined Offline
                          JaviKat
                          wrote on last edited by
                          #77

                          can you do solo tranzit richtofen easter egg? and how?

                          Hadi77KSAundefined 1 Reply Last reply
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                          • Hadi77KSAundefined Online
                            Hadi77KSAundefined Online
                            Hadi77KSA Contributor
                            replied to JaviKat on last edited by
                            #78

                            JaviKat yes, the Richtofen side of the TranZit Easter Egg is possible solo without mods, as can be seen in this guide: https://youtu.be/KSqeivsx_2U
                            If you’d like to make the last step easier on solo, I have a mod under the name of “TranZit Extra” which you can find in the main post that reduces the number of required EMPs on the last step to be 2.

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                            • Fyahir22undefined Offline
                              Fyahir22undefined Offline
                              Fyahir22
                              wrote on last edited by
                              #79

                              is it still working? i'm putting them in the correct path but the game doesn't even loads them

                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • Hadi77KSAundefined Online
                                Hadi77KSAundefined Online
                                Hadi77KSA Contributor
                                replied to Fyahir22 on last edited by
                                #80

                                Fyahir22 refer to comment #10.

                                1 Reply Last reply
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                                • IceBerg3rundefined Offline
                                  IceBerg3rundefined Offline
                                  IceBerg3r
                                  replied to Hadi77KSA on last edited by
                                  #81

                                  Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

                                  y

                                  1 Reply Last reply
                                  0
                                  • THEDOMAINundefined Offline
                                    THEDOMAINundefined Offline
                                    THEDOMAIN
                                    wrote on last edited by THEDOMAIN
                                    #82

                                    Hey, really cool mod. I successfully completed all the Easter eggs solo, but I noticed that the progress wasn't saved. To work around this, I used cheat codes to unlock everything, and it seemed to work. However, when I entered the Buried map, I noticed that the machine doesn't have any of the lights on, whether for the Navcards or the Easter egg itself.

                                    THEDOMAIN for clarity I am checking the box at the bigging of the game before starting the easter egg with power on

                                    Hadi77KSAundefined 1 Reply Last reply
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                                    • Hadi77KSAundefined Online
                                      Hadi77KSAundefined Online
                                      Hadi77KSA Contributor
                                      replied to THEDOMAIN on last edited by
                                      #83

                                      THEDOMAIN make sure that the Easter Eggs and Navcards are done by checking the map selection screen, and also make sure you’re not playing on Easy difficulty (option for Custom Games). Make sure to also not build any of the Guillotine or Gallows parts, and let the intro quotes finish. If you’ve made sure of all of these but you’re still facing a problem, I’d suspect you have a conflicting custom script installed.

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                                      • hexen34undefined Offline
                                        hexen34undefined Offline
                                        hexen34
                                        wrote on last edited by
                                        #84

                                        Hey so im using your version of the motd solo ee but the bot does'nt spawn in after the puzzle Im playing on solo play anything will help

                                        Hadi77KSAundefined 1 Reply Last reply
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                                        • Hadi77KSAundefined Online
                                          Hadi77KSAundefined Online
                                          Hadi77KSA Contributor
                                          replied to hexen34 on last edited by
                                          #85

                                          hexen34 if you install my version of the script properly and start a Solo Play match, it should make you watch the intro cutscene an extra time, since the script restarts the match to apply the 1p limit removal. Once you start the match, use Ctrl+F on the external console to search for if the motd-solo.gsc script was “loaded successfully”. If you don’t see these indications, then you didn’t install the script properly.

                                          1 Reply Last reply
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