[v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
- 
The mod is now officially back in services as of currently… Go ahead and try the latest version of the mod and see if you like it!Welcome!Hey, everybody! I will be announcing/releasing a new mod that changes the overall performance for every weapon to make them feel different instead of feeling the same. This mod is called Beamxrz-'s Unofficial Patch (Black Ops Version). This mod improves the weapon balancing for the multiplayer. DownloadInstallationThere are 2 folders in this "zip." file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Plutonium/storage/t5". How to start a game with the mod/patch: - Launch Multiplayer, go to the Mods section, and launch “mp_patch”.
- Once you load the mod, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).
 Please, use Private Match instead of Combat Training, as Combat Training is broken, and you also get extra game mode settings/options in Private Match! - 
Bots Capacity: You can also remove/add bots from spawning by changing the "bots_manage_add" section from 0-17 in the console by pressing the "tilde" key (Ex: '~' key) or "_bots.gsc" inside the .iwd file. 
- 
Bots Difficulty: You can change the bots difficulty by changing the "bots_difficulty" section from "easy", "normal", "hard", or "fu" in the console by pressing the "tilde" key (Ex: '~' key) or going to Combat Training and changing their difficulty from the game mode settings. 
 (Tip: You can change the bots difficulty with both methods any time and the bots will stick to the difficulty you chose before loading the mod; This doesn't work after loading the mod.) Changelogv1.7 | Latest Update - Fixed visual attachment issues when using the "Warlord" perk (Ex: These bugs are noticeable when using the ACOG or Reflex optic and the Suppressor attachment).
- Reverted the ammo clip/capacity for certain weapons back to their original.
- The bots can now use underbarrel attachments as intended and have the ability to jump and prone.
 v1.6 - The damage profiles for the Kiparis and the Spectre have been updated for balancing purposes.
- The ammo clip/capacity for the Enfield has been reverted to its original capacity.
- Another revamp for weapon stats in the Create-a-Class menu.
- Removed armor-piercing rounds from the Sniper Rifles and the Kiparis due to visual issues.
- Fixed issue where the bots were restricted from using certain weapons (Ex: the Uzi, the Commando, and the PSG1).
 v1.5 - Fixed multiple attachment issues.
- Revamped weapon stats in the Create-a-Class menu.
- Improved every Party Mode.
 v1.4.5 - UAV sweep is now enabled (Party Modes only).
- Party Modes now use their original description and images.
- Fixed killfeed issue for Party Modes.
- Fixed issue when using the Red Dot attachment on the M60.
- Reworked every SMG and Assault Rifle (excluding the AK-74u and the M16).
 v1.4 - Reworked the Dual Wield (Akimbo) attachment on every weapon for balancing purposes.
- The Sniper Rifles have gotten a huge rework, as they now have updated damage profiles (Increased potential for collateral kills) and different fire rates.
- Party Modes are now available for Combat Training and Private Match.
- Reworked the performance for the Shotguns.
 v1.3 - Fixed the ammo capacity for the LMGs.
- Reworked and tightened the recoil values for multiple weapons.
 v1.2 - Completely fixed the "Warlord" perk issue.
- Removed the fire rate cap from Semi-Automatic weapons (except for the Sniper Rifles).
 v1.1.5 - The gun kick values for the L96A1 have been fixed.
- The fire rate and the rechamber values for the China Lake have been updated for balancing purposes.
 v1.1 - Semi-Automatic weapons now do higher damage (Ex: High-caliber weapons like the FN FAL, the M14, and the Python have the ability to acquire 1-shot kills to the head, while the M14 can also acquire 1-shot kills to the neck) at their maximum damage range.
- The Attack Helicopter now does/takes more damage and its targeting system improved in order to acquire more kills before getting destroyed or leaving the warzone.
- The Care Package has been improved. Now, you will have an increased chance of getting better killstreaks out of them.
 v1.0 - Official Release
 Mod PreviewPrimary WeaponsSubmachine GunsMP5K- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.08 -> 0.077
 Skorpion- [N/A]
 MAC-10- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 35/105 (Extended Mags: 50/90)
- Recoil: Reworked Recoil Pattern
 AK-74u- [N/A]
 Uzi- Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.09
- Bullet Penetration: Small -> Medium
 PM63- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 36/108 (Extended Mags: 54/90)
- Fire Rate: 0.064 -> 0.054
 MPL- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.07
 Spectre- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.072
- Damage: Ability for 3-shot kills to the Neck and Upper Torso
 Kiparis- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 32/96 (Extended Mags: 48/80)
- Recoil: Reworked Recoil Pattern
- Damage: Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms
- Fire Rate: 0.064 -> 0.075
 Assault RiflesM16(Alternative Version only) - Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.064 -> 0.087
 Enfield- [N/A]
 M14- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet, Head, and Neck"
- Fire Rate: 0.096 -> 0.112
 (Alternative Version only) - Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.175
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
 Famas- Damage: 35 (Minimum: 25) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck and Upper Torso"
- Fire Rate: 0.064 -> 0.072
 Galil- Fire Rate: 0.08 -> 0.082
 AUG- Damage: 35 (Minimum: 25) -> 40 (Minimum: 20)
- Fire Rate: 0.064 -> 0.078
 FN FAL- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet and Head"
 (Alternative Version only) - Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.145
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
 AK-47- Fire Rate: 0.08 -> 0.085
 Commando- Fire Rate: 0.08 -> 0.075
- Damage: 40 (Minimum: 30) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms"
 G11(Alternative Version only) - Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.059 -> 0.074
 ShotgunsOlympia- [N/A]
 Stakeout- [N/A]
 SPAS-12- Fire Rate: 0.15 -> 0.2
 HS10- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.15 -> 0.175
- Ammo Capacity: 4/16 -> 12/36
 Light Machine GunsHK-21- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 100/200 (Extended Mags: 150/150)
- Recoil: Tightened Recoil Pattern
 RPK- Ammo Capacity: 40/120 (Extended Mags: 80/80) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.08 -> 0.087
 M60- Ammo Capacity: 100/100 (Extended Mags: 200/0) -> 100/200 (Extended Mags: 150/150)
- Fire Rate: 0.112 -> 0.1
 Stoner63- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.075
 Sniper Rifles- (Idle Sway: 60x2 -> 40x1.5)
- (Damage: 75 [w/ Suppressor: 50] -> 98 [w/ Suppressor: 75]; Different damage body multipliers for every Sniper Rifle)
 Dragunov- Ammo Capacity: 10/30 (Extended Mags: 15/25) -> 12/36 (Extended Mags: 16/32)
 WA2000- Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/30 (Extended Mags: 15/25)
- Fire Rate: 0.256 -> 0.212
 L96A1- Fire Rate: 0.2 -> 0.175
- Rechamber: 1 -> 0.85
 PSG-1- Ammo Capacity: 5/15 (Extended Mags: 10/10) -> 7/21 (Extended Mags: 14/14)
- Fire Rate: 0.256 -> 0.35
 Secondary WeaponsPistolsASP- Ammo Capacity: 7/35 -> 15/60
- Fire Rate: 0.096 -> 0.059
 M1911- Damage: 40 (Minimum: 20) -> 45 (Minimum: 35) ”Ability for 2-shot kills to the Neck and Upper Torso” (Maximum Damage Range only)
- Fire Rate: 0.096 -> 0.079
 Makarov- Ammo Capacity: 8/36 (Extended Mags: 12/36) -> 12/48 (Extended Mags: 16/48)
- Fire Rate: 0.096 -> 0.079
 Python- Damage: 50 (Minimum: 30) -> 75 (Minimum: 45) ”Ability for 1-shot kills to the Helmet and Head”
- Fire Rate: 0.096 -> 0.079
 CZ-75- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.075
- Ammo Capacity: 12/48 (Extended Mags: 16/48) -> 18/72 (Extended Mags: 24/72)
 LaunchersM72 LAW- [N/A]
 RPG-7- [N/A]
 Strela-P- [N/A]
 China Lake- [N/A]
 SpecialsBallistic Knife- [N/A]
 Crossbow- [N/A]
 Other Mods/PatchesHere are some other Weapon Patches I have made if you're interested in trying them out: - Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.5 (New Update!)
- Multiplayer Weapon Patch (MW3 Version) | Status: v1.7 (New Update!)
- Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
 Zombies Edition• Unofficial Weapon Patch | Status: Work In Progress… (Release Date: August 21st, 2025) 
- 
 undefined Beamxrz- referenced this topic on undefined Beamxrz- referenced this topic on
- 
please make this for zombies 
- 
 undefined Beamxrz- referenced this topic on undefined Beamxrz- referenced this topic on
- 
 undefined Beamxrz- referenced this topic on undefined Beamxrz- referenced this topic on
- 
 undefined Beamxrz- referenced this topic on undefined Beamxrz- referenced this topic on
- 
 undefined bhfff referenced this topic on undefined bhfff referenced this topic on
- 
how to get m16 full auto? 
- 
how to get m16 full auto? soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well. 
- 
thanks 
- 
 undefined Beamxrz- referenced this topic on undefined Beamxrz- referenced this topic on
- 
So amazing, thank you so much. Is the maximum amount of bots (total) 18? 
- 
@Mayla Yes, it is. 
- 
found how to fix combat training, you gotta make patch_mp_ff and patch_ui_mp files for zone in t5 for it to load the mod when you start the game, some reason when it loads mods it just dosnt work anymore idk 
- 
 undefined xHIGH1x referenced this topic on undefined xHIGH1x referenced this topic on
- 
hey, every time i try to load the mod i get a black screen telling me it exceeds 2048 weapon assets, do you know anyway to resolve the issue ? 
- 
hey, every time i try to load the mod i get a black screen telling me it exceeds 2048 weapon assets, do you know anyway to resolve the issue ? Typsy12 Currently fixing… 
- 
getting server script compile error everytime i try to load into a private match, mod hasnt worked for me  
- 
getting server script compile error everytime i try to load into a private match, mod hasnt worked for me  Irfanzariff2019 did you find a fix??? 
- 
getting server script compile error everytime i try to load into a private match, mod hasnt worked for me  Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update… 
- 
Beamxrz- Hi, random reply. Just wondering why the ",Ward" prefix for clan tags don't work for AlterWare (MW2) It works great for IW5. Unless MW2 requires a totally different prefix. Mind you, i'm using the multi color prefix for the bot names, e.g. ^:Player 1 (maybe that's why it won't work, haven't tested without yet. 
- 
Hi I'm new to all this is this mod currently working? The warlord perk doesn't let me pick extended mags with certain other attachments is this intended or a bug? 
- 
Beamxrz- Hi, random reply. Just wondering why the ",Ward" prefix for clan tags don't work for AlterWare (MW2) It works great for IW5. Unless MW2 requires a totally different prefix. Mind you, i'm using the multi color prefix for the bot names, e.g. ^:Player 1 (maybe that's why it won't work, haven't tested without yet. SRC267 Because the "Ward" tag needs to be in front of the names in order to work. For example: "Ward,Alpha" 
- 
Hi I'm new to all this is this mod currently working? The warlord perk doesn't let me pick extended mags with certain other attachments is this intended or a bug? Dr Geedorah I think that’s a bug on Plutonium’s side. But everything else works perfectly well… I haven’t had no issues with the Warlord perk, as I fixed the issues with it a while back… 
- 
Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update… Beamxrz- Unfortunately its still there for me  
- 
Wheres the Zombies version link?? 






