[GSC] [ZM] HealthBarV2
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andresito_20 Hey bud, any idea how many Hud elements this uses?
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@r4zor911 Thanks
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andresito_20 great launch, but I wanted to know if there is a way to show the life bar without having to give a command, the player connects and the bar appears
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badbug you can do that by editing the code
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Resxt yes, but I'm not able to do this and it seems that the script is no longer working after this new plutonium update
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badbug works fine for me, I think the script is just poorly explained by the OP.
I read some comments here and it mentions having to type something like#bar top
in the game's chat. I did and it works fine for me with no other script installed, on Town just like shown on the screenshotsIf you confirm that you can get it to work and that you still need it I can edit the script for you. Just tell me which one you want (top, right or left)
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Resxt
Yes, I managed to make it work, but if you could make this edit to the script I would greatly appreciate it, as I tried everything and couldn't. can be in the top position -
badbug remove the
command_bar
function and also remove its call at line 19.
Then line 29 (under the waitill, jump new line) pasteplayer thread bar_funtion_and_toogle(1);
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Resxt it worked out!! Thank you very much
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New to all this, I compiled the script and put the compiled GSC in the same folder as my zombies++ file.
Maybe I am putting this in wrong place for my server, can someone help? -
BigWaterSvr
Hello friend, I'm glad you're testing my code, what exact error are you encountering?When entering the game, does the health bar not appear? Solution: Use the command with the prefix #bar top or #bar leftPD: Since I wrote this code quickly, I didn't set it to appear automatically when entering the game.
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andresito_20 Actually, I managed to get it to work by putting it in my _clientids.gsc, just now trying to get the text centred under the health bar instead of off center a bit by detault.
Edit: I think I see now, it is because I changed the text, it is requiring adjusting when setting the points.
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BigWaterSvr
Sure buddy, remember you can modify it to your liking and make it fit your game, it all depends on you. Let me know about any bugs you encounter. -
andresito_20 could you please help me understanding how to get the health bar to show when a player spawns?
I have tried to put:
functions = 1;
player thread bar_funtion_and_toogle(functions);Inside the OnPlayerSpawned function, but does not seem to work.
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BigWaterSvr I answered that already few messages above
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Thanks!! All working
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Well, I think I'm seeing that they will have problems, so I'll release an update where I'll fix it to show when they start the game, and I also want to add TopRound, but it will be in another topic.
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Modding Update: HealthbarV3 Para servidores
HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.
Now the health bar appears when the player enters the game.
COMMAND:
Prefix: #
#bar top
#bar left
#bar offTopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."
You can manage the rounds in the path T6/topround
Image:
Sorce Code:Install:
Warning: This script works with a plugin called T6-GSC-UTILS.
DESCARGA T6-GSC-UTILS.DLL
Move: T6/Plugins/T6-GSC-UTILS
If you don't have the Plugins folder, create it.DESCARGA SCRIPT
Move: T6/Script/zm/barupdateVideo
YOUTUBEPd:
"If you find any bugs, please report them here with reasons and details."VOTE TOPIC
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why is it like this?
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ririyuki this is because you need a plugin installed and plugins only work on dedicated servers. Idk why the author did that
If you get an earlier version it shouldn't need it