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  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

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  • Ktuluu Ktuluu

    AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

    AlexInVr Offline
    AlexInVr Offline
    AlexInVr
    wrote on last edited by
    #10

    @Hulkster you're welcome man, enjoy !

    1 Reply Last reply
    1
    • Claaark Offline
      Claaark Offline
      Claaark
      wrote on last edited by
      #11

      and for five is there a name for the folder?

      Sugah2 1 Reply Last reply
      0
      • asherisis Offline
        asherisis Offline
        asherisis
        wrote on last edited by
        #12

        Is there a script for just backspeed/strafe fix?

        AlexInVr 1 Reply Last reply
        0
        • AlexInVr AlexInVr

          After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

          It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

          Install instructions:

          • Turn on file extensions in your windows explorer, see this link if you don't know how

          • Press windows + r, a dialog box will open

          • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

          • Create a folder with the name of the map you want to play

          • Kino: zombie_theater

          • Asc: zombie_cosmodrome

          • Shang: zombie_temple

          • Moon: zombie_moon

          • Cotd: zombie_coast

          Waw maps:

          • Nacht: zombie_cod5_prototype

          • Verruckt: zombie_cod5_asylum

          • Shi no: zombie_cod5_sumpf

          • Der riese: zombie_cod5_factory

          • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

          • copy and paste the code inside your gsc file

          launch your game and enjoy !

          I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

          #include maps\_utility;
          #include common_scripts\utility;
          #include maps\_zombiemode_utility;
          
          
          init()
          {
                  if ( GetDvar( #"zombiemode" ) == "1" )
                  {
          			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                      level thread onPlayerConnect();
                  }
          
          }
          
          
          custom_round_think()
          {
          	for( ;; )
          	{
          		//////////////////////////////////////////
          		//designed by prod DT#36173
          		maxreward = 50 * level.round_number;
          		if ( maxreward > 500 )
          			maxreward = 500;
          		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
          		//////////////////////////////////////////
          
          		level.pro_tips_start_time = GetTime();
          		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
          
                  level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
          		maps\_zombiemode::chalk_one_up();
          		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
          
          		maps\_zombiemode_powerups::powerup_round_start();
          
          		players = get_players();
          		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
          
          		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
          
          		level thread maps\_zombiemode::award_grenades_for_survivors();
          
          		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
          
          		level.round_start_time = GetTime();
          		level thread [[level.round_spawn_func]]();
          
          		level notify( "start_of_round" );
          
          		[[level.round_wait_func]]();
          
          		level.first_round = false;
          		level notify( "end_of_round" );
          
          		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
          
          		UploadStats();
          
          		if ( 1 != players.size )
          		{
          			level thread maps\_zombiemode::spectators_respawn();
          			//level thread last_stand_revive();
          		}
          
          		//		round_text( &"ZOMBIE_ROUND_END" );
          		level maps\_zombiemode::chalk_round_over();
          
          		// here's the difficulty increase over time area
          		timer = level.zombie_vars["zombie_spawn_delay"];
          		if ( timer > 0.08 )
          		{
          			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
          		}
          		else if ( timer < 0.08 )
          		{
          			level.zombie_vars["zombie_spawn_delay"] = 0.08;
          		}
          
          		//
          		// Increase the zombie move speed
          		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
          
          		level.round_number++;
          
          		level notify( "between_round_over" );
          	}
          }
          
          
          
          game_timer()
          {
          	hud = create_simple_hud( self );
          	hud.foreground = true;
          	hud.sort = 1;
          	hud.hidewheninmenu = true;
          	hud.alignX = "left";
          	hud.alignY = "top";
          	hud.horzAlign = "user_left";
          	hud.vertAlign = "user_top";
          	hud.alpha = 1;
          	//=======================CUSTOM SECTION==============
          	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
          	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
          	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
          	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
          	//=========================================
          	time_text = string(GetTime() / 1000);
          	flag_wait("all_players_spawned");
          	while (1){
          		hud setTimerUp(1);
          		hud setTimer(time_text);
          	}
          
          }
          
          round_timer()
          {
          	timerHud = create_simple_hud( self );
          	timerHud.foreground = true;
          	timerHud.sort = 1;
          	timerHud.hidewheninmenu = true;
          	timerHud.alignX = "left";
          	timerHud.alignY = "top";
          	timerHud.horzAlign = "user_left";
          	timerHud.vertAlign = "user_top";
          	//=======================CUSTOM SECTION==============
          	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
          	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
          	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
          	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
          	//=========================================
          	timerHud.alpha = 1;
          	flag_wait("all_players_spawned");
          	for (;;){
          		start_time = GetTime() / 1000;
          		timerHud setTimerUp(0);
          		level waittill("end_of_round");
          		end_time = GetTime() / 1000;
          		time = end_time - start_time;
          		set_time_frozen(timerHud, time);
          	}
          
          }
          
          set_time_frozen(hud, time)
          {
          	level endon("start_of_round");
          	time = time - 0.1;
          	while(1)
          	{
          		hud settimer(time);
          		wait(0.5);
          	}
          }
          
          onPlayerConnect()
          {
          	for(;;)
          	{
          		level waittill ("connecting", player);
          		player thread onPlayerSpawned();
          	}
          }
          
          onPlayerSpawned()
          {
          	for(;;)
          	{
          		self waittill("spawned_player");
          		self thread game_timer(); //Thread the global timer
          		self thread round_timer(); //Thread the round timer
          		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
          	}
          }
          
          haki_markus Offline
          haki_markus Offline
          haki_markus
          wrote on last edited by
          #13
          This post is deleted!
          1 Reply Last reply
          0
          • asherisis asherisis

            Is there a script for just backspeed/strafe fix?

            AlexInVr Offline
            AlexInVr Offline
            AlexInVr
            wrote on last edited by
            #14

            asherisis open console:

            player_strafeSpeedScale 1

            player_backSpeedScale 1

            1 Reply Last reply
            0
            • Claaark Claaark

              and for five is there a name for the folder?

              Sugah2 Offline
              Sugah2 Offline
              Sugah2
              wrote on last edited by
              #15
              This post is deleted!
              1 Reply Last reply
              0
              • Hatbat133 Offline
                Hatbat133 Offline
                Hatbat133
                wrote on last edited by
                #16

                what do i do with the folder i created? do i put the gsc file in it?

                1 Reply Last reply
                0
                • Hatbat133 Offline
                  Hatbat133 Offline
                  Hatbat133
                  wrote on last edited by
                  #17

                  nvm i got it

                  TEE-TB 1 Reply Last reply
                  0
                  • 420swag Offline
                    420swag Offline
                    420swag
                    wrote on last edited by 420swag
                    #18

                    seems to work fine if you just place in folder titled "zom" instead of making map specific folders.

                    here is mine, timers are scale 1.0 (small) and aligned top left on 1080p display. round timer color is electric blue, easy to change colors yourself on line 108/133. thanks for script.

                    #include maps\_utility;
                    #include common_scripts\utility;
                    #include maps\_zombiemode_utility;
                    
                    
                    init()
                    {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                            {
                    			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                                level thread onPlayerConnect();
                            }
                    
                    }
                    
                    
                    custom_round_think()
                    {
                    	for( ;; )
                    	{
                    		//////////////////////////////////////////
                    		//designed by prod DT#36173
                    		maxreward = 50 * level.round_number;
                    		if ( maxreward > 500 )
                    			maxreward = 500;
                    		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                    		//////////////////////////////////////////
                    
                    		level.pro_tips_start_time = GetTime();
                    		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                    
                            level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                    		maps\_zombiemode::chalk_one_up();
                    		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                    
                    		maps\_zombiemode_powerups::powerup_round_start();
                    
                    		players = get_players();
                    		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                    
                    		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                    
                    		level thread maps\_zombiemode::award_grenades_for_survivors();
                    
                    		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                    
                    		level.round_start_time = GetTime();
                    		level thread [[level.round_spawn_func]]();
                    
                    		level notify( "start_of_round" );
                    
                    		[[level.round_wait_func]]();
                    
                    		level.first_round = false;
                    		level notify( "end_of_round" );
                    
                    		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                    
                    		UploadStats();
                    
                    		if ( 1 != players.size )
                    		{
                    			level thread maps\_zombiemode::spectators_respawn();
                    			//level thread last_stand_revive();
                    		}
                    
                    		//		round_text( &"ZOMBIE_ROUND_END" );
                    		level maps\_zombiemode::chalk_round_over();
                    
                    		// here's the difficulty increase over time area
                    		timer = level.zombie_vars["zombie_spawn_delay"];
                    		if ( timer > 0.08 )
                    		{
                    			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                    		}
                    		else if ( timer < 0.08 )
                    		{
                    			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                    		}
                    
                    		//
                    		// Increase the zombie move speed
                    		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                    
                    		level.round_number++;
                    
                    		level notify( "between_round_over" );
                    	}
                    }
                    
                    
                    
                    game_timer()
                    {
                    	hud = create_simple_hud( self );
                    	hud.foreground = true;
                    	hud.sort = 1;
                    	hud.hidewheninmenu = true;
                    	hud.alignX = "left";
                    	hud.alignY = "top";
                    	hud.horzAlign = "user_left";
                    	hud.vertAlign = "user_top";
                    	hud.alpha = 1;
                    	//=======================CUSTOM SECTION==============
                    	hud.x = hud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                    	hud.y = hud.y + 0; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                    	hud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                    	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                    	//=========================================
                    	time_text = string(GetTime() / 1000);
                    	flag_wait("all_players_spawned");
                    	while (1){
                    		hud setTimerUp(1);
                    		hud setTimer(time_text);
                    	}
                    
                    }
                    
                    round_timer()
                    {
                    	timerHud = create_simple_hud( self );
                    	timerHud.foreground = true;
                    	timerHud.sort = 1;
                    	timerHud.hidewheninmenu = true;
                    	timerHud.alignX = "left";
                    	timerHud.alignY = "top";
                    	timerHud.horzAlign = "user_left";
                    	timerHud.vertAlign = "user_top";
                    	//=======================CUSTOM SECTION==============
                    	timerHud.x = timerHud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                    	timerHud.y = timerHud.y + 9; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                    	timerHud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                    	timerHud.color =  (0, 255, 209); //This is for the color using RGB, use a website for that
                    	//=========================================
                    	timerHud.alpha = 1;
                    	flag_wait("all_players_spawned");
                    	for (;;){
                    		start_time = GetTime() / 1000;
                    		timerHud setTimerUp(0);
                    		level waittill("end_of_round");
                    		end_time = GetTime() / 1000;
                    		time = end_time - start_time;
                    		set_time_frozen(timerHud, time);
                    	}
                    
                    }
                    
                    set_time_frozen(hud, time)
                    {
                    	level endon("start_of_round");
                    	time = time - 0.1;
                    	while(1)
                    	{
                    		hud settimer(time);
                    		wait(0.5);
                    	}
                    }
                    
                    onPlayerConnect()
                    {
                    	for(;;)
                    	{
                    		level waittill ("connecting", player);
                    		player thread onPlayerSpawned();
                    	}
                    }
                    
                    onPlayerSpawned()
                    {
                    	for(;;)
                    	{
                    		self waittill("spawned_player");
                    		self thread game_timer(); //Thread the global timer
                    		self thread round_timer(); //Thread the round timer
                    		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                    	}
                    }
                    
                    
                    1 Reply Last reply
                    1
                    • AlexInVr Offline
                      AlexInVr Offline
                      AlexInVr
                      wrote on last edited by
                      #19

                      420swag Welcome man, enjoy ! you can also place it into raw/sp/scripts/map_folder

                      1 Reply Last reply
                      0
                      • LightSeaaa Offline
                        LightSeaaa Offline
                        LightSeaaa
                        wrote on last edited by
                        #20

                        why does nobody just make a video for this or make a simple file to drag and drop like the bo2 patch.

                        1 Reply Last reply
                        1
                        • DirkRockface Offline
                          DirkRockface Offline
                          DirkRockface
                          Contributor
                          wrote on last edited by
                          #21

                          because what is posted is a simple drag and drop... you put the script in the folder and boom, good to go!

                          It's already easy enough, making a video of someone dragging and dropping these scripts into the script folder would be kinda pointless.

                          1 Reply Last reply
                          0
                          • Hatbat133 Hatbat133

                            nvm i got it

                            TEE-TB Offline
                            TEE-TB Offline
                            TEE-TB
                            wrote last edited by
                            #22

                            Hatbat133 what did you do?

                            1 Reply Last reply
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