Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
21 Posts 13 Posters 6.7k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Claaarkundefined Offline
    Claaarkundefined Offline
    Claaark
    wrote on last edited by
    #11

    and for five is there a name for the folder?

    Sugah2undefined 1 Reply Last reply
    0
    • asherisisundefined Offline
      asherisisundefined Offline
      asherisis
      wrote on last edited by
      #12

      Is there a script for just backspeed/strafe fix?

      AlexInVrundefined 1 Reply Last reply
      0
      • AlexInVrundefined AlexInVr

        After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

        It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

        Install instructions:

        • Turn on file extensions in your windows explorer, see this link if you don't know how

        • Press windows + r, a dialog box will open

        • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

        • Create a folder with the name of the map you want to play

        • Kino: zombie_theater

        • Asc: zombie_cosmodrome

        • Shang: zombie_temple

        • Moon: zombie_moon

        • Cotd: zombie_coast

        Waw maps:

        • Nacht: zombie_cod5_prototype

        • Verruckt: zombie_cod5_asylum

        • Shi no: zombie_cod5_sumpf

        • Der riese: zombie_cod5_factory

        • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

        • copy and paste the code inside your gsc file

        launch your game and enjoy !

        I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

        #include maps\_utility;
        #include common_scripts\utility;
        #include maps\_zombiemode_utility;
        
        
        init()
        {
                if ( GetDvar( #"zombiemode" ) == "1" )
                {
        			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                    level thread onPlayerConnect();
                }
        
        }
        
        
        custom_round_think()
        {
        	for( ;; )
        	{
        		//////////////////////////////////////////
        		//designed by prod DT#36173
        		maxreward = 50 * level.round_number;
        		if ( maxreward > 500 )
        			maxreward = 500;
        		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
        		//////////////////////////////////////////
        
        		level.pro_tips_start_time = GetTime();
        		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
        
                level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
        		maps\_zombiemode::chalk_one_up();
        		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
        
        		maps\_zombiemode_powerups::powerup_round_start();
        
        		players = get_players();
        		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
        
        		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
        
        		level thread maps\_zombiemode::award_grenades_for_survivors();
        
        		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
        
        		level.round_start_time = GetTime();
        		level thread [[level.round_spawn_func]]();
        
        		level notify( "start_of_round" );
        
        		[[level.round_wait_func]]();
        
        		level.first_round = false;
        		level notify( "end_of_round" );
        
        		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
        
        		UploadStats();
        
        		if ( 1 != players.size )
        		{
        			level thread maps\_zombiemode::spectators_respawn();
        			//level thread last_stand_revive();
        		}
        
        		//		round_text( &"ZOMBIE_ROUND_END" );
        		level maps\_zombiemode::chalk_round_over();
        
        		// here's the difficulty increase over time area
        		timer = level.zombie_vars["zombie_spawn_delay"];
        		if ( timer > 0.08 )
        		{
        			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
        		}
        		else if ( timer < 0.08 )
        		{
        			level.zombie_vars["zombie_spawn_delay"] = 0.08;
        		}
        
        		//
        		// Increase the zombie move speed
        		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
        
        		level.round_number++;
        
        		level notify( "between_round_over" );
        	}
        }
        
        
        
        game_timer()
        {
        	hud = create_simple_hud( self );
        	hud.foreground = true;
        	hud.sort = 1;
        	hud.hidewheninmenu = true;
        	hud.alignX = "left";
        	hud.alignY = "top";
        	hud.horzAlign = "user_left";
        	hud.vertAlign = "user_top";
        	hud.alpha = 1;
        	//=======================CUSTOM SECTION==============
        	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
        	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
        	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
        	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
        	//=========================================
        	time_text = string(GetTime() / 1000);
        	flag_wait("all_players_spawned");
        	while (1){
        		hud setTimerUp(1);
        		hud setTimer(time_text);
        	}
        
        }
        
        round_timer()
        {
        	timerHud = create_simple_hud( self );
        	timerHud.foreground = true;
        	timerHud.sort = 1;
        	timerHud.hidewheninmenu = true;
        	timerHud.alignX = "left";
        	timerHud.alignY = "top";
        	timerHud.horzAlign = "user_left";
        	timerHud.vertAlign = "user_top";
        	//=======================CUSTOM SECTION==============
        	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
        	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
        	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
        	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
        	//=========================================
        	timerHud.alpha = 1;
        	flag_wait("all_players_spawned");
        	for (;;){
        		start_time = GetTime() / 1000;
        		timerHud setTimerUp(0);
        		level waittill("end_of_round");
        		end_time = GetTime() / 1000;
        		time = end_time - start_time;
        		set_time_frozen(timerHud, time);
        	}
        
        }
        
        set_time_frozen(hud, time)
        {
        	level endon("start_of_round");
        	time = time - 0.1;
        	while(1)
        	{
        		hud settimer(time);
        		wait(0.5);
        	}
        }
        
        onPlayerConnect()
        {
        	for(;;)
        	{
        		level waittill ("connecting", player);
        		player thread onPlayerSpawned();
        	}
        }
        
        onPlayerSpawned()
        {
        	for(;;)
        	{
        		self waittill("spawned_player");
        		self thread game_timer(); //Thread the global timer
        		self thread round_timer(); //Thread the round timer
        		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
        	}
        }
        
        haki_markusundefined Offline
        haki_markusundefined Offline
        haki_markus
        wrote on last edited by
        #13
        This post is deleted!
        1 Reply Last reply
        0
        • asherisisundefined asherisis

          Is there a script for just backspeed/strafe fix?

          AlexInVrundefined Offline
          AlexInVrundefined Offline
          AlexInVr
          wrote on last edited by
          #14

          asherisis open console:

          player_strafeSpeedScale 1

          player_backSpeedScale 1

          1 Reply Last reply
          0
          • Claaarkundefined Claaark

            and for five is there a name for the folder?

            Sugah2undefined Offline
            Sugah2undefined Offline
            Sugah2
            wrote on last edited by
            #15
            This post is deleted!
            1 Reply Last reply
            0
            • Hatbat133undefined Offline
              Hatbat133undefined Offline
              Hatbat133
              wrote on last edited by
              #16

              what do i do with the folder i created? do i put the gsc file in it?

              1 Reply Last reply
              0
              • Hatbat133undefined Offline
                Hatbat133undefined Offline
                Hatbat133
                wrote on last edited by
                #17

                nvm i got it

                1 Reply Last reply
                0
                • 420swagundefined Offline
                  420swagundefined Offline
                  420swag
                  wrote on last edited by 420swag
                  #18

                  seems to work fine if you just place in folder titled "zom" instead of making map specific folders.

                  here is mine, timers are scale 1.0 (small) and aligned top left on 1080p display. round timer color is electric blue, easy to change colors yourself on line 108/133. thanks for script.

                  #include maps\_utility;
                  #include common_scripts\utility;
                  #include maps\_zombiemode_utility;
                  
                  
                  init()
                  {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                          {
                  			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                              level thread onPlayerConnect();
                          }
                  
                  }
                  
                  
                  custom_round_think()
                  {
                  	for( ;; )
                  	{
                  		//////////////////////////////////////////
                  		//designed by prod DT#36173
                  		maxreward = 50 * level.round_number;
                  		if ( maxreward > 500 )
                  			maxreward = 500;
                  		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                  		//////////////////////////////////////////
                  
                  		level.pro_tips_start_time = GetTime();
                  		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                  
                          level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                  		maps\_zombiemode::chalk_one_up();
                  		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                  
                  		maps\_zombiemode_powerups::powerup_round_start();
                  
                  		players = get_players();
                  		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                  
                  		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                  
                  		level thread maps\_zombiemode::award_grenades_for_survivors();
                  
                  		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                  
                  		level.round_start_time = GetTime();
                  		level thread [[level.round_spawn_func]]();
                  
                  		level notify( "start_of_round" );
                  
                  		[[level.round_wait_func]]();
                  
                  		level.first_round = false;
                  		level notify( "end_of_round" );
                  
                  		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                  
                  		UploadStats();
                  
                  		if ( 1 != players.size )
                  		{
                  			level thread maps\_zombiemode::spectators_respawn();
                  			//level thread last_stand_revive();
                  		}
                  
                  		//		round_text( &"ZOMBIE_ROUND_END" );
                  		level maps\_zombiemode::chalk_round_over();
                  
                  		// here's the difficulty increase over time area
                  		timer = level.zombie_vars["zombie_spawn_delay"];
                  		if ( timer > 0.08 )
                  		{
                  			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                  		}
                  		else if ( timer < 0.08 )
                  		{
                  			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                  		}
                  
                  		//
                  		// Increase the zombie move speed
                  		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                  
                  		level.round_number++;
                  
                  		level notify( "between_round_over" );
                  	}
                  }
                  
                  
                  
                  game_timer()
                  {
                  	hud = create_simple_hud( self );
                  	hud.foreground = true;
                  	hud.sort = 1;
                  	hud.hidewheninmenu = true;
                  	hud.alignX = "left";
                  	hud.alignY = "top";
                  	hud.horzAlign = "user_left";
                  	hud.vertAlign = "user_top";
                  	hud.alpha = 1;
                  	//=======================CUSTOM SECTION==============
                  	hud.x = hud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                  	hud.y = hud.y + 0; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                  	hud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                  	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                  	//=========================================
                  	time_text = string(GetTime() / 1000);
                  	flag_wait("all_players_spawned");
                  	while (1){
                  		hud setTimerUp(1);
                  		hud setTimer(time_text);
                  	}
                  
                  }
                  
                  round_timer()
                  {
                  	timerHud = create_simple_hud( self );
                  	timerHud.foreground = true;
                  	timerHud.sort = 1;
                  	timerHud.hidewheninmenu = true;
                  	timerHud.alignX = "left";
                  	timerHud.alignY = "top";
                  	timerHud.horzAlign = "user_left";
                  	timerHud.vertAlign = "user_top";
                  	//=======================CUSTOM SECTION==============
                  	timerHud.x = timerHud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                  	timerHud.y = timerHud.y + 9; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                  	timerHud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                  	timerHud.color =  (0, 255, 209); //This is for the color using RGB, use a website for that
                  	//=========================================
                  	timerHud.alpha = 1;
                  	flag_wait("all_players_spawned");
                  	for (;;){
                  		start_time = GetTime() / 1000;
                  		timerHud setTimerUp(0);
                  		level waittill("end_of_round");
                  		end_time = GetTime() / 1000;
                  		time = end_time - start_time;
                  		set_time_frozen(timerHud, time);
                  	}
                  
                  }
                  
                  set_time_frozen(hud, time)
                  {
                  	level endon("start_of_round");
                  	time = time - 0.1;
                  	while(1)
                  	{
                  		hud settimer(time);
                  		wait(0.5);
                  	}
                  }
                  
                  onPlayerConnect()
                  {
                  	for(;;)
                  	{
                  		level waittill ("connecting", player);
                  		player thread onPlayerSpawned();
                  	}
                  }
                  
                  onPlayerSpawned()
                  {
                  	for(;;)
                  	{
                  		self waittill("spawned_player");
                  		self thread game_timer(); //Thread the global timer
                  		self thread round_timer(); //Thread the round timer
                  		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                  	}
                  }
                  
                  
                  1 Reply Last reply
                  1
                  • AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #19

                    420swag Welcome man, enjoy ! you can also place it into raw/sp/scripts/map_folder

                    1 Reply Last reply
                    0
                    • LightSeaaaundefined Offline
                      LightSeaaaundefined Offline
                      LightSeaaa
                      wrote last edited by
                      #20

                      why does nobody just make a video for this or make a simple file to drag and drop like the bo2 patch.

                      1 Reply Last reply
                      0
                      • DirkRockfaceundefined Offline
                        DirkRockfaceundefined Offline
                        DirkRockface
                        Contributor
                        wrote last edited by
                        #21

                        because what is posted is a simple drag and drop... you put the script in the folder and boom, good to go!

                        It's already easy enough, making a video of someone dragging and dropping these scripts into the script folder would be kinda pointless.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • 1
                        • 2
                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Donate