Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

[Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
27 Posts 15 Posters 6.7k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    wrote on last edited by
    #2

    nice release gamer

    1 Reply Last reply
    1
    • Cahzundefined Offline
      Cahzundefined Offline
      Cahz VIP
      replied to Cahz on last edited by
      #3

      Reviving this old release as it has been updated.
      High round tracker is fully automatic now.

      1 Reply Last reply
      7
      • NexT-_McDonaldsundefined Offline
        NexT-_McDonaldsundefined Offline
        NexT-_McDonalds
        wrote on last edited by
        #4

        Nice release, now, i go tryhard for world record ^^

        1 Reply Last reply
        0
        • Waluijayundefined Offline
          Waluijayundefined Offline
          Waluijay
          replied to Cahz on last edited by
          #5

          Cahz Managed to get everything installed just fine, and Round Records are saving as they should, but in-game there is no on-screen prompt actually telling players what the record is, I've been at this for a couple days now with nothing. Any ideas?

          birchyundefined 1 Reply Last reply
          0
          • birchyundefined Offline
            birchyundefined Offline
            birchy
            replied to Waluijay on last edited by birchy
            #6

            Waluijay if you look at the code he provided it says in the chat to each player at the start of every round (and 6 seconds after they form a connection with the server). if you want something to be persistent you'll have to draw text on screen (or send a message to the chat intermittently).

            Waluijayundefined 1 Reply Last reply
            0
            • Waluijayundefined Offline
              Waluijayundefined Offline
              Waluijay
              replied to birchy on last edited by Waluijay
              #7

              birchy I know it says it in chat, it just isn't there for me. I'll triple check everything regarding chat messages tho

              /Definitely isn't working, with every other auto chat message disabled nothing shows in chat at client connection, when a round ends or when a record is broken. The only message that works is when a record is set, not when that record is beaten.

              birchyundefined 1 Reply Last reply
              0
              • birchyundefined Offline
                birchyundefined Offline
                birchy
                replied to Waluijay on last edited by
                #8

                Waluijay without seeing your project I can only assume it's either that the variable isn't defined and therefore the message can't be displayed, or that you are not actually reaching the point of displaying the message on screen.

                Waluijayundefined 1 Reply Last reply
                1
                • Waluijayundefined Offline
                  Waluijayundefined Offline
                  Waluijay
                  replied to birchy on last edited by
                  #9

                  birchy

                  #include maps\mp\_utility;
                  #include common_scripts\utility;
                  #include maps\mp\gametypes_zm\_hud_util;
                  #include maps\mp\gametypes_zm\_hud_message;
                  
                  init()
                  {
                      level.perk_purchase_limit = 99;
                      for(;;)
                      {
                          level waittill("connected", player);
                  		player thread high_round_tracker();
                      }
                  }
                  
                  onPlayerConnect()
                  {
                  	for(;;)
                  	{
                  		level waittill("connected", player);
                  		player thread high_round_info();
                  	}
                  }
                  
                  high_round_tracker()
                  {
                  	thread high_round_info_giver();
                  	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                  	map = mapName( level.script );
                  	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                  		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                  	//file handling//
                  	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                  	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                  	file = fopen(path, "r");
                  	text = fread(file);
                  	fclose(file);
                  	//end file handling//
                  	highroundinfo = strToK( text, ";" );
                  	level.HighRound = int( highroundinfo[ 0 ] );
                  	level.HighRoundPlayers = highroundinfo[ 1 ];
                  	for ( ;; )
                  	{
                  		level waittill ( "end_game" );
                  		if ( level.round_number > level.HighRound )
                  		{
                  			level.HighRoundPlayers = "";
                  			players = get_players();
                  			for ( i = 0; i < players.size; i++ )
                  			{
                  				if( level.HighRoundPlayers == "" )
                  				{
                  					level.HighRoundPlayers = players[i].name;
                  				}
                  				else
                  				{
                  					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                  				}
                  			}
                  			foreach( player in level.players )
                  			{
                  				player tell( "New Record: ^1" + level.round_number );
                  				player tell( "Set by: ^1" + level.HighRoundPlayers );
                  			}
                  			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                  		}
                  	}
                  }
                  
                  log_highround_record( newRecord )
                  {
                  	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                  	map = mapName( level.script );
                  	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                  		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                  	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                  	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                  	file = fopen( path, "w" );
                  	fputs( newRecord, file );
                  	fclose( file );
                  }
                  
                  startLocationName( location )
                  {
                  	if( location == "cornfield" )
                  		return "Cornfield";
                  	else if( location == "diner" )
                  		return "Diner";
                  	else if( location == "farm" )
                  		return "Farm";
                  	else if( location == "power" )
                  		return "Power";
                  	else if( location == "town" )
                  		return "Town";
                  	else if( location == "transit" )
                  		return "BusDepot";
                  	else if( location == "tunnel" )
                  		return "Tunnel";
                  }
                  
                  mapName( map )
                  {
                  	if( map == "zm_buried" )
                  		return "Buried";
                  	else if( map == "zm_highrise" )
                  		return "DieRise";
                  	else if( map == "zm_prison" )
                  		return "Motd";
                  	else if( map == "zm_nuked" )
                  		return "Nuketown";
                  	else if( map == "zm_tomb" )
                  		return "Origins";
                  	else if( map == "zm_transit" )
                  		return "Tranzit";
                  	return "NA";
                  }
                  
                  gamemodeName( gamemode )
                  {
                  	if( gamemode == "zstandard" )
                  		return "Standard";
                  	else if( gamemode == "zclassic" )
                  		return "Classic";
                  	else if( gamemode == "zsurvival" )
                  		return "Survival";
                  	else if( gamemode == "zgrief" )
                  		return "Grief";
                  	else if( gamemode == "zcleansed" )
                  		return "Turned";
                  	return "NA";
                  }
                  
                  high_round_info_giver()
                  {
                  	highroundinfo = 1;
                  	roundmultiplier = 5;
                  	level endon( "end_game" );
                  	while( 1 )
                  	{	
                  		level waittill( "start_of_round" );
                  		if( level.round_number == ( highroundinfo * roundmultiplier ))
                  		{
                  			highroundinfo++;
                  			foreach( player in level.players )
                  			{
                  				player tell( "High Round Record for this map: ^1" + level.HighRound );
                  				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                  			}
                  		}
                  	}
                  }
                  
                  high_round_info()
                  {
                  	wait 6;
                  	self iprintln( "High Round Record for this map: ^1" + level.HighRound );
                  	self iprintln( "Record set by: ^1" + level.HighRoundPlayers );
                  }
                  

                  It's almost identical and I have no compile errors, no startup errors. It logs everything correctly to the file it stores records in, it just doesn't run anything within itself below high_round_info_giver(), other scripts below that section run fine.

                  Cahzundefined 1 Reply Last reply
                  0
                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to Waluijay on last edited by Cahz
                    #10

                    Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

                    57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    #include maps\mp\gametypes_zm\_hud_util;
                    #include maps\mp\gametypes_zm\_hud_message;
                    
                    init()
                    {
                        level thread onPlayerConnect(); //added this function back.
                        thread high_round_tracker(); //fixed this thread that you decided to change.
                    }
                    
                    onPlayerConnect()
                    {
                    	for(;;)
                    	{
                    		level waittill("connected", player);
                    		player thread high_round_info();
                    	}
                    }
                    
                    high_round_tracker()
                    {
                    	thread high_round_info_giver();
                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                    	map = mapName( level.script );
                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                    	//file handling//
                    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                    	file = fopen(path, "r");
                    	text = fread(file);
                    	fclose(file);
                    	//end file handling//
                    	highroundinfo = strToK( text, ";" );
                    	level.HighRound = int( highroundinfo[ 0 ] );
                    	level.HighRoundPlayers = highroundinfo[ 1 ];
                    	for ( ;; )
                    	{
                    		level waittill ( "end_game" );
                    		if ( level.round_number > level.HighRound )
                    		{
                    			level.HighRoundPlayers = "";
                    			players = get_players();
                    			for ( i = 0; i < players.size; i++ )
                    			{
                    				if( level.HighRoundPlayers == "" )
                    				{
                    					level.HighRoundPlayers = players[i].name;
                    				}
                    				else
                    				{
                    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                    				}
                    			}
                    			foreach( player in level.players )
                    			{
                    				player tell( "New Record: ^1" + level.round_number );
                    				player tell( "Set by: ^1" + level.HighRoundPlayers );
                    			}
                    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                    		}
                    	}
                    }
                    
                    log_highround_record( newRecord )
                    {
                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                    	map = mapName( level.script );
                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                    	file = fopen( path, "w" );
                    	fputs( newRecord, file );
                    	fclose( file );
                    }
                    
                    startLocationName( location )
                    {
                    	if( location == "cornfield" )
                    		return "Cornfield";
                    	else if( location == "diner" )
                    		return "Diner";
                    	else if( location == "farm" )
                    		return "Farm";
                    	else if( location == "power" )
                    		return "Power";
                    	else if( location == "town" )
                    		return "Town";
                    	else if( location == "transit" )
                    		return "BusDepot";
                    	else if( location == "tunnel" )
                    		return "Tunnel";
                    }
                    
                    mapName( map )
                    {
                    	if( map == "zm_buried" )
                    		return "Buried";
                    	else if( map == "zm_highrise" )
                    		return "DieRise";
                    	else if( map == "zm_prison" )
                    		return "Motd";
                    	else if( map == "zm_nuked" )
                    		return "Nuketown";
                    	else if( map == "zm_tomb" )
                    		return "Origins";
                    	else if( map == "zm_transit" )
                    		return "Tranzit";
                    	return "NA";
                    }
                    
                    gamemodeName( gamemode )
                    {
                    	if( gamemode == "zstandard" )
                    		return "Standard";
                    	else if( gamemode == "zclassic" )
                    		return "Classic";
                    	else if( gamemode == "zsurvival" )
                    		return "Survival";
                    	else if( gamemode == "zgrief" )
                    		return "Grief";
                    	else if( gamemode == "zcleansed" )
                    		return "Turned";
                    	return "NA";
                    }
                    
                    high_round_info_giver()
                    {
                    	highroundinfo = 1;
                    	roundmultiplier = 5;
                    	level endon( "end_game" );
                    	while( 1 )
                    	{	
                    		level waittill( "start_of_round" );
                    		if( level.round_number == ( highroundinfo * roundmultiplier ))
                    		{
                    			highroundinfo++;
                    			foreach( player in level.players )
                    			{
                    				player tell( "High Round Record for this map: ^1" + level.HighRound );
                    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                    			}
                    		}
                    	}
                    }
                    
                    high_round_info()
                    {
                    	wait 6;
                    	self tell( "High Round Record for this map: ^1" + level.HighRound );
                    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                    }
                    

                    Paying attention to directions can really help you figure out the problem...

                    Waluijayundefined 1 Reply Last reply
                    1
                    • Waluijayundefined Offline
                      Waluijayundefined Offline
                      Waluijay
                      replied to Cahz on last edited by
                      #11

                      I'm- I'm not exactly sure how I messed up and repeatedly missed the onPlayerConnect at the start so thankyou, everything is working properly now. I appreciate the extra length you went for my small brain

                      1 Reply Last reply
                      0
                      • MetalThunderundefined Offline
                        MetalThunderundefined Offline
                        MetalThunder
                        replied to Cahz on last edited by MetalThunder
                        #12
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • andresito_20undefined Offline
                          andresito_20undefined Offline
                          andresito_20 Contributor
                          replied to Cahz on last edited by
                          #13

                          Cahz

                          Hello I get this error when installing the .dll file inside gameserver / t6r / data / plugins

                          3a7f96d7-01f1-42d3-8837-d1b1b70e666a-image.png

                          MetalThunderundefined 1 Reply Last reply
                          0
                          • MetalThunderundefined Offline
                            MetalThunderundefined Offline
                            MetalThunder
                            replied to andresito_20 on last edited by
                            #14

                            andresito_20 maybe this can help you
                            https://forum.plutonium.pw/topic/11302/zm-highest-round-tracker-error/10?_=1630612677354

                            1 Reply Last reply
                            0
                            • Ch00chinat0rundefined Offline
                              Ch00chinat0rundefined Offline
                              Ch00chinat0r
                              replied to Cahz on last edited by
                              #15

                              Cahz Is there a way to get this to work in 2021? Created a server recently and the pathing the script uses is the old way files were laid out. Such as, gameserver/t6r/data/logs not existing anymore

                              1 Reply Last reply
                              0
                              • MrMrEundefined Offline
                                MrMrEundefined Offline
                                MrMrE
                                wrote on last edited by MrMrE
                                #16

                                looks allot like mine
                                btw need this plugin
                                put This into <bo2 folder>\t6r\data\plugins

                                #include maps/mp/zombies/_zm;
                                #include maps/mp/zombies/_zm_ai_dogs;
                                #include maps/mp/zombies/_zm_stats;
                                #include common_scripts/utility;
                                #include maps/mp/gametypes_zm/_hud_util;
                                #include maps/mp/_utility;
                                #include maps/mp/gametypes_zm/_globallogic;
                                #include maps/mp/zombies/_zm_weapons;
                                #include maps/mp/zombies/_zm_utility;
                                #include maps/mp/gametypes_zm/_hud_message;
                                #include maps/mp/gametypes_zm/_globallogic_score;
                                #include maps/mp/gametypes_zm/_globallogic_utils;
                                #include maps/mp/gametypes_zm/_globallogic_defaults;
                                #include maps/mp/gametypes_zm/_globallogic_spawn;
                                #include maps/mp/zombies/_zm_perks;
                                #include maps/mp/zm_tomb_utility;
                                #include maps/mp/zombies/_zm_challenges;
                                #include maps/mp/zombies/_zm_laststand;
                                #include maps/mp/zm_tomb_ee_main;
                                #include maps/mp/zombies/_zm_sidequests;
                                #include maps/mp/gametypes_zm/_weapons;
                                #include maps/mp/zm_tomb_ee_main_step_1;
                                #include maps/mp/_challenges;
                                
                                init()
                                {
                                    thread high_round_tracker();
                                }
                                
                                get_map_name()
                                {
                                      if (!isDefined(level.levelname))
                                      {
                                	if (level.script == "zm_transit" && level.scr_zm_map_start_location == "transit")
                                	{
                                		level.levelname = "Tranzit";
                                	}
                                	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "town")
                                	{
                                		level.levelname = "Town";
                                	}
                                	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "farm")
                                	{
                                		level.levelname = "Farm";
                                	}
                                	else if (level.script == "zm_nuked")
                                	{
                                		level.levelname = "Nuketown";
                                	}
                                	else if (level.script == "zm_highrise")
                                	{
                                		level.levelname = "Die Rise";
                                	}
                                	else if (level.script == "zm_prison")
                                	{
                                		level.levelname = "Mob of the Dead";
                                	}
                                	else if (level.script == "zm_buried")
                                	{
                                		level.levelname = "Buried";
                                	}
                                	else if (level.script == "zm_tomb")
                                	{
                                		level.levelname = "Origins";
                                	}
                                	else level.levelname = "Unknown Map";
                                      }
                                      return level.levelname;
                                }
                                high_round_tracker()
                                {
                                	level endon( "end_game" );
                                	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                                	path3 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                                	//file3 = fopen(path3, "a+");
                                	etok="-";
                                	if(fileExists(path3))
                                	level.theLBstr = readfile(path3);
                                	else
                                	{
                                		level.HighRoundPlayers = "^5initialized";
                                		writestr = "THRS,3,starting from scratch-\n";
                                		writefile(path3,writestr,1);
                                		level.theLBstr = readfile(path3);
                                
                                	}
                                
                                	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                                	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                	level.theLB = strtok(level.theLBstr, etok);
                                	foreach ( lbline in level.theLB )
                                	{
                                		getlbs = strtok(lbline, ",");
                                		if(getlbs[0] == "THRS" && level.HighRound <= getlbs[1] )
                                		{	
                                			setDvar( mapName( level.script ) + "HighRound", getlbs[1] );
                                			setDvar( mapName( level.script ) + "Players", "" );		
                                			for (i=2;i<=getlbs.size;i++)
                                			{
                                				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                                				{
                                					setDvar( mapName( level.script ) + "Players", getlbs[i] );
                                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                				}
                                				else
                                				{
                                					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + getlbs[i] );
                                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                				}
                                			}	
                                		}
                                		else if(getlbs[0] == "THRS" && level.HighRound > getlbs[1] )
                                		{
                                			//fclose(file3);
                                			fremove(path3);
                                			//file3 = fopen(path3, "a+");
                                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                			writefile(path3,writestr,1);
                                		}
                                		else if(getlbs[0] != "THRS" && level.HighRoundPlayers != "" )
                                		{
                                			//fclose(file3);
                                			fremove(path3);
                                			//file3 = fopen(path3, "a+");
                                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                			writefile(path3,writestr,1);
                                		}
                                		else 
                                		{
                                 			level.HighRoundPlayers = "^5initialized";
                                			setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers  );
                                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                			writefile(path3,writestr,1);
                                		}
                                	}
                                	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                                	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                	if ( level.HighRoundPlayers == "" )
                                	{
                                		level.HighRoundPlayers = "^5initialized";
                                		writestr = ("THRS,3,starting from scratch" + etok);
                                		writefile(path3,writestr,1);
                                	}
                                	//fclose(file3);
                                	istr="";
                                	for(i=0;i<40;i+=4)
                                		istr+=i + " ";
                                	for(i=40;i<100;i+=3)
                                		istr+=i + " ";
                                	fourfactor=strtok(istr," ");
                                	for ( ;; )
                                	{
                                		level waittill ( "end_of_round"  );
                                	
                                				players = getplayers();
                                			foreach (player in players)
                                			player thread Ping_kick_check(player);
                                
                                		foreach (ff in fourfactor)
                                		{
                                			if (int(ff) == level.round_number)
                                				level thread high_round_info();
                                		}
                                		if( level.round_number == level.HighRound )
                                		{
                                			players = getplayers();
                                			foreach (player in players)
                                			 player tell("^5you are about to over throw the ^7high round record ^5if you can pass this round. ^3Good Luck");
                                		}
                                		if ( level.round_number > level.HighRound )
                                		{
                                			setDvar( mapName( level.script ) + "HighRound", level.round_number );
                                			setDvar( mapName( level.script ) + "Players", "" );
                                			level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                                			players = get_players();
                                			for ( i = 0; i < players.size; i++ )
                                			{
                                				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                                				{
                                					setDvar( mapName( level.script ) + "Players", players[i].name );
                                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                				}
                                				else
                                				{
                                					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + players[i].name );
                                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                                				}
                                			}
                                			iprintln ( "New Record: ^1" + level.HighRound );
                                			iprintln ( "Set by: ^1" + level.HighRoundPlayers );
                                			newLBstr="";
                                			
                                			//logprint( "Map: " + mapName( level.script ) + " Record: " + level.HighRound + " Set by: " + level.HighRoundPlayers );
                                			path1 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                                			//file1 = fopen(path1, "a+");
                                			level.theLBstr = readfile(path1);
                                			level.theLB = strtok(level.theLBstr,etok);
                                			foreach ( lbline in level.theLB )
                                			{
                                				getlbs = strtok(lbline,",");
                                				if(getlbs[0] == "THRS")
                                					newLBstr = writestr;
                                				else
                                					newLBstr +=lbline + etok;
                                			}
                                			//fclose(file1);			
                                			fremove(path1);
                                			//file1 = fopen(path1, "a+");
                                			writefile(path1,newLBstr,1);
                                			//fclose(file1);
                                 		}
                                	}
                                }
                                mapName( name )
                                {
                                	if( name == "zm_highrise" )
                                		return "Die Rise";
                                	else if( name == "zm_buried" )
                                		return "Buried";
                                	else if( name == "zm_prison" )
                                		return "Mob of the Dead";
                                	else if( name == "zm_tomb" )
                                		return "Origins";
                                	else if( name == "zm_nuked" )
                                		return "Nuketown";
                                	else if( name == "zm_transit" && level.scr_zm_map_start_location == "transit" )
                                		return "Tranzit";
                                	else if( name == "zm_transit" && level.scr_zm_map_start_location == "town" )
                                		return "Town";
                                	else if( name == "zm_transit" && level.scr_zm_map_start_location == "farm" )
                                		return "Farm";
                                }
                                
                                high_round_info()
                                {
                                	wait 10;
                                	AllClientsPrint( "Highest Round for this Map: ^1" + level.HighRound );
                                	AllClientsPrint( "Record set by: ^1" + level.HighRoundPlayers );
                                }
                                Ping_kick_check(player)
                                {
                                	wait randomint( 20 );
                                }
                                
                                list_records( player )
                                {	
                                	maps=[];
                                	maps[0] = "Die Rise";	
                                	maps[maps.size] = "Buried";
                                	maps[maps.size] = "Mob of the Dead";
                                	maps[maps.size] = "Origins";
                                	maps[maps.size] = "Nuketown";
                                	maps[maps.size] = "Tranzit";
                                	maps[maps.size] = "Town";
                                	maps[maps.size] = "Farm";
                                	recs=[];
                                	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                                	for(i=0;i<maps.size;i++)
                                	{
                                		path = level.basepath + maps[i] + "_" + "Leaderboard.txt";
                                		//file = fopen(path, "a+");
                                		etok="-";
                                		thisread = "";
                                		thisread = readfile(path);
                                		if ( thisread == "" )
                                		{
                                			thisread = "THRS,5,MrMrE-";
                                			writefile(path,"THRS,5,MrMrE-",1);
                                			CONTINUE;
                                		}
                                		thisreadarray = strtok(thisread,etok);
                                		recs[i] = "^3 " + maps[i];
                                		foreach(line in thisreadarray)
                                		{
                                			linearray = strtok(line,",");
                                			if(linearray[0] == "THRS")
                                			{
                                				recs[i] += ": ^1"+linearray[1]+ " ^7by ";
                                				for(j=2;isDefined(linearray[j]);j++)
                                				{	
                                					if (j==2)
                                						recs[i] +="^6"+linearray[j] + " ";
                                					else
                                						recs[i] += "^7,^6"+linearray[j] + " ";
                                				}
                                			}
                                		}
                                		//fclose(file);
                                	}
                                	for(i=0;i<recs.size;i++)
                                	{
                                		self iPrintLn( recs[i] );
                                		wait .7;
                                	}	
                                }
                                
                                
                                1 Reply Last reply
                                1
                                • jvegas01undefined Offline
                                  jvegas01undefined Offline
                                  jvegas01
                                  wrote on last edited by
                                  #17

                                  i get this error
                                  2 script error(s): Unresolved external : -high_round_tracker- with 0 parameters in -example- at line 1 Unresolved external : -high_round_info- with 0 parameters in -example- at line 1

                                  1 Reply Last reply
                                  0
                                  • Kalitosundefined Offline
                                    Kalitosundefined Offline
                                    Kalitos
                                    wrote on last edited by
                                    #18

                                    I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                                    #include maps/mp/gametypes/_hud_message;
                                    #include maps/mp/gametypes/_globallogic_spawn;
                                    #include maps/mp/gametypes/_spectating;
                                    #include maps/mp/_tacticalinsertion;
                                    #include maps/mp/_challenges;
                                    #include maps/mp/gametypes/_globallogic;
                                    #include maps/mp/gametypes/_hud_util;
                                    #include maps/mp/_utility;
                                    #include common_scripts/utility;
                                    #include maps/mp/gametypes/_globallogic_ui;
                                    #include maps/mp/gametypes/_persistence;
                                    
                                    init()
                                    {
                                        level thread high_round_tracker();
                                        level thread onPlayerConnect();
                                    }
                                    
                                    onPlayerConnect()
                                    {
                                        for(;;)
                                        {
                                            level waittill("connected", player);
                                            player thread high_round_info();
                                        }
                                    }
                                    
                                    high_round_tracker()
                                    {
                                    	thread high_round_info_giver();
                                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                                    	map = mapName( level.script );
                                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                                    	//file handling//
                                    	level.basepath = getDvar("fs_homepath") + "/";
                                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                                    	file = fopen(path, "r");
                                    	text = fread(file);
                                    	fclose(file);
                                    	//end file handling//
                                    	highroundinfo = strToK( text, ";" );
                                    	level.HighRound = int( highroundinfo[ 0 ] );
                                    	level.HighRoundPlayers = highroundinfo[ 1 ];
                                    	for ( ;; )
                                    	{
                                    		level waittill ( "end_game" );
                                    		if ( level.round_number > level.HighRound )
                                    		{
                                    			level.HighRoundPlayers = "";
                                    			players = get_players();
                                    			for ( i = 0; i < players.size; i++ )
                                    			{
                                    				if( level.HighRoundPlayers == "" )
                                    				{
                                    					level.HighRoundPlayers = players[i].name;
                                    				}
                                    				else
                                    				{
                                    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                                    				}
                                    			}
                                    			foreach( player in level.players )
                                    			{
                                    				player tell( "New Record: ^1" + level.round_number );
                                    				player tell( "Set by: ^1" + level.HighRoundPlayers );
                                    			}
                                    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                                    		}
                                    	}
                                    }
                                    
                                    log_highround_record( newRecord )
                                    {
                                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                                    	map = mapName( level.script );
                                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                                    	level.basepath = getDvar("fs_homepath") + "/";
                                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                                    	file = fopen( path, "w" );
                                    	fwrite( file, newRecord );
                                    	fclose( file );
                                    }
                                    
                                    startLocationName( location )
                                    {
                                    	if( location == "cornfield" )
                                    		return "Cornfield";
                                    	else if( location == "diner" )
                                    		return "Diner";
                                    	else if( location == "farm" )
                                    		return "Farm";
                                    	else if( location == "power" )
                                    		return "Power";
                                    	else if( location == "town" )
                                    		return "Town";
                                    	else if( location == "transit" )
                                    		return "BusDepot";
                                    	else if( location == "tunnel" )
                                    		return "Tunnel";
                                    }
                                    
                                    mapName( map )
                                    {
                                    	if( map == "zm_buried" )
                                    		return "Buried";
                                    	else if( map == "zm_highrise" )
                                    		return "DieRise";
                                    	else if( map == "zm_prison" )
                                    		return "Motd";
                                    	else if( map == "zm_nuked" )
                                    		return "Nuketown";
                                    	else if( map == "zm_tomb" )
                                    		return "Origins";
                                    	else if( map == "zm_transit" )
                                    		return "Tranzit";
                                    	return "NA";
                                    }
                                    
                                    gamemodeName( gamemode )
                                    {
                                    	if( gamemode == "zstandard" )
                                    		return "Standard";
                                    	else if( gamemode == "zclassic" )
                                    		return "Classic";
                                    	else if( gamemode == "zsurvival" )
                                    		return "Survival";
                                    	else if( gamemode == "zgrief" )
                                    		return "Grief";
                                    	else if( gamemode == "zcleansed" )
                                    		return "Turned";
                                    	return "NA";
                                    }
                                    
                                    high_round_info_giver()
                                    {
                                    	highroundinfo = 1;
                                    	roundmultiplier = 5;
                                    	level endon( "end_game" );
                                    	while( 1 )
                                    	{	
                                    		level waittill( "start_of_round" );
                                    		if( level.round_number == ( highroundinfo * roundmultiplier ))
                                    		{
                                    			highroundinfo++;
                                    			foreach( player in level.players )
                                    			{
                                    				player tell( "High Round Record for this map: ^1" + level.HighRound );
                                    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                                    			}
                                    		}
                                    	}
                                    }
                                    
                                    high_round_info()
                                    {
                                    	wait 6;
                                    	self tell( "High Round Record for this map: ^1" + level.HighRound );
                                    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                                    }
                                    
                                    jvegas01undefined Ch00chinat0rundefined akashioundefined 3 Replies Last reply
                                    6
                                    • jvegas01undefined Offline
                                      jvegas01undefined Offline
                                      jvegas01
                                      replied to Kalitos on last edited by
                                      #19

                                      Kalitos thank you bro it works perfect ❤

                                      1 Reply Last reply
                                      1
                                      • Ch00chinat0rundefined Offline
                                        Ch00chinat0rundefined Offline
                                        Ch00chinat0r
                                        replied to Kalitos on last edited by
                                        #20

                                        Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
                                        **** 5 script error(s):
                                        **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
                                        **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
                                        **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

                                        Ch00chinat0rundefined 1 Reply Last reply
                                        0
                                        • Ch00chinat0rundefined Offline
                                          Ch00chinat0rundefined Offline
                                          Ch00chinat0r
                                          replied to Ch00chinat0r on last edited by
                                          #21

                                          Ch00chinat0r Got it to work. Had to scroll through more of the thread. Needed to add t6r folder to my game server folder and add the dll there. Great script! I really couldn't be happier with it!

                                          1 Reply Last reply
                                          1

                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate