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  3. [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

[Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)

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  • Waluijayundefined Waluijay

    birchy

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level.perk_purchase_limit = 99;
        for(;;)
        {
            level waittill("connected", player);
    		player thread high_round_tracker();
        }
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread high_round_info();
    	}
    }
    
    high_round_tracker()
    {
    	thread high_round_info_giver();
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	//file handling//
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen(path, "r");
    	text = fread(file);
    	fclose(file);
    	//end file handling//
    	highroundinfo = strToK( text, ";" );
    	level.HighRound = int( highroundinfo[ 0 ] );
    	level.HighRoundPlayers = highroundinfo[ 1 ];
    	for ( ;; )
    	{
    		level waittill ( "end_game" );
    		if ( level.round_number > level.HighRound )
    		{
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if( level.HighRoundPlayers == "" )
    				{
    					level.HighRoundPlayers = players[i].name;
    				}
    				else
    				{
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    				}
    			}
    			foreach( player in level.players )
    			{
    				player tell( "New Record: ^1" + level.round_number );
    				player tell( "Set by: ^1" + level.HighRoundPlayers );
    			}
    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
    		}
    	}
    }
    
    log_highround_record( newRecord )
    {
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen( path, "w" );
    	fputs( newRecord, file );
    	fclose( file );
    }
    
    startLocationName( location )
    {
    	if( location == "cornfield" )
    		return "Cornfield";
    	else if( location == "diner" )
    		return "Diner";
    	else if( location == "farm" )
    		return "Farm";
    	else if( location == "power" )
    		return "Power";
    	else if( location == "town" )
    		return "Town";
    	else if( location == "transit" )
    		return "BusDepot";
    	else if( location == "tunnel" )
    		return "Tunnel";
    }
    
    mapName( map )
    {
    	if( map == "zm_buried" )
    		return "Buried";
    	else if( map == "zm_highrise" )
    		return "DieRise";
    	else if( map == "zm_prison" )
    		return "Motd";
    	else if( map == "zm_nuked" )
    		return "Nuketown";
    	else if( map == "zm_tomb" )
    		return "Origins";
    	else if( map == "zm_transit" )
    		return "Tranzit";
    	return "NA";
    }
    
    gamemodeName( gamemode )
    {
    	if( gamemode == "zstandard" )
    		return "Standard";
    	else if( gamemode == "zclassic" )
    		return "Classic";
    	else if( gamemode == "zsurvival" )
    		return "Survival";
    	else if( gamemode == "zgrief" )
    		return "Grief";
    	else if( gamemode == "zcleansed" )
    		return "Turned";
    	return "NA";
    }
    
    high_round_info_giver()
    {
    	highroundinfo = 1;
    	roundmultiplier = 5;
    	level endon( "end_game" );
    	while( 1 )
    	{	
    		level waittill( "start_of_round" );
    		if( level.round_number == ( highroundinfo * roundmultiplier ))
    		{
    			highroundinfo++;
    			foreach( player in level.players )
    			{
    				player tell( "High Round Record for this map: ^1" + level.HighRound );
    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
    			}
    		}
    	}
    }
    
    high_round_info()
    {
    	wait 6;
    	self iprintln( "High Round Record for this map: ^1" + level.HighRound );
    	self iprintln( "Record set by: ^1" + level.HighRoundPlayers );
    }
    

    It's almost identical and I have no compile errors, no startup errors. It logs everything correctly to the file it stores records in, it just doesn't run anything within itself below high_round_info_giver(), other scripts below that section run fine.

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by Cahz
    #10

    Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

    57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level thread onPlayerConnect(); //added this function back.
        thread high_round_tracker(); //fixed this thread that you decided to change.
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread high_round_info();
    	}
    }
    
    high_round_tracker()
    {
    	thread high_round_info_giver();
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	//file handling//
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen(path, "r");
    	text = fread(file);
    	fclose(file);
    	//end file handling//
    	highroundinfo = strToK( text, ";" );
    	level.HighRound = int( highroundinfo[ 0 ] );
    	level.HighRoundPlayers = highroundinfo[ 1 ];
    	for ( ;; )
    	{
    		level waittill ( "end_game" );
    		if ( level.round_number > level.HighRound )
    		{
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if( level.HighRoundPlayers == "" )
    				{
    					level.HighRoundPlayers = players[i].name;
    				}
    				else
    				{
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    				}
    			}
    			foreach( player in level.players )
    			{
    				player tell( "New Record: ^1" + level.round_number );
    				player tell( "Set by: ^1" + level.HighRoundPlayers );
    			}
    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
    		}
    	}
    }
    
    log_highround_record( newRecord )
    {
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen( path, "w" );
    	fputs( newRecord, file );
    	fclose( file );
    }
    
    startLocationName( location )
    {
    	if( location == "cornfield" )
    		return "Cornfield";
    	else if( location == "diner" )
    		return "Diner";
    	else if( location == "farm" )
    		return "Farm";
    	else if( location == "power" )
    		return "Power";
    	else if( location == "town" )
    		return "Town";
    	else if( location == "transit" )
    		return "BusDepot";
    	else if( location == "tunnel" )
    		return "Tunnel";
    }
    
    mapName( map )
    {
    	if( map == "zm_buried" )
    		return "Buried";
    	else if( map == "zm_highrise" )
    		return "DieRise";
    	else if( map == "zm_prison" )
    		return "Motd";
    	else if( map == "zm_nuked" )
    		return "Nuketown";
    	else if( map == "zm_tomb" )
    		return "Origins";
    	else if( map == "zm_transit" )
    		return "Tranzit";
    	return "NA";
    }
    
    gamemodeName( gamemode )
    {
    	if( gamemode == "zstandard" )
    		return "Standard";
    	else if( gamemode == "zclassic" )
    		return "Classic";
    	else if( gamemode == "zsurvival" )
    		return "Survival";
    	else if( gamemode == "zgrief" )
    		return "Grief";
    	else if( gamemode == "zcleansed" )
    		return "Turned";
    	return "NA";
    }
    
    high_round_info_giver()
    {
    	highroundinfo = 1;
    	roundmultiplier = 5;
    	level endon( "end_game" );
    	while( 1 )
    	{	
    		level waittill( "start_of_round" );
    		if( level.round_number == ( highroundinfo * roundmultiplier ))
    		{
    			highroundinfo++;
    			foreach( player in level.players )
    			{
    				player tell( "High Round Record for this map: ^1" + level.HighRound );
    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
    			}
    		}
    	}
    }
    
    high_round_info()
    {
    	wait 6;
    	self tell( "High Round Record for this map: ^1" + level.HighRound );
    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
    }
    

    Paying attention to directions can really help you figure out the problem...

    Waluijayundefined 1 Reply Last reply
    1
    • Cahzundefined Cahz

      Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

      57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes_zm\_hud_util;
      #include maps\mp\gametypes_zm\_hud_message;
      
      init()
      {
          level thread onPlayerConnect(); //added this function back.
          thread high_round_tracker(); //fixed this thread that you decided to change.
      }
      
      onPlayerConnect()
      {
      	for(;;)
      	{
      		level waittill("connected", player);
      		player thread high_round_info();
      	}
      }
      
      high_round_tracker()
      {
      	thread high_round_info_giver();
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	//file handling//
      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen(path, "r");
      	text = fread(file);
      	fclose(file);
      	//end file handling//
      	highroundinfo = strToK( text, ";" );
      	level.HighRound = int( highroundinfo[ 0 ] );
      	level.HighRoundPlayers = highroundinfo[ 1 ];
      	for ( ;; )
      	{
      		level waittill ( "end_game" );
      		if ( level.round_number > level.HighRound )
      		{
      			level.HighRoundPlayers = "";
      			players = get_players();
      			for ( i = 0; i < players.size; i++ )
      			{
      				if( level.HighRoundPlayers == "" )
      				{
      					level.HighRoundPlayers = players[i].name;
      				}
      				else
      				{
      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
      				}
      			}
      			foreach( player in level.players )
      			{
      				player tell( "New Record: ^1" + level.round_number );
      				player tell( "Set by: ^1" + level.HighRoundPlayers );
      			}
      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
      		}
      	}
      }
      
      log_highround_record( newRecord )
      {
      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
      	map = mapName( level.script );
      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
      	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
      	file = fopen( path, "w" );
      	fputs( newRecord, file );
      	fclose( file );
      }
      
      startLocationName( location )
      {
      	if( location == "cornfield" )
      		return "Cornfield";
      	else if( location == "diner" )
      		return "Diner";
      	else if( location == "farm" )
      		return "Farm";
      	else if( location == "power" )
      		return "Power";
      	else if( location == "town" )
      		return "Town";
      	else if( location == "transit" )
      		return "BusDepot";
      	else if( location == "tunnel" )
      		return "Tunnel";
      }
      
      mapName( map )
      {
      	if( map == "zm_buried" )
      		return "Buried";
      	else if( map == "zm_highrise" )
      		return "DieRise";
      	else if( map == "zm_prison" )
      		return "Motd";
      	else if( map == "zm_nuked" )
      		return "Nuketown";
      	else if( map == "zm_tomb" )
      		return "Origins";
      	else if( map == "zm_transit" )
      		return "Tranzit";
      	return "NA";
      }
      
      gamemodeName( gamemode )
      {
      	if( gamemode == "zstandard" )
      		return "Standard";
      	else if( gamemode == "zclassic" )
      		return "Classic";
      	else if( gamemode == "zsurvival" )
      		return "Survival";
      	else if( gamemode == "zgrief" )
      		return "Grief";
      	else if( gamemode == "zcleansed" )
      		return "Turned";
      	return "NA";
      }
      
      high_round_info_giver()
      {
      	highroundinfo = 1;
      	roundmultiplier = 5;
      	level endon( "end_game" );
      	while( 1 )
      	{	
      		level waittill( "start_of_round" );
      		if( level.round_number == ( highroundinfo * roundmultiplier ))
      		{
      			highroundinfo++;
      			foreach( player in level.players )
      			{
      				player tell( "High Round Record for this map: ^1" + level.HighRound );
      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
      			}
      		}
      	}
      }
      
      high_round_info()
      {
      	wait 6;
      	self tell( "High Round Record for this map: ^1" + level.HighRound );
      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
      }
      

      Paying attention to directions can really help you figure out the problem...

      Waluijayundefined Offline
      Waluijayundefined Offline
      Waluijay
      wrote on last edited by
      #11

      I'm- I'm not exactly sure how I messed up and repeatedly missed the onPlayerConnect at the start so thankyou, everything is working properly now. I appreciate the extra length you went for my small brain

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        HIGH ROUND TRACKER
        This version can only be used on dedicated servers because it requires a plugin.

        HOW TO ADD INTO YOUR SERVER
        This can easily be added into your _clientids.gsc file.

        1. Add the scripts below into your _clientids.gsc file
        high_round_tracker()
        {
        	thread high_round_info_giver();
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	//file handling//
        	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen(path, "r");
        	text = fread(file);
        	fclose(file);
        	//end file handling//
        	highroundinfo = strToK( text, ";" );
        	level.HighRound = int( highroundinfo[ 0 ] );
        	level.HighRoundPlayers = highroundinfo[ 1 ];
        	for ( ;; )
        	{
        		level waittill ( "end_game" );
        		if ( level.round_number > level.HighRound )
        		{
        			level.HighRoundPlayers = "";
        			players = get_players();
        			for ( i = 0; i < players.size; i++ )
        			{
        				if( level.HighRoundPlayers == "" )
        				{
        					level.HighRoundPlayers = players[i].name;
        				}
        				else
        				{
        					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
        				}
        			}
        			foreach( player in level.players )
        			{
        				player tell( "New Record: ^1" + level.round_number );
        				player tell( "Set by: ^1" + level.HighRoundPlayers );
        			}
        			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
        		}
        	}
        }
        
        log_highround_record( newRecord )
        {
        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
        	map = mapName( level.script );
        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
        	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
        	file = fopen( path, "w" );
        	fputs( newRecord, file );
        	fclose( file );
        }
        
        startLocationName( location )
        {
        	if( location == "cornfield" )
        		return "Cornfield";
        	else if( location == "diner" )
        		return "Diner";
        	else if( location == "farm" )
        		return "Farm";
        	else if( location == "power" )
        		return "Power";
        	else if( location == "town" )
        		return "Town";
        	else if( location == "transit" )
        		return "BusDepot";
        	else if( location == "tunnel" )
        		return "Tunnel";
        }
        
        mapName( map )
        {
        	if( map == "zm_buried" )
        		return "Buried";
        	else if( map == "zm_highrise" )
        		return "DieRise";
        	else if( map == "zm_prison" )
        		return "Motd";
        	else if( map == "zm_nuked" )
        		return "Nuketown";
        	else if( map == "zm_tomb" )
        		return "Origins";
        	else if( map == "zm_transit" )
        		return "Tranzit";
        	return "NA";
        }
        
        gamemodeName( gamemode )
        {
        	if( gamemode == "zstandard" )
        		return "Standard";
        	else if( gamemode == "zclassic" )
        		return "Classic";
        	else if( gamemode == "zsurvival" )
        		return "Survival";
        	else if( gamemode == "zgrief" )
        		return "Grief";
        	else if( gamemode == "zcleansed" )
        		return "Turned";
        	return "NA";
        }
        
        high_round_info_giver()
        {
        	highroundinfo = 1;
        	roundmultiplier = 5;
        	level endon( "end_game" );
        	while( 1 )
        	{	
        		level waittill( "start_of_round" );
        		if( level.round_number == ( highroundinfo * roundmultiplier ))
        		{
        			highroundinfo++;
        			foreach( player in level.players )
        			{
        				player tell( "High Round Record for this map: ^1" + level.HighRound );
        				player tell( "Record set by: ^1" + level.HighRoundPlayers );
        			}
        		}
        	}
        }
        
        high_round_info()
        {
        	wait 6;
        	self tell( "High Round Record for this map: ^1" + level.HighRound );
        	self tell( "Record set by: ^1" + level.HighRoundPlayers );
        }
        
        1. Add thread high_round_tracker(); into your init() function
        2. Add player thread high_round_info(); into your onPlayerConnect() function
          unknown.png
        3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

        Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

        All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

        84190184-0ac2-421e-93f5-e1d469bf4481-image.png

        MetalThunderundefined Offline
        MetalThunderundefined Offline
        MetalThunder
        wrote on last edited by MetalThunder
        #12
        This post is deleted!
        1 Reply Last reply
        0
        • Cahzundefined Cahz

          HIGH ROUND TRACKER
          This version can only be used on dedicated servers because it requires a plugin.

          HOW TO ADD INTO YOUR SERVER
          This can easily be added into your _clientids.gsc file.

          1. Add the scripts below into your _clientids.gsc file
          high_round_tracker()
          {
          	thread high_round_info_giver();
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	//file handling//
          	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen(path, "r");
          	text = fread(file);
          	fclose(file);
          	//end file handling//
          	highroundinfo = strToK( text, ";" );
          	level.HighRound = int( highroundinfo[ 0 ] );
          	level.HighRoundPlayers = highroundinfo[ 1 ];
          	for ( ;; )
          	{
          		level waittill ( "end_game" );
          		if ( level.round_number > level.HighRound )
          		{
          			level.HighRoundPlayers = "";
          			players = get_players();
          			for ( i = 0; i < players.size; i++ )
          			{
          				if( level.HighRoundPlayers == "" )
          				{
          					level.HighRoundPlayers = players[i].name;
          				}
          				else
          				{
          					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
          				}
          			}
          			foreach( player in level.players )
          			{
          				player tell( "New Record: ^1" + level.round_number );
          				player tell( "Set by: ^1" + level.HighRoundPlayers );
          			}
          			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
          		}
          	}
          }
          
          log_highround_record( newRecord )
          {
          	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
          	map = mapName( level.script );
          	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
          		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
          	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
          	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
          	file = fopen( path, "w" );
          	fputs( newRecord, file );
          	fclose( file );
          }
          
          startLocationName( location )
          {
          	if( location == "cornfield" )
          		return "Cornfield";
          	else if( location == "diner" )
          		return "Diner";
          	else if( location == "farm" )
          		return "Farm";
          	else if( location == "power" )
          		return "Power";
          	else if( location == "town" )
          		return "Town";
          	else if( location == "transit" )
          		return "BusDepot";
          	else if( location == "tunnel" )
          		return "Tunnel";
          }
          
          mapName( map )
          {
          	if( map == "zm_buried" )
          		return "Buried";
          	else if( map == "zm_highrise" )
          		return "DieRise";
          	else if( map == "zm_prison" )
          		return "Motd";
          	else if( map == "zm_nuked" )
          		return "Nuketown";
          	else if( map == "zm_tomb" )
          		return "Origins";
          	else if( map == "zm_transit" )
          		return "Tranzit";
          	return "NA";
          }
          
          gamemodeName( gamemode )
          {
          	if( gamemode == "zstandard" )
          		return "Standard";
          	else if( gamemode == "zclassic" )
          		return "Classic";
          	else if( gamemode == "zsurvival" )
          		return "Survival";
          	else if( gamemode == "zgrief" )
          		return "Grief";
          	else if( gamemode == "zcleansed" )
          		return "Turned";
          	return "NA";
          }
          
          high_round_info_giver()
          {
          	highroundinfo = 1;
          	roundmultiplier = 5;
          	level endon( "end_game" );
          	while( 1 )
          	{	
          		level waittill( "start_of_round" );
          		if( level.round_number == ( highroundinfo * roundmultiplier ))
          		{
          			highroundinfo++;
          			foreach( player in level.players )
          			{
          				player tell( "High Round Record for this map: ^1" + level.HighRound );
          				player tell( "Record set by: ^1" + level.HighRoundPlayers );
          			}
          		}
          	}
          }
          
          high_round_info()
          {
          	wait 6;
          	self tell( "High Round Record for this map: ^1" + level.HighRound );
          	self tell( "Record set by: ^1" + level.HighRoundPlayers );
          }
          
          1. Add thread high_round_tracker(); into your init() function
          2. Add player thread high_round_info(); into your onPlayerConnect() function
            unknown.png
          3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

          Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

          All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

          84190184-0ac2-421e-93f5-e1d469bf4481-image.png

          andresito_20undefined Offline
          andresito_20undefined Offline
          andresito_20
          Contributor
          wrote on last edited by
          #13

          Cahz

          Hello I get this error when installing the .dll file inside gameserver / t6r / data / plugins

          3a7f96d7-01f1-42d3-8837-d1b1b70e666a-image.png

          MetalThunderundefined 1 Reply Last reply
          0
          • andresito_20undefined andresito_20

            Cahz

            Hello I get this error when installing the .dll file inside gameserver / t6r / data / plugins

            3a7f96d7-01f1-42d3-8837-d1b1b70e666a-image.png

            MetalThunderundefined Offline
            MetalThunderundefined Offline
            MetalThunder
            wrote on last edited by
            #14

            andresito_20 maybe this can help you
            https://forum.plutonium.pw/topic/11302/zm-highest-round-tracker-error/10?_=1630612677354

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              HIGH ROUND TRACKER
              This version can only be used on dedicated servers because it requires a plugin.

              HOW TO ADD INTO YOUR SERVER
              This can easily be added into your _clientids.gsc file.

              1. Add the scripts below into your _clientids.gsc file
              high_round_tracker()
              {
              	thread high_round_info_giver();
              	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
              	map = mapName( level.script );
              	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
              		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
              	//file handling//
              	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
              	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
              	file = fopen(path, "r");
              	text = fread(file);
              	fclose(file);
              	//end file handling//
              	highroundinfo = strToK( text, ";" );
              	level.HighRound = int( highroundinfo[ 0 ] );
              	level.HighRoundPlayers = highroundinfo[ 1 ];
              	for ( ;; )
              	{
              		level waittill ( "end_game" );
              		if ( level.round_number > level.HighRound )
              		{
              			level.HighRoundPlayers = "";
              			players = get_players();
              			for ( i = 0; i < players.size; i++ )
              			{
              				if( level.HighRoundPlayers == "" )
              				{
              					level.HighRoundPlayers = players[i].name;
              				}
              				else
              				{
              					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
              				}
              			}
              			foreach( player in level.players )
              			{
              				player tell( "New Record: ^1" + level.round_number );
              				player tell( "Set by: ^1" + level.HighRoundPlayers );
              			}
              			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
              		}
              	}
              }
              
              log_highround_record( newRecord )
              {
              	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
              	map = mapName( level.script );
              	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
              		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
              	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
              	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
              	file = fopen( path, "w" );
              	fputs( newRecord, file );
              	fclose( file );
              }
              
              startLocationName( location )
              {
              	if( location == "cornfield" )
              		return "Cornfield";
              	else if( location == "diner" )
              		return "Diner";
              	else if( location == "farm" )
              		return "Farm";
              	else if( location == "power" )
              		return "Power";
              	else if( location == "town" )
              		return "Town";
              	else if( location == "transit" )
              		return "BusDepot";
              	else if( location == "tunnel" )
              		return "Tunnel";
              }
              
              mapName( map )
              {
              	if( map == "zm_buried" )
              		return "Buried";
              	else if( map == "zm_highrise" )
              		return "DieRise";
              	else if( map == "zm_prison" )
              		return "Motd";
              	else if( map == "zm_nuked" )
              		return "Nuketown";
              	else if( map == "zm_tomb" )
              		return "Origins";
              	else if( map == "zm_transit" )
              		return "Tranzit";
              	return "NA";
              }
              
              gamemodeName( gamemode )
              {
              	if( gamemode == "zstandard" )
              		return "Standard";
              	else if( gamemode == "zclassic" )
              		return "Classic";
              	else if( gamemode == "zsurvival" )
              		return "Survival";
              	else if( gamemode == "zgrief" )
              		return "Grief";
              	else if( gamemode == "zcleansed" )
              		return "Turned";
              	return "NA";
              }
              
              high_round_info_giver()
              {
              	highroundinfo = 1;
              	roundmultiplier = 5;
              	level endon( "end_game" );
              	while( 1 )
              	{	
              		level waittill( "start_of_round" );
              		if( level.round_number == ( highroundinfo * roundmultiplier ))
              		{
              			highroundinfo++;
              			foreach( player in level.players )
              			{
              				player tell( "High Round Record for this map: ^1" + level.HighRound );
              				player tell( "Record set by: ^1" + level.HighRoundPlayers );
              			}
              		}
              	}
              }
              
              high_round_info()
              {
              	wait 6;
              	self tell( "High Round Record for this map: ^1" + level.HighRound );
              	self tell( "Record set by: ^1" + level.HighRoundPlayers );
              }
              
              1. Add thread high_round_tracker(); into your init() function
              2. Add player thread high_round_info(); into your onPlayerConnect() function
                unknown.png
              3. Download fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins.

              Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.

              All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.

              84190184-0ac2-421e-93f5-e1d469bf4481-image.png

              Ch00chinat0rundefined Offline
              Ch00chinat0rundefined Offline
              Ch00chinat0r
              wrote on last edited by
              #15

              Cahz Is there a way to get this to work in 2021? Created a server recently and the pathing the script uses is the old way files were laid out. Such as, gameserver/t6r/data/logs not existing anymore

              1 Reply Last reply
              0
              • MrMrEundefined Offline
                MrMrEundefined Offline
                MrMrE
                wrote on last edited by MrMrE
                #16

                looks allot like mine
                btw need this plugin
                put This into <bo2 folder>\t6r\data\plugins

                #include maps/mp/zombies/_zm;
                #include maps/mp/zombies/_zm_ai_dogs;
                #include maps/mp/zombies/_zm_stats;
                #include common_scripts/utility;
                #include maps/mp/gametypes_zm/_hud_util;
                #include maps/mp/_utility;
                #include maps/mp/gametypes_zm/_globallogic;
                #include maps/mp/zombies/_zm_weapons;
                #include maps/mp/zombies/_zm_utility;
                #include maps/mp/gametypes_zm/_hud_message;
                #include maps/mp/gametypes_zm/_globallogic_score;
                #include maps/mp/gametypes_zm/_globallogic_utils;
                #include maps/mp/gametypes_zm/_globallogic_defaults;
                #include maps/mp/gametypes_zm/_globallogic_spawn;
                #include maps/mp/zombies/_zm_perks;
                #include maps/mp/zm_tomb_utility;
                #include maps/mp/zombies/_zm_challenges;
                #include maps/mp/zombies/_zm_laststand;
                #include maps/mp/zm_tomb_ee_main;
                #include maps/mp/zombies/_zm_sidequests;
                #include maps/mp/gametypes_zm/_weapons;
                #include maps/mp/zm_tomb_ee_main_step_1;
                #include maps/mp/_challenges;
                
                init()
                {
                    thread high_round_tracker();
                }
                
                get_map_name()
                {
                      if (!isDefined(level.levelname))
                      {
                	if (level.script == "zm_transit" && level.scr_zm_map_start_location == "transit")
                	{
                		level.levelname = "Tranzit";
                	}
                	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "town")
                	{
                		level.levelname = "Town";
                	}
                	else if (level.script == "zm_transit" && level.scr_zm_map_start_location == "farm")
                	{
                		level.levelname = "Farm";
                	}
                	else if (level.script == "zm_nuked")
                	{
                		level.levelname = "Nuketown";
                	}
                	else if (level.script == "zm_highrise")
                	{
                		level.levelname = "Die Rise";
                	}
                	else if (level.script == "zm_prison")
                	{
                		level.levelname = "Mob of the Dead";
                	}
                	else if (level.script == "zm_buried")
                	{
                		level.levelname = "Buried";
                	}
                	else if (level.script == "zm_tomb")
                	{
                		level.levelname = "Origins";
                	}
                	else level.levelname = "Unknown Map";
                      }
                      return level.levelname;
                }
                high_round_tracker()
                {
                	level endon( "end_game" );
                	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                	path3 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                	//file3 = fopen(path3, "a+");
                	etok="-";
                	if(fileExists(path3))
                	level.theLBstr = readfile(path3);
                	else
                	{
                		level.HighRoundPlayers = "^5initialized";
                		writestr = "THRS,3,starting from scratch-\n";
                		writefile(path3,writestr,1);
                		level.theLBstr = readfile(path3);
                
                	}
                
                	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                	level.theLB = strtok(level.theLBstr, etok);
                	foreach ( lbline in level.theLB )
                	{
                		getlbs = strtok(lbline, ",");
                		if(getlbs[0] == "THRS" && level.HighRound <= getlbs[1] )
                		{	
                			setDvar( mapName( level.script ) + "HighRound", getlbs[1] );
                			setDvar( mapName( level.script ) + "Players", "" );		
                			for (i=2;i<=getlbs.size;i++)
                			{
                				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                				{
                					setDvar( mapName( level.script ) + "Players", getlbs[i] );
                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                				}
                				else
                				{
                					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + getlbs[i] );
                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                				}
                			}	
                		}
                		else if(getlbs[0] == "THRS" && level.HighRound > getlbs[1] )
                		{
                			//fclose(file3);
                			fremove(path3);
                			//file3 = fopen(path3, "a+");
                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                			writefile(path3,writestr,1);
                		}
                		else if(getlbs[0] != "THRS" && level.HighRoundPlayers != "" )
                		{
                			//fclose(file3);
                			fremove(path3);
                			//file3 = fopen(path3, "a+");
                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                			writefile(path3,writestr,1);
                		}
                		else 
                		{
                 			level.HighRoundPlayers = "^5initialized";
                			setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers  );
                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                			writefile(path3,writestr,1);
                		}
                	}
                	level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                	level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                	if ( level.HighRoundPlayers == "" )
                	{
                		level.HighRoundPlayers = "^5initialized";
                		writestr = ("THRS,3,starting from scratch" + etok);
                		writefile(path3,writestr,1);
                	}
                	//fclose(file3);
                	istr="";
                	for(i=0;i<40;i+=4)
                		istr+=i + " ";
                	for(i=40;i<100;i+=3)
                		istr+=i + " ";
                	fourfactor=strtok(istr," ");
                	for ( ;; )
                	{
                		level waittill ( "end_of_round"  );
                	
                				players = getplayers();
                			foreach (player in players)
                			player thread Ping_kick_check(player);
                
                		foreach (ff in fourfactor)
                		{
                			if (int(ff) == level.round_number)
                				level thread high_round_info();
                		}
                		if( level.round_number == level.HighRound )
                		{
                			players = getplayers();
                			foreach (player in players)
                			 player tell("^5you are about to over throw the ^7high round record ^5if you can pass this round. ^3Good Luck");
                		}
                		if ( level.round_number > level.HighRound )
                		{
                			setDvar( mapName( level.script ) + "HighRound", level.round_number );
                			setDvar( mapName( level.script ) + "Players", "" );
                			level.HighRound = getDvarIntDefault(  mapName( level.script ) + "HighRound", 3 );
                			players = get_players();
                			for ( i = 0; i < players.size; i++ )
                			{
                				if ( getDvar( mapName( level.script ) + "Players" ) == "" )
                				{
                					setDvar( mapName( level.script ) + "Players", players[i].name );
                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                				}
                				else
                				{
                					setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + players[i].name );
                					level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
                				}
                			}
                			iprintln ( "New Record: ^1" + level.HighRound );
                			iprintln ( "Set by: ^1" + level.HighRoundPlayers );
                			newLBstr="";
                			
                			//logprint( "Map: " + mapName( level.script ) + " Record: " + level.HighRound + " Set by: " + level.HighRoundPlayers );
                			path1 = level.basepath + get_map_name() + "_" + "Leaderboard2.txt";
                			writestr = ("THRS," + level.HighRound + "," + level.HighRoundPlayers + etok);
                			//file1 = fopen(path1, "a+");
                			level.theLBstr = readfile(path1);
                			level.theLB = strtok(level.theLBstr,etok);
                			foreach ( lbline in level.theLB )
                			{
                				getlbs = strtok(lbline,",");
                				if(getlbs[0] == "THRS")
                					newLBstr = writestr;
                				else
                					newLBstr +=lbline + etok;
                			}
                			//fclose(file1);			
                			fremove(path1);
                			//file1 = fopen(path1, "a+");
                			writefile(path1,newLBstr,1);
                			//fclose(file1);
                 		}
                	}
                }
                mapName( name )
                {
                	if( name == "zm_highrise" )
                		return "Die Rise";
                	else if( name == "zm_buried" )
                		return "Buried";
                	else if( name == "zm_prison" )
                		return "Mob of the Dead";
                	else if( name == "zm_tomb" )
                		return "Origins";
                	else if( name == "zm_nuked" )
                		return "Nuketown";
                	else if( name == "zm_transit" && level.scr_zm_map_start_location == "transit" )
                		return "Tranzit";
                	else if( name == "zm_transit" && level.scr_zm_map_start_location == "town" )
                		return "Town";
                	else if( name == "zm_transit" && level.scr_zm_map_start_location == "farm" )
                		return "Farm";
                }
                
                high_round_info()
                {
                	wait 10;
                	AllClientsPrint( "Highest Round for this Map: ^1" + level.HighRound );
                	AllClientsPrint( "Record set by: ^1" + level.HighRoundPlayers );
                }
                Ping_kick_check(player)
                {
                	wait randomint( 20 );
                }
                
                list_records( player )
                {	
                	maps=[];
                	maps[0] = "Die Rise";	
                	maps[maps.size] = "Buried";
                	maps[maps.size] = "Mob of the Dead";
                	maps[maps.size] = "Origins";
                	maps[maps.size] = "Nuketown";
                	maps[maps.size] = "Tranzit";
                	maps[maps.size] = "Town";
                	maps[maps.size] = "Farm";
                	recs=[];
                	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame");
                	for(i=0;i<maps.size;i++)
                	{
                		path = level.basepath + maps[i] + "_" + "Leaderboard.txt";
                		//file = fopen(path, "a+");
                		etok="-";
                		thisread = "";
                		thisread = readfile(path);
                		if ( thisread == "" )
                		{
                			thisread = "THRS,5,MrMrE-";
                			writefile(path,"THRS,5,MrMrE-",1);
                			CONTINUE;
                		}
                		thisreadarray = strtok(thisread,etok);
                		recs[i] = "^3 " + maps[i];
                		foreach(line in thisreadarray)
                		{
                			linearray = strtok(line,",");
                			if(linearray[0] == "THRS")
                			{
                				recs[i] += ": ^1"+linearray[1]+ " ^7by ";
                				for(j=2;isDefined(linearray[j]);j++)
                				{	
                					if (j==2)
                						recs[i] +="^6"+linearray[j] + " ";
                					else
                						recs[i] += "^7,^6"+linearray[j] + " ";
                				}
                			}
                		}
                		//fclose(file);
                	}
                	for(i=0;i<recs.size;i++)
                	{
                		self iPrintLn( recs[i] );
                		wait .7;
                	}	
                }
                
                
                1 Reply Last reply
                1
                • jvegas01undefined Offline
                  jvegas01undefined Offline
                  jvegas01
                  wrote on last edited by
                  #17

                  i get this error
                  2 script error(s): Unresolved external : -high_round_tracker- with 0 parameters in -example- at line 1 Unresolved external : -high_round_info- with 0 parameters in -example- at line 1

                  1 Reply Last reply
                  0
                  • Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    wrote on last edited by
                    #18

                    I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                    #include maps/mp/gametypes/_hud_message;
                    #include maps/mp/gametypes/_globallogic_spawn;
                    #include maps/mp/gametypes/_spectating;
                    #include maps/mp/_tacticalinsertion;
                    #include maps/mp/_challenges;
                    #include maps/mp/gametypes/_globallogic;
                    #include maps/mp/gametypes/_hud_util;
                    #include maps/mp/_utility;
                    #include common_scripts/utility;
                    #include maps/mp/gametypes/_globallogic_ui;
                    #include maps/mp/gametypes/_persistence;
                    
                    init()
                    {
                        level thread high_round_tracker();
                        level thread onPlayerConnect();
                    }
                    
                    onPlayerConnect()
                    {
                        for(;;)
                        {
                            level waittill("connected", player);
                            player thread high_round_info();
                        }
                    }
                    
                    high_round_tracker()
                    {
                    	thread high_round_info_giver();
                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                    	map = mapName( level.script );
                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                    	//file handling//
                    	level.basepath = getDvar("fs_homepath") + "/";
                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                    	file = fopen(path, "r");
                    	text = fread(file);
                    	fclose(file);
                    	//end file handling//
                    	highroundinfo = strToK( text, ";" );
                    	level.HighRound = int( highroundinfo[ 0 ] );
                    	level.HighRoundPlayers = highroundinfo[ 1 ];
                    	for ( ;; )
                    	{
                    		level waittill ( "end_game" );
                    		if ( level.round_number > level.HighRound )
                    		{
                    			level.HighRoundPlayers = "";
                    			players = get_players();
                    			for ( i = 0; i < players.size; i++ )
                    			{
                    				if( level.HighRoundPlayers == "" )
                    				{
                    					level.HighRoundPlayers = players[i].name;
                    				}
                    				else
                    				{
                    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                    				}
                    			}
                    			foreach( player in level.players )
                    			{
                    				player tell( "New Record: ^1" + level.round_number );
                    				player tell( "Set by: ^1" + level.HighRoundPlayers );
                    			}
                    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                    		}
                    	}
                    }
                    
                    log_highround_record( newRecord )
                    {
                    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                    	map = mapName( level.script );
                    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                    	level.basepath = getDvar("fs_homepath") + "/";
                    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                    	file = fopen( path, "w" );
                    	fwrite( file, newRecord );
                    	fclose( file );
                    }
                    
                    startLocationName( location )
                    {
                    	if( location == "cornfield" )
                    		return "Cornfield";
                    	else if( location == "diner" )
                    		return "Diner";
                    	else if( location == "farm" )
                    		return "Farm";
                    	else if( location == "power" )
                    		return "Power";
                    	else if( location == "town" )
                    		return "Town";
                    	else if( location == "transit" )
                    		return "BusDepot";
                    	else if( location == "tunnel" )
                    		return "Tunnel";
                    }
                    
                    mapName( map )
                    {
                    	if( map == "zm_buried" )
                    		return "Buried";
                    	else if( map == "zm_highrise" )
                    		return "DieRise";
                    	else if( map == "zm_prison" )
                    		return "Motd";
                    	else if( map == "zm_nuked" )
                    		return "Nuketown";
                    	else if( map == "zm_tomb" )
                    		return "Origins";
                    	else if( map == "zm_transit" )
                    		return "Tranzit";
                    	return "NA";
                    }
                    
                    gamemodeName( gamemode )
                    {
                    	if( gamemode == "zstandard" )
                    		return "Standard";
                    	else if( gamemode == "zclassic" )
                    		return "Classic";
                    	else if( gamemode == "zsurvival" )
                    		return "Survival";
                    	else if( gamemode == "zgrief" )
                    		return "Grief";
                    	else if( gamemode == "zcleansed" )
                    		return "Turned";
                    	return "NA";
                    }
                    
                    high_round_info_giver()
                    {
                    	highroundinfo = 1;
                    	roundmultiplier = 5;
                    	level endon( "end_game" );
                    	while( 1 )
                    	{	
                    		level waittill( "start_of_round" );
                    		if( level.round_number == ( highroundinfo * roundmultiplier ))
                    		{
                    			highroundinfo++;
                    			foreach( player in level.players )
                    			{
                    				player tell( "High Round Record for this map: ^1" + level.HighRound );
                    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                    			}
                    		}
                    	}
                    }
                    
                    high_round_info()
                    {
                    	wait 6;
                    	self tell( "High Round Record for this map: ^1" + level.HighRound );
                    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                    }
                    
                    jvegas01undefined Ch00chinat0rundefined akashioundefined 3 Replies Last reply
                    6
                    • Kalitosundefined Kalitos

                      I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                      #include maps/mp/gametypes/_hud_message;
                      #include maps/mp/gametypes/_globallogic_spawn;
                      #include maps/mp/gametypes/_spectating;
                      #include maps/mp/_tacticalinsertion;
                      #include maps/mp/_challenges;
                      #include maps/mp/gametypes/_globallogic;
                      #include maps/mp/gametypes/_hud_util;
                      #include maps/mp/_utility;
                      #include common_scripts/utility;
                      #include maps/mp/gametypes/_globallogic_ui;
                      #include maps/mp/gametypes/_persistence;
                      
                      init()
                      {
                          level thread high_round_tracker();
                          level thread onPlayerConnect();
                      }
                      
                      onPlayerConnect()
                      {
                          for(;;)
                          {
                              level waittill("connected", player);
                              player thread high_round_info();
                          }
                      }
                      
                      high_round_tracker()
                      {
                      	thread high_round_info_giver();
                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                      	map = mapName( level.script );
                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                      	//file handling//
                      	level.basepath = getDvar("fs_homepath") + "/";
                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                      	file = fopen(path, "r");
                      	text = fread(file);
                      	fclose(file);
                      	//end file handling//
                      	highroundinfo = strToK( text, ";" );
                      	level.HighRound = int( highroundinfo[ 0 ] );
                      	level.HighRoundPlayers = highroundinfo[ 1 ];
                      	for ( ;; )
                      	{
                      		level waittill ( "end_game" );
                      		if ( level.round_number > level.HighRound )
                      		{
                      			level.HighRoundPlayers = "";
                      			players = get_players();
                      			for ( i = 0; i < players.size; i++ )
                      			{
                      				if( level.HighRoundPlayers == "" )
                      				{
                      					level.HighRoundPlayers = players[i].name;
                      				}
                      				else
                      				{
                      					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                      				}
                      			}
                      			foreach( player in level.players )
                      			{
                      				player tell( "New Record: ^1" + level.round_number );
                      				player tell( "Set by: ^1" + level.HighRoundPlayers );
                      			}
                      			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                      		}
                      	}
                      }
                      
                      log_highround_record( newRecord )
                      {
                      	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                      	map = mapName( level.script );
                      	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                      		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                      	level.basepath = getDvar("fs_homepath") + "/";
                      	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                      	file = fopen( path, "w" );
                      	fwrite( file, newRecord );
                      	fclose( file );
                      }
                      
                      startLocationName( location )
                      {
                      	if( location == "cornfield" )
                      		return "Cornfield";
                      	else if( location == "diner" )
                      		return "Diner";
                      	else if( location == "farm" )
                      		return "Farm";
                      	else if( location == "power" )
                      		return "Power";
                      	else if( location == "town" )
                      		return "Town";
                      	else if( location == "transit" )
                      		return "BusDepot";
                      	else if( location == "tunnel" )
                      		return "Tunnel";
                      }
                      
                      mapName( map )
                      {
                      	if( map == "zm_buried" )
                      		return "Buried";
                      	else if( map == "zm_highrise" )
                      		return "DieRise";
                      	else if( map == "zm_prison" )
                      		return "Motd";
                      	else if( map == "zm_nuked" )
                      		return "Nuketown";
                      	else if( map == "zm_tomb" )
                      		return "Origins";
                      	else if( map == "zm_transit" )
                      		return "Tranzit";
                      	return "NA";
                      }
                      
                      gamemodeName( gamemode )
                      {
                      	if( gamemode == "zstandard" )
                      		return "Standard";
                      	else if( gamemode == "zclassic" )
                      		return "Classic";
                      	else if( gamemode == "zsurvival" )
                      		return "Survival";
                      	else if( gamemode == "zgrief" )
                      		return "Grief";
                      	else if( gamemode == "zcleansed" )
                      		return "Turned";
                      	return "NA";
                      }
                      
                      high_round_info_giver()
                      {
                      	highroundinfo = 1;
                      	roundmultiplier = 5;
                      	level endon( "end_game" );
                      	while( 1 )
                      	{	
                      		level waittill( "start_of_round" );
                      		if( level.round_number == ( highroundinfo * roundmultiplier ))
                      		{
                      			highroundinfo++;
                      			foreach( player in level.players )
                      			{
                      				player tell( "High Round Record for this map: ^1" + level.HighRound );
                      				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                      			}
                      		}
                      	}
                      }
                      
                      high_round_info()
                      {
                      	wait 6;
                      	self tell( "High Round Record for this map: ^1" + level.HighRound );
                      	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                      }
                      
                      jvegas01undefined Offline
                      jvegas01undefined Offline
                      jvegas01
                      wrote on last edited by
                      #19

                      Kalitos thank you bro it works perfect ❤

                      1 Reply Last reply
                      1
                      • Kalitosundefined Kalitos

                        I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                        #include maps/mp/gametypes/_hud_message;
                        #include maps/mp/gametypes/_globallogic_spawn;
                        #include maps/mp/gametypes/_spectating;
                        #include maps/mp/_tacticalinsertion;
                        #include maps/mp/_challenges;
                        #include maps/mp/gametypes/_globallogic;
                        #include maps/mp/gametypes/_hud_util;
                        #include maps/mp/_utility;
                        #include common_scripts/utility;
                        #include maps/mp/gametypes/_globallogic_ui;
                        #include maps/mp/gametypes/_persistence;
                        
                        init()
                        {
                            level thread high_round_tracker();
                            level thread onPlayerConnect();
                        }
                        
                        onPlayerConnect()
                        {
                            for(;;)
                            {
                                level waittill("connected", player);
                                player thread high_round_info();
                            }
                        }
                        
                        high_round_tracker()
                        {
                        	thread high_round_info_giver();
                        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                        	map = mapName( level.script );
                        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                        	//file handling//
                        	level.basepath = getDvar("fs_homepath") + "/";
                        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                        	file = fopen(path, "r");
                        	text = fread(file);
                        	fclose(file);
                        	//end file handling//
                        	highroundinfo = strToK( text, ";" );
                        	level.HighRound = int( highroundinfo[ 0 ] );
                        	level.HighRoundPlayers = highroundinfo[ 1 ];
                        	for ( ;; )
                        	{
                        		level waittill ( "end_game" );
                        		if ( level.round_number > level.HighRound )
                        		{
                        			level.HighRoundPlayers = "";
                        			players = get_players();
                        			for ( i = 0; i < players.size; i++ )
                        			{
                        				if( level.HighRoundPlayers == "" )
                        				{
                        					level.HighRoundPlayers = players[i].name;
                        				}
                        				else
                        				{
                        					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                        				}
                        			}
                        			foreach( player in level.players )
                        			{
                        				player tell( "New Record: ^1" + level.round_number );
                        				player tell( "Set by: ^1" + level.HighRoundPlayers );
                        			}
                        			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                        		}
                        	}
                        }
                        
                        log_highround_record( newRecord )
                        {
                        	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                        	map = mapName( level.script );
                        	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                        		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                        	level.basepath = getDvar("fs_homepath") + "/";
                        	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                        	file = fopen( path, "w" );
                        	fwrite( file, newRecord );
                        	fclose( file );
                        }
                        
                        startLocationName( location )
                        {
                        	if( location == "cornfield" )
                        		return "Cornfield";
                        	else if( location == "diner" )
                        		return "Diner";
                        	else if( location == "farm" )
                        		return "Farm";
                        	else if( location == "power" )
                        		return "Power";
                        	else if( location == "town" )
                        		return "Town";
                        	else if( location == "transit" )
                        		return "BusDepot";
                        	else if( location == "tunnel" )
                        		return "Tunnel";
                        }
                        
                        mapName( map )
                        {
                        	if( map == "zm_buried" )
                        		return "Buried";
                        	else if( map == "zm_highrise" )
                        		return "DieRise";
                        	else if( map == "zm_prison" )
                        		return "Motd";
                        	else if( map == "zm_nuked" )
                        		return "Nuketown";
                        	else if( map == "zm_tomb" )
                        		return "Origins";
                        	else if( map == "zm_transit" )
                        		return "Tranzit";
                        	return "NA";
                        }
                        
                        gamemodeName( gamemode )
                        {
                        	if( gamemode == "zstandard" )
                        		return "Standard";
                        	else if( gamemode == "zclassic" )
                        		return "Classic";
                        	else if( gamemode == "zsurvival" )
                        		return "Survival";
                        	else if( gamemode == "zgrief" )
                        		return "Grief";
                        	else if( gamemode == "zcleansed" )
                        		return "Turned";
                        	return "NA";
                        }
                        
                        high_round_info_giver()
                        {
                        	highroundinfo = 1;
                        	roundmultiplier = 5;
                        	level endon( "end_game" );
                        	while( 1 )
                        	{	
                        		level waittill( "start_of_round" );
                        		if( level.round_number == ( highroundinfo * roundmultiplier ))
                        		{
                        			highroundinfo++;
                        			foreach( player in level.players )
                        			{
                        				player tell( "High Round Record for this map: ^1" + level.HighRound );
                        				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                        			}
                        		}
                        	}
                        }
                        
                        high_round_info()
                        {
                        	wait 6;
                        	self tell( "High Round Record for this map: ^1" + level.HighRound );
                        	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                        }
                        
                        Ch00chinat0rundefined Offline
                        Ch00chinat0rundefined Offline
                        Ch00chinat0r
                        wrote on last edited by
                        #20

                        Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
                        **** 5 script error(s):
                        **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
                        **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
                        **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

                        Ch00chinat0rundefined 1 Reply Last reply
                        0
                        • Ch00chinat0rundefined Ch00chinat0r

                          Kalitos Any idea what I have done wrong with your script? I have placed the compiled gsc to .../Plutonium\storage\t6\scripts\zm and when running the server I receive this message. Would realllly love to add this feature to my server!
                          **** 5 script error(s):
                          **** Unresolved external : "fopen" with 2 parameters in "High scores" at lines 1,1 ****
                          **** Unresolved external : "fread" with 1 parameters in "High scores" at line 1 ****
                          **** Unresolved external : "fclose" with 1 parameters in "High scores" at lines

                          Ch00chinat0rundefined Offline
                          Ch00chinat0rundefined Offline
                          Ch00chinat0r
                          wrote on last edited by
                          #21

                          Ch00chinat0r Got it to work. Had to scroll through more of the thread. Needed to add t6r folder to my game server folder and add the dll there. Great script! I really couldn't be happier with it!

                          1 Reply Last reply
                          1
                          • Kalitosundefined Kalitos

                            I fixed the script loading issue. Working with the latest version of the plugin (1.9.5). The script needs an elapsed game to save the first records, then it will display the information.

                            #include maps/mp/gametypes/_hud_message;
                            #include maps/mp/gametypes/_globallogic_spawn;
                            #include maps/mp/gametypes/_spectating;
                            #include maps/mp/_tacticalinsertion;
                            #include maps/mp/_challenges;
                            #include maps/mp/gametypes/_globallogic;
                            #include maps/mp/gametypes/_hud_util;
                            #include maps/mp/_utility;
                            #include common_scripts/utility;
                            #include maps/mp/gametypes/_globallogic_ui;
                            #include maps/mp/gametypes/_persistence;
                            
                            init()
                            {
                                level thread high_round_tracker();
                                level thread onPlayerConnect();
                            }
                            
                            onPlayerConnect()
                            {
                                for(;;)
                                {
                                    level waittill("connected", player);
                                    player thread high_round_info();
                                }
                            }
                            
                            high_round_tracker()
                            {
                            	thread high_round_info_giver();
                            	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                            	map = mapName( level.script );
                            	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                            		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                            	//file handling//
                            	level.basepath = getDvar("fs_homepath") + "/";
                            	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                            	file = fopen(path, "r");
                            	text = fread(file);
                            	fclose(file);
                            	//end file handling//
                            	highroundinfo = strToK( text, ";" );
                            	level.HighRound = int( highroundinfo[ 0 ] );
                            	level.HighRoundPlayers = highroundinfo[ 1 ];
                            	for ( ;; )
                            	{
                            		level waittill ( "end_game" );
                            		if ( level.round_number > level.HighRound )
                            		{
                            			level.HighRoundPlayers = "";
                            			players = get_players();
                            			for ( i = 0; i < players.size; i++ )
                            			{
                            				if( level.HighRoundPlayers == "" )
                            				{
                            					level.HighRoundPlayers = players[i].name;
                            				}
                            				else
                            				{
                            					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
                            				}
                            			}
                            			foreach( player in level.players )
                            			{
                            				player tell( "New Record: ^1" + level.round_number );
                            				player tell( "Set by: ^1" + level.HighRoundPlayers );
                            			}
                            			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
                            		}
                            	}
                            }
                            
                            log_highround_record( newRecord )
                            {
                            	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
                            	map = mapName( level.script );
                            	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
                            		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
                            	level.basepath = getDvar("fs_homepath") + "/";
                            	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
                            	file = fopen( path, "w" );
                            	fwrite( file, newRecord );
                            	fclose( file );
                            }
                            
                            startLocationName( location )
                            {
                            	if( location == "cornfield" )
                            		return "Cornfield";
                            	else if( location == "diner" )
                            		return "Diner";
                            	else if( location == "farm" )
                            		return "Farm";
                            	else if( location == "power" )
                            		return "Power";
                            	else if( location == "town" )
                            		return "Town";
                            	else if( location == "transit" )
                            		return "BusDepot";
                            	else if( location == "tunnel" )
                            		return "Tunnel";
                            }
                            
                            mapName( map )
                            {
                            	if( map == "zm_buried" )
                            		return "Buried";
                            	else if( map == "zm_highrise" )
                            		return "DieRise";
                            	else if( map == "zm_prison" )
                            		return "Motd";
                            	else if( map == "zm_nuked" )
                            		return "Nuketown";
                            	else if( map == "zm_tomb" )
                            		return "Origins";
                            	else if( map == "zm_transit" )
                            		return "Tranzit";
                            	return "NA";
                            }
                            
                            gamemodeName( gamemode )
                            {
                            	if( gamemode == "zstandard" )
                            		return "Standard";
                            	else if( gamemode == "zclassic" )
                            		return "Classic";
                            	else if( gamemode == "zsurvival" )
                            		return "Survival";
                            	else if( gamemode == "zgrief" )
                            		return "Grief";
                            	else if( gamemode == "zcleansed" )
                            		return "Turned";
                            	return "NA";
                            }
                            
                            high_round_info_giver()
                            {
                            	highroundinfo = 1;
                            	roundmultiplier = 5;
                            	level endon( "end_game" );
                            	while( 1 )
                            	{	
                            		level waittill( "start_of_round" );
                            		if( level.round_number == ( highroundinfo * roundmultiplier ))
                            		{
                            			highroundinfo++;
                            			foreach( player in level.players )
                            			{
                            				player tell( "High Round Record for this map: ^1" + level.HighRound );
                            				player tell( "Record set by: ^1" + level.HighRoundPlayers );
                            			}
                            		}
                            	}
                            }
                            
                            high_round_info()
                            {
                            	wait 6;
                            	self tell( "High Round Record for this map: ^1" + level.HighRound );
                            	self tell( "Record set by: ^1" + level.HighRoundPlayers );
                            }
                            
                            akashioundefined Offline
                            akashioundefined Offline
                            akashio
                            wrote on last edited by
                            #22

                            Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                            Kalitosundefined 1 Reply Last reply
                            0
                            • akashioundefined akashio

                              Kalitos Hey, I tried using that script sadly as soon the script loads in my server, my server crashes and just reboots.. Do you have any idea how I can fix this issue?

                              Kalitosundefined Offline
                              Kalitosundefined Offline
                              Kalitos
                              wrote on last edited by
                              #23

                              akashio I don't know, maybe he forgot to load the plugin

                              1 Reply Last reply
                              0
                              • emiloxdundefined Offline
                                emiloxdundefined Offline
                                emiloxd
                                wrote on last edited by
                                #24

                                Doesn't work for me.
                                **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                                Aranellaundefined 1 Reply Last reply
                                0
                                • emiloxdundefined emiloxd

                                  Doesn't work for me.
                                  **** Unresolved external : "fputs" with 2 parameters in "round-tracker" at line 1 ****

                                  Aranellaundefined Offline
                                  Aranellaundefined Offline
                                  Aranella
                                  wrote on last edited by
                                  #25

                                  emiloxd copy the version kalitos posted a few comments up that's the working one the version cahz put isn't working anymore because not updated in years(?)

                                  1 Reply Last reply
                                  0
                                  • emiloxdundefined Offline
                                    emiloxdundefined Offline
                                    emiloxd
                                    wrote on last edited by
                                    #26

                                    I got some errors using that one aswell

                                    1 Reply Last reply
                                    0
                                    • Echostarsundefined Offline
                                      Echostarsundefined Offline
                                      Echostars
                                      wrote on last edited by
                                      #27

                                      I'd love to see a full tutorial of how to install this as im very lost on what is going on relating to this post. It's very confusing

                                      1 Reply Last reply
                                      1
                                      Reply
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