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Remove Zombie Dying by Himself

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  • Izi selvaundefined Izi selva

    Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

    Ivobardolfundefined Offline
    Ivobardolfundefined Offline
    Ivobardolf
    wrote on last edited by
    #34

    Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

    Izi selvaundefined 1 Reply Last reply
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    • Izi selvaundefined Izi selva

      Ivobardolf
      Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #35

      Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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      • Ivobardolfundefined Ivobardolf

        Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

        Izi selvaundefined Offline
        Izi selvaundefined Offline
        Izi selva
        wrote on last edited by Izi selva
        #36

        Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

        Ivobardolfundefined 1 Reply Last reply
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        • Izi selvaundefined Izi selva

          Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

          Ivobardolfundefined Offline
          Ivobardolfundefined Offline
          Ivobardolf
          wrote on last edited by
          #37

          Izi selva np 👍
          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

          zombies don't die if they are damaged right?

          Izi selvaundefined 1 Reply Last reply
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          • Ivobardolfundefined Ivobardolf

            Izi selva np 👍
            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

            zombies don't die if they are damaged right?

            Izi selvaundefined Offline
            Izi selvaundefined Offline
            Izi selva
            wrote on last edited by
            #38

            Ivobardolf said in Remove Zombie Dying by Himself:

            np
            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

            zombies don't die if they are damaged right?

            yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

            Ivobardolfundefined 1 Reply Last reply
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            • Izi selvaundefined Izi selva

              Ivobardolf said in Remove Zombie Dying by Himself:

              np
              yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

              zombies don't die if they are damaged right?

              yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

              Ivobardolfundefined Offline
              Ivobardolfundefined Offline
              Ivobardolf
              wrote on last edited by
              #39

              Izi selva good to know, the folders are like this:
              MapFolders.PNG

              zm_transit --> Tranzit
              zm_nuked --> Nuketown
              zm_highrise --> Die Rise
              zm_prison --> Mob of the Dead
              zm_buried --> Buried
              zm_tomb --> Origins

              Izi selvaundefined 2 Replies Last reply
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              • Ivobardolfundefined Ivobardolf

                Izi selva good to know, the folders are like this:
                MapFolders.PNG

                zm_transit --> Tranzit
                zm_nuked --> Nuketown
                zm_highrise --> Die Rise
                zm_prison --> Mob of the Dead
                zm_buried --> Buried
                zm_tomb --> Origins

                Izi selvaundefined Offline
                Izi selvaundefined Offline
                Izi selva
                wrote on last edited by
                #40

                Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

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                • SC Kielsundefined Offline
                  SC Kielsundefined Offline
                  SC Kiels
                  wrote on last edited by
                  #41

                  ivo ftw 🙂

                  1 Reply Last reply
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                  • Ivobardolfundefined Ivobardolf

                    Izi selva good to know, the folders are like this:
                    MapFolders.PNG

                    zm_transit --> Tranzit
                    zm_nuked --> Nuketown
                    zm_highrise --> Die Rise
                    zm_prison --> Mob of the Dead
                    zm_buried --> Buried
                    zm_tomb --> Origins

                    Izi selvaundefined Offline
                    Izi selvaundefined Offline
                    Izi selva
                    wrote on last edited by
                    #42

                    Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                    Ivobardolfundefined 1 Reply Last reply
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                    • Izi selvaundefined Izi selva

                      Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote on last edited by
                      #43

                      Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                      use OAT tools for that:
                      https://github.com/Laupetin/OpenAssetTools

                      Izi selvaundefined 1 Reply Last reply
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                      • Ivobardolfundefined Ivobardolf

                        Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                        use OAT tools for that:
                        https://github.com/Laupetin/OpenAssetTools

                        Izi selvaundefined Offline
                        Izi selvaundefined Offline
                        Izi selva
                        wrote on last edited by
                        #44

                        Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                        Ivobardolfundefined 1 Reply Last reply
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                        • Izi selvaundefined Izi selva

                          Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote on last edited by
                          #45

                          Izi selva I'll think about it, since it will need more things and I didn't plan for that

                          Izi selvaundefined 1 Reply Last reply
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                          • Ivobardolfundefined Ivobardolf

                            Izi selva I'll think about it, since it will need more things and I didn't plan for that

                            Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            wrote on last edited by Izi selva
                            #46

                            Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                            Ivobardolfundefined 1 Reply Last reply
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                            • Izi selvaundefined Izi selva

                              Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #47

                              Izi selva they never die, even if injured, no need to add regeneration

                              Izi selvaundefined 1 Reply Last reply
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                              • Ivobardolfundefined Ivobardolf

                                Izi selva they never die, even if injured, no need to add regeneration

                                Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                wrote on last edited by
                                #48

                                Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                                Ivobardolfundefined 1 Reply Last reply
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                                • Izi selvaundefined Izi selva

                                  Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                                  Ivobardolfundefined Offline
                                  Ivobardolfundefined Offline
                                  Ivobardolf
                                  wrote on last edited by
                                  #49

                                  Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                  How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                  Izi selvaundefined 1 Reply Last reply
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                                  • Ivobardolfundefined Ivobardolf

                                    Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                    How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                    Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    wrote on last edited by
                                    #50

                                    Ivobardolf
                                    It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                    Ivobardolfundefined 1 Reply Last reply
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                                    • Izi selvaundefined Izi selva

                                      Ivobardolf
                                      It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                      Ivobardolfundefined Offline
                                      Ivobardolfundefined Offline
                                      Ivobardolf
                                      wrote on last edited by Ivobardolf
                                      #51

                                      Izi selva Put this code after the #include and before the main

                                      #include maps\mp\zombies\_zm_utility;
                                      
                                      
                                      //Code Goes Here
                                      
                                      
                                      main()
                                      

                                      if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                                      init()
                                      {
                                          level.respawning = 0;
                                          level thread onPlayerConnect();
                                      }
                                      
                                      onPlayerConnect()
                                      {
                                      	for(;;)
                                      	{
                                      		level waittill( "connected", player );
                                      		player thread Respawn_Zombies();
                                      	}
                                      }
                                      
                                      Respawn_Zombies()
                                      {
                                      	for(;;)
                                      	{
                                              if( level.respawning != 100)
                                              {
                                      		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                                      		    {
                                      			    level.respawning++;
                                                      //iPrintLn(level.Respawning);
                                      		    }
                                                  else
                                                      level.respawning = 0;
                                              }
                                              else if(level.respawning == 100)
                                              {
                                                  iPrintLn("Respawning Zombies...");
                                                  iPrintLn("Respawning Zombies...");
                                                  iPrintLn("Respawning Zombies...");
                                                  zombies = getaiarray(level.zombie_team);
                                                  level.zombie_total += zombies.size;
                                          	    foreach(zombie in zombies)
                                                  {
                                                      if( zombie can_damage())
                                                          zombie doDamage(zombie.health + 1 , zombie.origin);
                                                  }
                                                  level.respawning = 0;
                                              }
                                      		wait 0.05;
                                      	}
                                      }    
                                      
                                      
                                      
                                      can_damage()
                                      {
                                      	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                                      	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                                      		return 0;
                                      	else
                                      		return 1;
                                      }
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