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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    replied to sehteria on last edited by
    #100

    sehteria Hyped Beyond Belief.

    1 Reply Last reply
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    • NeroSwallowundefined Offline
      NeroSwallowundefined Offline
      NeroSwallow
      replied to sehteria on last edited by
      #101

      sehteria said in [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

      Give me more details if you can so I can help you further, what menu do you mean? Download the latest version, install it correctly, make sure no custom scripts interrupt the mod, same goes for custom sounds. Custom textures are no problem. Are there any errors in your console?

      I installed the latest version of the mod, the only link I found and it didn't give me any problems with the download or the installation, but when I go to the mods section and activate it, the game does the respective restart and leaves me in the server browser menu in In the upper right corner it appears that the mod is loaded but the game freezes and doesn't let me do anything, just in case the only scripts are:
      Remove perks limit
      Start with a million points in just
      health counter
      Hud Different in solo
      Remove fog in origins

      sehteriaundefined 1 Reply Last reply
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      • LittlestSharkyundefined Offline
        LittlestSharkyundefined Offline
        LittlestSharky
        wrote on last edited by
        #102

        Hi im using the mod but whenever i get the five seven or the dual five seven the game crashes, any help with these?

        sehteriaundefined 1 Reply Last reply
        1
        • sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          replied to NeroSwallow on last edited by
          #103

          @Kusanagi_Z Try removing the scripts one by one and see if maybe one (or multiple) of them overrite the mod which causes the problem.

          NeroSwallowundefined 1 Reply Last reply
          0
          • sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            replied to LittlestSharky on last edited by
            #104

            LittlestSharky Which map? And I assume getting them from the box? I’ll check it asap when you have answers for me, thanks 🙂

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            • LKuramaundefined Offline
              LKuramaundefined Offline
              LKurama
              replied to sehteria on last edited by LKurama
              #105

              sehteria Just subscribed, can't wait to see what's coming next

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              • NeroSwallowundefined Offline
                NeroSwallowundefined Offline
                NeroSwallow
                replied to sehteria on last edited by
                #106

                sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

                sehteriaundefined 1 Reply Last reply
                0
                • sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  replied to NeroSwallow on last edited by
                  #107

                  @Kusanagi_Z With or without?

                  NeroSwallowundefined 1 Reply Last reply
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                  • NeroSwallowundefined Offline
                    NeroSwallowundefined Offline
                    NeroSwallow
                    replied to sehteria on last edited by
                    #108

                    sehteria I removed them all and it still freezes

                    sehteriaundefined 1 Reply Last reply
                    0
                    • sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      replied to NeroSwallow on last edited by
                      #109

                      @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

                      NeroSwallowundefined 1 Reply Last reply
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                      • sehteriaundefined Offline
                        sehteriaundefined Offline
                        sehteria
                        wrote on last edited by sehteria
                        #110

                        Small update

                        Removed replaceFunc functions for all map .gsc's -> Less code
                        Added Victus' pack-a-punch camo coverage for ACOG attachment
                        Added limit to Death Machine on Nuketown Zombies

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                        • NeroSwallowundefined Offline
                          NeroSwallowundefined Offline
                          NeroSwallow
                          replied to sehteria on last edited by
                          #111

                          sehteria I have bo4 sounds on my weapons, may that be why?

                          sehteriaundefined AdrX003undefined 2 Replies Last reply
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                          • sehteriaundefined Offline
                            sehteriaundefined Offline
                            sehteria
                            replied to NeroSwallow on last edited by
                            #112

                            @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

                            1 Reply Last reply
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                            • AdrX003undefined Offline
                              AdrX003undefined Offline
                              AdrX003
                              replied to NeroSwallow on last edited by
                              #113

                              @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                              I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                              NeroSwallowundefined sehteriaundefined 2 Replies Last reply
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                              • NeroSwallowundefined Offline
                                NeroSwallowundefined Offline
                                NeroSwallow
                                replied to AdrX003 on last edited by
                                #114

                                AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                                JezuzLizardundefined 1 Reply Last reply
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                                • JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard Plutonium Staff
                                  replied to NeroSwallow on last edited by
                                  #115

                                  @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

                                  1 Reply Last reply
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                                  • _shiro_foxy_undefined Offline
                                    _shiro_foxy_undefined Offline
                                    _shiro_foxy_
                                    replied to sehteria on last edited by
                                    #116

                                    sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                                    AdrX003undefined sehteriaundefined 2 Replies Last reply
                                    1
                                    • AdrX003undefined Offline
                                      AdrX003undefined Offline
                                      AdrX003
                                      replied to _shiro_foxy_ on last edited by
                                      #117

                                      _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                                      sehteriaundefined 1 Reply Last reply
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                                      • sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        replied to _shiro_foxy_ on last edited by
                                        #118

                                        _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

                                        1 Reply Last reply
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                                        • sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          replied to AdrX003 on last edited by sehteria
                                          #119

                                          AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

                                          1 Reply Last reply
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